The Dead By Daylight Iceberg Explained (FULL)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

In this video I’ve compiled Levels 1 & 2 together and taken a dive into exploring Levels 3 & 4. So here we are: the DBD iceberg explained!

After reeasing Levels 1 & 2 as their own videos in order to ensure they could have the space they needed to breathe I realised that 3 & 4 would work better in a full, final video in order to compile everything together in 1 place. I was accused a couple of times of splitting them for monetary reasons which doesn’t make sense as I can monetize each segment in the same way here, only splitting them up being worse for the algorithm.

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Some imagery including perk, items, addons and killer images were taken from the DBD Fandom Wiki used here under their Fair Use clause.

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0:00 Intro
1:08 Level 1
6:55 Level 2
14:23 Level 3
21:39 Level 4
27:49 Outro

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26 thoughts on “The Dead By Daylight Iceberg Explained (FULL)”

  1. Jokes on you, I like the Swamp. The only thing I hate about it are the totem spawns and the hatch spawns being the corners of the damn map, but other than that, I have fun on it

    Reply
  2. 19:12 Its because when you blind a legion in Feral frenzy he loses the ability (just like when Oni picks you from a locker) so it became a new tech, vaulting a pallet then getting blinded and losing the ability and then normal m1

    Reply
  3. I loved the week were a blind/stun was foolproove meaning a killer picked up a survivor and you could blind him immediately he would finish the animation and than the save deopped the survivor. I have no idea to this day why the dev thought that was balanced especially with insta flashlights, but they did and it was a great weak.

    Reply
  4. The iron will glitch is that you don’t make any sound while in reality you should still have your breath sound play they don’t and at this point it has been this way so long that if they patch it it will cause more problems to the community

    Reply
  5. Wow great vid this just popped up in my recommendations never seen your channel before your clearly passionate about the game most people have already given up hope so I congratulate you on that.

    Reply
  6. Great video, just a correction on the bunny tech. This “tech” was to dc right before the killer is about to hit you. So that they’ll swing and miss you. It’s dumb but it’s a remnant from old dbd where no dc penalties existed

    Reply
  7. “Iron Will is bugged’ refers to the fact that it when injured with iron will equipped you make 0% breathing sound effects. Iron will is only supposed to decrease grunts of pain not breathing sound effects so even when injured with iron will you’re technically supposed to be emit a breathing sound but you never will and this has been bugged like this since launch. You won’t even make breathing sound affects when affected by the perk strider which is supposed to increase survivor breathing by 25%. During a dev stream a couple of years back this was confirmed to be a bug but nothing has ever been done to resolve this. Thank god, I love this perk & it’s the only one I equip with every build and I’d hate to see iron will dukes not work anymore.

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