Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
I think there was a cut at the beginning
imagine scott walking around his room ranting about MMR with his cat just sitting at his feet watching him
double bacon western burger
Shouldn't we keep the current system and look at why certain killers can't perform against really good survivors rather than intentionally having a matchmaking system that gives you a mixed bag?
embrace your almo heritage scott…
Hentiddy
It seems like you're ignoring the fact that people think current matchmaking is boring because every game is too easy
I mostly agree. I think an overhaul of the ranking system can facilitate the intrinsic competitiveness to pursue high rank. Implement ranks via season. Provide a cosmetic for achieving rank status or some type of reward (BPs? Shards?). Over time, what will occur is a more normalized distribution of ranks that are more accurate and thus bringing true bragging rights for reaching superior ranks.
I would also implement a standard penalty if you're playing SWF. It could be as simple as a 10% reduction in BP (if BPs are used for rank). What this will do is maintain the status quo of "playing with friends" but also not making it something worthwhile to "boost".
I never understood tree anled in dbd
0:09 that was god editing lol
Being a shitty Rank 15 survivor has never been more interesting
These are all great ideas….. here is a buff to Trickster.
I don't think matchmaking needs a change tbh
I'm not proud of it, but after a while of being in high rank lobbies only really playing Nurse and a couple other strong killers, I intentionally deranked so I can actually play goofy shit like "I break pallets real fast" Wraith for fun. Enjoying the game much more this way.
Pipping for survivors should be team-wise. So a single guy getting hatch or farming their teammates won't pip up, and a single survivor being camped to death while their team escapes will pip up along with their teammates. It would fix so many issues with the game.
To all of that, I think there should be minus bloodpoints for actions like unsafe unhook and camping to prevent people just farming points and discourage camping.
Siege has a gun charm for every rank. I think those end of season rewards are a good incentive to win, but could also be good player retention if the rewards are enticing enough.
Fuck off with charms, give me bp and iri shards as a reward if i reach a certain rank
So in comparison to games like Dota where there isn't any inherent incentive to being a higher ranked player (besides a pretty emblem next to your name) would the difference be that the game is still fun at higher ranks and tends to require better and better skill to be competitive with opponents, as opposed to DBD where the game gets less interesting and often requires use of extremely strong options that don't really require higher and higher degrees of skill?