The Knight Is UNSTOPPABLE! | Dead by Daylight



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This killer is surprisingly fun! The knight is actually really cool, too bad it was not licensed as a Scooby Doo or For Honor collaboration.

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27 thoughts on “The Knight Is UNSTOPPABLE! | Dead by Daylight”

  1. I dont feel like they need to change the wombo combo , to me it just seems like an "artist" type killer , he can shut down areas and loops entirely but if you hold w and move on he waste time with his power letting you gain the distance needed.

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  2. I like how two killers can chase and u can remove the flag, I see multiple survivors doing good, since one can run other can destroy the flag. Only issue is I think killer shouldn't see his ally bot chasing survivor is all. But thank god finally two killers in this game even though one is bot its awesome. Also I hope this map is more killer sided, to many maps feel survivor sided it would be nice to relax some throughout matches getting some killer maps in the RNG quick match.

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  3. Bruh I just went against u and u literally make videos about toxicity and u are a toxic survivor lol u flash banged and then t bagged and t bagged again at the exit gate 💀How u gin make vids about that and u are urself an toxic survivor lol actually sad

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  4. i literally saw the two new dbd characters posted side by side on twitter and the FIRST thought in my head was just "Smash" like sorry but BHVR knew what they were doing

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  5. The Knight's weakness, as weird as it sounds, is aggressive Survivors and/or groups of two.

    His power can be instantly neutralized if a Survivor touches the banner the Guard leaves behind, and since the Survivors can see the pathing and the detection radius (something that should not be there since any Survivor with eyes that is outside of a tiny loop will just walk around it) it's fairly easy to go to the banner even if you weren't there at the beginning of the chase. Also the Guards's AI is twarted by any circular or oddly-shaped obstacles (rocks, large trees, some L-shaped tiles etc.) and can be wiped by pallet drops.

    Scott Jund, in a recent video, said that the Guards are more or less useless against human Survivors unless you use the power for a split-second in a loop where the Survivor is forced to either leave the loop or get chased by 2 people at once, but this isn't how it's meant to be used or how it should be used. Even Scott said it was boring to use it like this.

    Bots won't be able to deal with the summons since outside of pallet loops where you can't really mindgame them they are mediocre and won't really try to evade the summons even though they are in plain sight and their detection radius is clearly visible. Until BHVR updates the bots (if they ever do) then they will never be an accurate representation of potential counterplay against a Killer's power if it is anything more complex than just a special attack to use in a chase like Nemy's tentacle or Bubba's chainsaw, both of which can be twarted by the environnement to some extent.

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  6. This killer is super cool haha I hope you were joking about the double hit needing to be changed tho especially with instant down killers in the game haha it’s basically the same thing

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  7. They personally don't need to change anything. This is probably going to be the new best starter character considering when I first started spirit was. This has to be the next best thing being able to have help after spawning in after chasing.

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  8. The moment where you double hit the Nancy around 4:20, I don’t think that mechanic needs changed at all. If she had collected the Battle Standard instead of attempting to continue trying to loop you, she would have ended the hunt and gotten a speed boost out of there. The Battle Standard is the key to balancing this killer’s counterplay

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