The Nemesis Never Quits DBD | Dead by Daylight Nemesis Killer Gameplay



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Playing the new killer The Nemesis in our Dead by Daylight DBD Nemesis Killer Gameplay. We keep pushing him to his limits to see what he’s capable of. The Nemesis Never Quits DBD | Dead by Daylight Nemesis Killer Gameplay.

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9 thoughts on “The Nemesis Never Quits DBD | Dead by Daylight Nemesis Killer Gameplay”

  1. If they changed it so that the first whip on a person did not give them a sprint burst just infected them he would be a lot better plague has a stronger debuff and you don't see a burst of speed there 🙂

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  2. I'm thinking that it might be good if the number of zombies that spawn is dependent on the map size rather than fixed at 2. It will help increase Nemesis' map presence on larger maps to make up for his lack of mobility. So something like Macmillan might spawn 3 instead of 2

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  3. I have only played nemesis a little bit so far but it's really hard to keep pressure going. I agree with the other comment of maybe more zombies on larger maps. I don't feel like he is to underpowered though. As always love your content ❤

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  4. I don't really know a lot about how this game is played, but is there ever a reason to punch instead of whipping, besides wanting to damage uninfected people? Having both the punch and the whip just seems a lil redundant

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