The Jerk's Guide To The Unknown | Dead By Daylight



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You don’t understand how hard it was to avoid jokes about The Unknown from Glasgow.

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26 thoughts on “The Jerk's Guide To The Unknown | Dead By Daylight”

  1. I just switched to a pc. All the other games I had from gamepass transferred my progress. If Halo, Hell let loose and R6 can transfer all my characters, skins and levels, why can't dbd. Incredibly dumb

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  2. Me, hearing about that new generator 'invocation' :
    "Oh, so Dead by Daylight still hasn't changed. Devs are going all-in on 'Yes, take all agency away from the killer. *For the funny.*"

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  3. Not gonna lie. I have never actually played Dead by Daylight and only like your videos for you. I legit thought this was a joke video about the Willy Wonka Glasgow Unknown for the first few minutes.

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  4. Meg? Nah nah nea main who loves the look of the new one but I truly will never leave nea
    Edit: that cross progression comment hurts, I've not been able to play for 2 years due to not having access to my main account just cause of no cross progression

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  5. At first; many people were confused about why the unknown's kit had so many different elements to it. But upon reading the lore; it all makes sense now. The unknown has basically become what other people have grew paranoid of, from some innocent kids probably saying its a twisted human to others probably speculating its a UFO. The unknown adapted itself to become what other people viewed it as; an unknown being. A mix of many things. Though i cant deny having slenderman wouldve been crazy; but i digress i hope they add a "the thing" skin eventually; otherwise nice guide as always. 🖤

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  6. I would like to think that the unknown means opening the door for other creepypasta killers, but the fact they gave him a ranged attack doesn't inspire much confidence. The teleporting is amazing and I would have liked to see something less meta-relevant that rally accompanies it, but I'll take a free mortar strike.
    I actually had an idea for a killer that I think would be an interesting and unique gameplay loop on its own. He would be a "jumping spider"-esque killer, able to travel only in dashes when he's activated his power, and able to stick to walls. I think the ability to attack while dashing and leave a bunch of strings of web for survivors to avoid would be really interesting as a map control mechanic. Especially because the ability to dash upwards and get to vertical locations easily would be a great way to capitalize on those short term traps. Like imagine touching the web and getting slowed, while the killer gets killer instinct

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