The New Slowdown META Knight! – Dead by Daylight | 30 Days Of Knight – Day 10



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

With Brine and Overcharge being gutted next patch I wanted to bring out some alternative slowdown options for killer mains who may struggle when the next patch hits! Today The Knight is going to help us with that!

Welcome To Dead by Daylight 30 Days of Knight where we take 30 days to play and hopefully master this killer. Along the way we want to look at fun builds and playstyle especially if they differ from the norm! Hopefully you learn something along the way from the Rank 1 Killer gameplay!

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22 thoughts on “The New Slowdown META Knight! – Dead by Daylight | 30 Days Of Knight – Day 10”

  1. Gift of Pain works multiple times or only first time survivor is unhooked? i mean if i hook same survivor second time do he still get 16% debuff after he is healed again?

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  2. I agree Hex: ruin will likely come back, but is it disappearing after a kill really needed, do you think? Would it be too strong without it, even with only the 100% regression value? It’s already limited by being a hex, I feel.

    I’m not sure, I feel the simple act or always having regression is nice, but any perk that has limited use has always been iffy for me.
    Still, great video as always man. I legit wait until 3-4am every morning just to watch as early as possible, aha

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  3. Slowdown perks, deadlock, corrupt intervention, call of brine, and what ever other perk you’d like, maybe eruption in the new update or ruin, or merciless storm. I like to run tinkerer as well to help slow things down but top 3 are a must. With the knight I like to use his perk that shows ppl when you kick gens with call of brine on top of corrupt and deadlock it’s pretty op in my opinion. But I think here soon with the healing nerfs I feel sloppy butcher will be top tier along with the scourge hook your running now. Please inform me of any new builds to try out I’m fairly new but learning still. Nice comments only

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  4. I think the build would have been slightly better dropping the brown add on and adding the yellow addon "Dried horsemeat." I find the brown addon's extra detection range is not as valuable as the 4 additional seconds on gaurd chases (which in this game would have secured a few more hits)

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  5. something i dont see here is, with ruin you can put one of your slower guards to damage a gen while someone is working on it, it forces the survivor off the gen, also ruin is hitting it during the animation, so double value.

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