THE KNIGHT IS LOOKING LIKE A F TIER KILLER! Dead by Daylight



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31 thoughts on “THE KNIGHT IS LOOKING LIKE A F TIER KILLER! Dead by Daylight”

  1. Definitely looking bad, BHVR put in too many safeguards that ruin his ability.
    Ai has to slowly mark the location you got spotted then hunt you down
    Banner gives you End and speed, the banner has no purpose except help survivors. If it didn't exist then guards would hunt you the moment you're seen and that's ok.

    You can see when he's using his ability, where, and the actual detection range of the bots but he can't see you? They took out all the real power from him so we have to brute force him at loops only to get any real work done.

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  2. I only watch you on YouTube! Just a note. I watched you a lot up to about 9 months ago and then you disappeared off my subscribed list and then reappeared in the last 2 months

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  3. it's pretty obvious this is a weak killer. shouldnt be able to see radius. banner buff shouldn't exist. shouldn't be able to see the spirit's path. the guard's should carry kick perks. even then he's not s tier just better than average.

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  4. I think he will be good, we just have not played him enough yet.

    Remember what we said about the twins…then Dowsey was like "hold my bloodweb"

    They really should stop giving survivors so much information. Like, they dont need to see the patroling killers radius, i think thats bs.

    Then again, i also think survivors should not be aware of any debuffs either like rancore or noed effecting them with instant down.

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  5. I saw the killers power and was like woah that's really cool, let's see how they ruin it…
    I hate that this is the immediate reaction alongside they absolutely did ruin its potential

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  6. It’s not that he’s bad, it’s just this new map is incredibly survivor sided. Plus a lot of people don’t know how to use his power correctly or efficiently

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  7. To me the Knight (at least in his current state which may still be subject to change) looks like another Sadako – interesting concept that has been made way too safe for Survivors. You're much faster just brute forcing loops instead of setting your ability up in tactical ways… I mean, what more is there to say? Seeing the guard's pathing and their detection radius is a total deal breaker that almost eliminates any mind game potential. At least you got goons that can push people off gens… for a few seconds… or break pallets… albeit very slowly… that's something I guess? Also why does collecting the banner give Survivors a BUFF? If anything it should apply something like 10 seconds of Hindered or even Exposed (maybe with an add-on), some form of penalty to make it more of a risk versus reward thing. Then again, in order for Survivors to want to actively go for the banner in the first place the guards would need to be an actual threat instead of a temporary inconvenience. Sigh.

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  8. It depends on the player, he has tons if potential and cam even sandwich survivors to be insta downed. He can also use his power in certain loops, depending on if you use it right. I think he is at least b tier. (Casually)

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  9. The problem with the AI units is they trace the survivors path rather than homing onto them and cutting them off. They literally pose no threat if the killer isn’t able to trap the survivor to a corner. The fact they don’t spawn in immediately and home onto enemies is beyond bad design.

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