The Good, The Bad, and The Twins | PTB Dead by Daylight



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In this video I’ll do a complete breakdown of the PTB, upcoming mid chapter, and all the features being removed in DBD.

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47 thoughts on “The Good, The Bad, and The Twins | PTB Dead by Daylight”

  1. BHVR singlehandedly buffed all of the high mobility killer and nerfed all of the low mobility/legit-slug killers in one PTB, further expanding the space between the top tier killers and low tier ones.

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  2. Why couldn't they just give survivors a kill switch when they are in the dying state just like they are able to kill themselves quicker on hook faster? Wouldn't that solve the problem of killers dragging the game out?

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  3. Since 2 old meta perks are basekit for survivors they need to do the same for killer because having a alternate win condition for killers seems good but if somehow 3/4 gets down fast before the in built unbreakable is used then that's on them being bad an don't deserve a second chance for that an even so that alt win condition is different for a lot of low tier killers who struggle at loops an ect. It also stops some killers getting pressure by slugging an if you look at it nurse technically just got more crackhead.

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  4. I never thought of We're Gonna Live Forever until you mentioned it. That perk is gonna be useless because why would you ever get off a gen to pick up a slugged teammate when they can pick themselves up? If this update goes through (I personally hope it gets scrapped), they'll have to change that perk for sure

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  5. I think i can speak for all if not most solo players is that at least they don't have to deal will npc teammates that don't crawl away from the hooked survivor giving the killer an easy way to camp.

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  6. Here is also something you might consider is that despite theses changes , if it makes it, and like you said that Tunneling and camping would be more benefit in this update. Now take that to an account and survivors will complain about the amount of camping and tunneling and would cry to the devs and then the devs would make another perk base kit for the survivors.

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  7. Dont think Ill ever play dbd again if all these changes go trough, they feel extremely unnecessary and the devs could focus on balancing these nerfs or unused perks/killers rather than completely changing the game again (which I thought was already done just fine with the whole mid-chapter thing)

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  8. My biggest concern about Survivors picking themselves up is that it will remove a lot of pressure from the killer. Sometimes Gens are popping left and right and you catch two or three survivors at the same time.. downing one of them would have meant that the remaining one would then have to come for the pickup while you chase the other two. Now you have to break chase and hook the guy while everyone else keeps doing gens. Some killers will really suffer from these changes. It's also a big waste of power for a lot of killers. Myers Tier 3, Oni Rage or Corrupt Purge would usually keep me from hooking early, so i can fully use it.. but now i'd have to waste it to get the hook.

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  9. Hope with this they nerf high mobility killers so they can't spam wihout penalties their abilities to travel far and then spam them on chase.
    A good example is Legion entering in an actual CD + mental shutdown everytime he misses 1 hit with his ability.
    Yes, we all are tired of nurse as survivor; but also we are tired of infinite fleshlights + body block spam and infinite heals.

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  10. About No Mither, they have said they intend it be the "Hard mode" perk. So, nothing will change and honestly that's fine.
    About your Unbreakable change. An even simpler change is just make Unbreakable's fast recovery work one time.

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  11. Going to be honest I'm now going to be picking a target to tunnel. You might ask why it's simple this is just how I choose to play tired of the stand offs tired of survivors being so cheap with tactics that you either are forced to lose or force to be just as cheap. So yep not sorry for what I'm going to do to survivors devs broke the game and don't want to fix it.

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  12. Killers who don't camp or tunnel are about as rare as survivors who care about the killer's fun. Tunneling may be a "get out of jail free" card for killers but honestly, I see it as a necessary evil sometimes given how much free/fast healing is in this game. I'd be all for outright removing camping and tunneling if the developers made injuries actually matter. Since right now a survivor with a medkit can undo the damage you've done to them in 12 seconds.

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  13. If they can fix flashlight clicking they should also fix crouch spamming so i don't have to see stupid survivors teabagging at the gate make it to where you have to hold the crouch button instead of clicking it

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  14. I am confused, why is everyone is referring to it as base kit Unbreakable? Current Unbreakable allows you to get up ONCE, with an increased speed. This new mechanic allows you to recover super slow (without any perks) and get up an infinite amount of times. It's more like basekit map-wide Exponential.

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  15. Behavior be like;

    Being Broken forever < Not having a 25% recovery speed
    Having one slot wasted < Not being able to see the obsession for some extra seconds and have only it exposed (while there’s a perk that is free for everyone that makes everyone exposed and there’s no real way to anyone get warned that it is being used, A.K.A. NOED)

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  16. Hey Choy, try Huntress with knockout, lethal, darkness, iron maiden. Then hook 1 survivor, down 1 via m1, down the last 2 via Hatchett. Watch how fast you end games.

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