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IDK WHY THE OUTRO BUGGED PLZ FORGIVE ME
If I could alter anything I said in this video, I’d say “the devs listen” probably should have been switched to “the devs hear you”. sometimes it does feel like they completely ignore their community on a lot of things, but the skull merchant changes, and the haddie rework shows that they do hear what the community is saying.
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My hottest take: Bring the old dead hard back. The old dh was in all intent a proactive perk, where you pressed it to reach a pallet or window, thus making the chase a few more loops longer. If it was used reactively, you barely got any distance and the killer could easily catch up. I feel like this was a more predictable and way less frustrating way for both sides because the reworked dh is purely reactive perk. It gives speed boost if used successfully which makes it much worse receiving it as a killer, and as a survivor it is unbeliveably frustrating to use it as literally half the time it doesn't do anything and you have to hope your prediction will be received well by the servers. All in all i don't mind the gens taking longer or the killers being buffed as it was a neceseary thing to keep the game healthy, but the dh rework is what i assume causes the most people the frustration to leave the game
Hot take: dbd needs a ranked mode this would allow the devs to get better and more precise data as wells a mode for killers and survivors to sweat in freely
Hot take: Exit gates should not be able to be 99'd and should regress slowly when you let go of them
A watered down version of blood warden should be base kit. Its so demoralising when you down a survivor juuuuuust as they're about to escape, but they still escape because they was knocked into the escape point. Or you position yourself to try and knock them to the side…and they tp to the exit point like wtf.
So I propose this.
If you're knocked down in the exit gate, you get a three second personal blood warden. This would allow killers to pick up survivors, and it would be balanced as survivors can choose to bodyblock the pickup or just escape.
It would also decentivise bagging at the exit gate a tiny bit.
Hot Take: I prefer the killers getting more oppressive.
It makes me feel powerless as a survivor and sometimes gives me a sense of Dredge.
That makes it were if I do escape I get an incredible feeling of overcoming a challenge.
Dude just remove Deadhard. Easy fix for the whole game it will force people to heal
I miss having bigger maps, red wood hunter lodge map was my favorite map to be sent to because of it. Felt like making maps smaller only made 3 gems stronger. Rpd was my favorite place to go, felt like If they added the newer holes in the walls and combined them it be better. Issue with that map was navigating from point a to b. Also feel like way to many killers came out that deliberately breaks pallet looping for survivors. Making the best interactions for survivors mundane which makes them feel like the only way to win is to hold w. This latest news about healing speeds had made my friend and I upset. Mainly due to us remembering how bad old legion was when they stacked every anti healing perk. Especially if sloppy butcher undoes my minute long healing gets undone in seconds. I’m a survivor main, because playing killer hasn’t been fun since when they changed the mmr. I also really miss hillbilly, he needs to be not nerfed, but bring him back from the dead.
twins dont need a rework, just bug fixes
hot take: legion is the best killer
hot take: gens should be 100 seconds and prove thyself should be OUTRIGHT DELETED
Hot take: as a very real very cool very grown very old very wise very sweet very chill very awesome adult i'd like to say that The Clown's belly jiggle physics needs to be buffed
The Knight is stronger than The Nurse against solo q players.
Hottake: kindred should've been basekit instead of HUD we have now for survivor. Knockout aura hidden part should be basekit. Bubba should've have the overheat mechanic not hillbilly. Justice for the artist!!! What I mean is she needs a tome/archives. The disrespect they give jonah another lore bandaid fix but it's arguably still worst lore in DBD history. And COH PTB midchapter changes should go through.
Provethyself is more op than deadhead
Hot take: if bhvr got new management to design the recent content it shows
Feels like it was genuinely created by noobs and mr. Cote needs to rethink who he's employed.
On the other hand it could just be due to time constraints and burnout on the staff side. Hard to say. I mean even the art team messed up for the first time ever.
Hot take. baskit ruin 100% and u can still kick gens and make the games perks around hooks for gen slow down and gen speed like gen speed for unhooking and gen slow down for hooking like pop but at pop's
old value at 25% and leader doing 25% when doing hooking and unhooking and gen perks only mapping to only hooks to killer and survivor no longer making a slow game and killers can't camp as good because the have kick a gen after hooking someone and survivor can't just stay on gen to get value out of there gen perks.
Hot take: There should be a ranked mode, and unranked mode…
My not so hot take: DBD sucks at being a horror game. Horror games are meant to give two feelings towards survivors, hopelessness and fear. Yet the killers feel these more than survivors, which ruins the whole game
this video is 13 days old but hot take: the game isn’t in a bad spot. it’s just that toxic players using certain things can make the game seem unblanced
As a survivor I feel like every game is a chase against time to get the gens done as soon as possible. With all the nerfs to looping as survivor (dh, vault seep build, iron will and the loops becoming shorter in general) it's really difficult to loop a killer for long especially with how powerful their powers are, especially the ones that negate space in a chase. With the ability to hit you threw drop pallets windows and even wall you have to be extremely good at looping to keep tge killer busy. The more they keep making survivor weaker individualy the more gen rush will be a thing. But I can imagine how annoying it must be to try to control a match when literally every survivor is gen rushing atm.
