TAKE THE SHORTEST DISTANCES WHEN LOOPING! – Dead by Daylight!



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13 thoughts on “TAKE THE SHORTEST DISTANCES WHEN LOOPING! – Dead by Daylight!”

  1. Tru3 I love you taking the time during a match to teach if you see an opportunity.. I've learned so much from just watching your gameplay. With the loops at the end.. bloodlust 3 I don't think would've even been enough to get that nea if she looped it all perfectly. I think bloodlust is perfectly fine.. you have to invest so much time commiting to one chase to get bloodlust 3. Idk how people can complain about that.. unless they don't play killer at all.

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  2. Why do you think it is unfair for survivors to have safe pallet loops? That doesn't make sense to me. Do you think that its unfair for certain killers who are basically M1? Do you think that all pallet loops should be mind gameable and if so how would then balance it for the killers who do have a stronger M2? Or do you think that doesnt matter due to the overwhelming pressure that survivors put onto killers? Perhaps you are saying this for this particular map cause there are so many safe loops? I just dont fully understand your logic. I watch you every now and then and it seems like you always have something to say about how to improve or how something is unfair or bad design or something or another and honestly it gets annoying for time to time. But i try to be open minded but there is just so much that i don't agree on. Granted i am a survivor main and i dont have nearly as much hours or dedication put into the game but it is the game i play most often. I would appreciate it if you set aside some time so you could let me know True. I know you are having kidney stones rn and i know the pain hope it goes by fast and take care.

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  3. When they take a corner, they don't necessarily take the shortest path, but rather the path that will maximize the exit velocity out of the corner. As you can imagine, shortest path around corner would be along its inner radius, but would be suboptimal since it would require the most braking. In fact, the shortest path is almost always the worst path to take so the analogy actually never works. The optimization here is time, not distance. Time is a function of both velocity and distance together.

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  4. IMO several "bad loops" with zero gameplay that only serve to waste time is important to have. Survivors need to have some kind of minimum guaranteed time waster on top of skilled time-wasting otherwise lower skilled survivors would get hit immediately at every loop. Once the pallet is broken, the loop is gone for good.

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