The Most BROKEN Perk in Dead by Daylight!



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23 thoughts on “The Most BROKEN Perk in Dead by Daylight!”

  1. I completely agree with you on this 'Circle Of Healing' has got to be one of the strongest perks a survior can bring into a match and the fact that not only does every other survior in the match benefits from it but you can infinitely bless a totem the fact that 'Shattered Hope' isn't basekit for killer and you have waste a perk slot to counter Boons is absurd.

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  2. I've always find boons useful but kind of weak personally, they take forever to set up and they chime like a fire alarm plus if the killer knows where it and doesn't snuff they might be able to use it to find weak survivors

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  3. I think behaviour can just make a cooldown on boons like 60 or 80 seconds after the killer kicks it or after they put the boon. So it could be high risk high reward like survivors need to think where they put it or they get a long cooldown when the killers kicks it.

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  4. 13 seconds into the video and before you say anything I already agree this PERK should be completely removed from the game or reworked so you can only boon a totem once and then you have to find a new one or maybe even have a 120 second cool down, because every 5 seconds a boon goes up and RUINS MY KILLER GAMES

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  5. This perk is single handedly ruining killer for me. I play both sides, but every time I play Oni I’m at a disadvantage when a squad brings either one or two Boon: Circle of Healings. This perk literally kills any pressure that I can make as Oni.

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  6. Its funny how killers can't break the totems, is just a kick LOL. Survivors literally got 7 perks, free self care with booms, borrowed time and now unbreakable, next thing will be DS. And none of this thing have solved the core issue of camping and tunneling xD

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  7. I play survivors 70% of the time but from the way I get to use circle of healing, I've noticed it really does completely void all tension.

    Tension is why I play the game. I'm not here to play Gen Simulator, im here to escape a killer.. or kill humans, not immortals.

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  8. Alright. You made some more points I didn't delve deep enough into. Healing* (namely boon COH) is the most problematic issue rn. THEN prove thyself. Fair enough.

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  9. Thats why I say its best… if you boon up a Hex and killer snuffs the boon… it should go back to its Hex. Not a dull totem…

    Should be either you boon it or destroy it

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  10. In general, I don't think boons should have never been a thing in the first place, I mean yea it's something new for the game and all that stuff, but gameplay wise they are WAY too powerful.
    IMO

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  11. What about "Devour of Hope" + "Reborn" + "Pentimento"? Where is the downside or the high risk there? If the survivors go for those and cleanse them you get an insane amount on slowdown in Gens, not even mentioning Hex Plaything. Also if you have such a big problem with boons, use Shatter of Hope with Pentimento. Boons aren't that op, most games you're able to win. Even if the other team runs circle of healing. (FYI I'm a killer main, I'm Iridescent 1 in killer and Iridescent 3 in survivor) If you ask me the real issue is some of the killer add-ons, they desperately need a rework, find myself using the same ones on most of the killers because all the other ones suck.

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