Each "meta rework" the devs buff S Tier killers, especially nurse – always. It doesn't seem like they are concerned about it, the last update the literally kills DH made me quit the game. DH is the only exhaustion perk that counters nurse, in fact its the only perk that can save u against her. And they made it so for example ur getting chased first and u got DH and u end up after <20 seconds and get eventually tunnelled out CUZ u got no DH, to get DH u need to unhook someone but ur the only person that has been hooked yet… The devs don't give a fuck about tunnelling, they never talked about it, they never mentioned it, not even talking about fixing the issue. At the current state there are only 2 good anti-tunnel perk, one of which got a huge nerf and gives u 3 more seconds on top of ur overall chase. 2, like isn't that crazy?? There should be at least 5 to 10 anti-tunnel perks since it takes no fucking skill to tunnel a person out of the game as an S tier killer bro, its literally unplayable. This whole thing is about tunnelling, and one of the strongest anti-tunnel perk – DH (I consider it anti-tunnel in certain situations) got its biggest nerf so u can't use it off hook(if u used it in chase or got hooked first) SO ur an easy target. Idk man, feels like the devs have never played their own game. And I haven't even touched camping, gen kicking meta, new chapters being complete dogshit, all the nerfs the flashlights had man. Its like a beamer is a strongest item bro. I understand that new killers were bullied with lockers and shit but jesus, that's because the game has no fucking MMR system, they don't want to fix the problem, the way they fix is one side is glad and the other quits the game – that is not a fucking solution. And this is how they 'solve' all of the issues, they don't want each side to have fun, they never balanced the game, they keep making it worse. Imagine trying to balance the scales and instead of putting the rocks that weight the same, they put 10 rocks on the side that was lacking some, leaving it at 10 rocks to 2 or 3 rocks. So yeah, fuck this game, they ruined the fun, they want to make this game so right and balanced its a competitive shit, and the funniest thing is that it has NO COMPETITIVE. ty for ur attention
Hexs should be inactive at the start and be manually placed by killers when finding a dull totem.
This would get rid of killers fear of awful hex spawns and make hex builds less risky while also giving survivors a good chance to start a gen before ruin activates, or work on the exit gate before NOED can be placed.
In tandem, make shadowborn reveal nearby dull totems.
Hot take: I would like the basekit regression to increase, depending on how long a chase last…
Genkick: Perks will not stack and must be earned by winning a chase instead.
Equpping: A Genkick Perk will remove the basekit increase and only take 4% of a gen on kick
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Reason:
1. Balance lowerteir killers as (Spirit/Blight/Nurse) Have much less chase time
2. The best part of the game is the chase, why don't we reward the killer for taking part
3. Killer DC's might be less common as even if they have a bad chase they could be given more time for the mistake
4. This Addition Promotes a killer following up on focusing on a survivor making 3 gens harder
5. The killer will gain less regression for camping making that style of player less rewarding.
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Problem Factors
Tunneling…
Giving the reward for free regression in addition to tunneling seems like too much.
So to prevent this (Much like myers stalk) There is a limit to how much regression bonus you can capture, once the survivor hits there 1st hook stage.
Hot takes? I know I have plenty, but one of them is that current gen regression speeds should be doubled when a gen is at high progress.
Currently, generators take about 360 seconds to fully regress from a perfectly 99'd gen. This means that if you kick a generator at 75%, it takes almost 5 minutes to fully regress.
What I think is that depending on how much of a gen a is completed how quickly, it will change how fast a gen regresses. It also depends on how long the match has run on for, and if it has exceeded for, say, 20 minutes without a generator completing, survivors start to rapidly gain repair speed, to the point where if a match goes for long enough, 2 survivors could finish a generator in less than 30 seconds
For example, if 4 gens are completed and a generator is at 90%, it will be doubled in regression speed. If it drops below 75%, it goes to 175% speed. It'll drop by 25% speed in each interval of 25% progress, or 22.5 charges. At 25% progress or lower, it'll decrease to the normal speed of 0.25 charges/s.
However, if it's been a while and no side has gained any progress, then survivors will gain repair speed bonuses.
This is so that killers can stand a chance in late game if they're losing hard, but they can't abuse the 3 gen. It also makes it so that the toxic play styles on Knight and Skull Merchant are completely useless.
my hot take… is… shirtless myers. please. I'm BEGGING.