The Random Map Conspiracy In Dead By Daylight



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When you play Dead By Daylight without a map offering, you expect that you’re going to load into a completely random map. But is that really true? Today I played 50 games as a survivor in Dead By Daylight and recorded every map I was sent to and it looks like the choices may not be random at all

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35 thoughts on “The Random Map Conspiracy In Dead By Daylight”

  1. I've always felt like there is some hidden "map of the day" mechanic. I feel like I get the same map multiple times in a single play session, but then the next day it will be something different. Like another commenter pointed out, it's likely for data collection and balancing.

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  2. I've been experiencing this, but with maps dedicated for different killers and only in the evening. Actually keeping an excel sheet right now. Borgo for Huntress and Hawkin's for Houndmaster are the most obvious from both survivor and killer perspective.

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  3. This conspiracy exists due to human pattern recognition. Our brains can’t stand random, we automatically attempt to adjust and find a pattern in the randomness. Apple had a problem with this once, I believe on their music app, where they had to change the way the shuffle function worked because people suspected it would often play certain songs together. They had to stop it from doing that, which made the shuffle less random. They had to make the shuffle less random so that it would feel more random. The same could possibly be true of DBD maps! Although, it’s not like I would be particularly surprised if BHVR messes with the randomness every so often for testing purposes. Who knows… aside from BHVR, of course.

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  4. The last like- week, I’ve gotten eyrie about 15 times, 4 of which were in a row – no map offering- maybe more honestly. I’ve gotten rpd maybe twice? It’s been a every weird week

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  5. IF it were an exact equal chance for each map every match, playing the same map twice in a row is not less likely. Most people subconsciously assume that. Like if you roll 1 dice and get a 5, that the next roll is less likely to be a 5. But previous rolls have nothing to do with likelihood in future rolls.

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