The Requirement for ANY Matchmaking System to Work – Dead by Daylight



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19 thoughts on “The Requirement for ANY Matchmaking System to Work – Dead by Daylight”

  1. Shouldn't we keep the current system and look at why certain killers can't perform against really good survivors rather than intentionally having a matchmaking system that gives you a mixed bag?

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  2. I mostly agree. I think an overhaul of the ranking system can facilitate the intrinsic competitiveness to pursue high rank. Implement ranks via season. Provide a cosmetic for achieving rank status or some type of reward (BPs? Shards?). Over time, what will occur is a more normalized distribution of ranks that are more accurate and thus bringing true bragging rights for reaching superior ranks.

    I would also implement a standard penalty if you're playing SWF. It could be as simple as a 10% reduction in BP (if BPs are used for rank). What this will do is maintain the status quo of "playing with friends" but also not making it something worthwhile to "boost".

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  3. I'm not proud of it, but after a while of being in high rank lobbies only really playing Nurse and a couple other strong killers, I intentionally deranked so I can actually play goofy shit like "I break pallets real fast" Wraith for fun. Enjoying the game much more this way.

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  4. Pipping for survivors should be team-wise. So a single guy getting hatch or farming their teammates won't pip up, and a single survivor being camped to death while their team escapes will pip up along with their teammates. It would fix so many issues with the game.

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  5. To all of that, I think there should be minus bloodpoints for actions like unsafe unhook and camping to prevent people just farming points and discourage camping.

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  6. Siege has a gun charm for every rank. I think those end of season rewards are a good incentive to win, but could also be good player retention if the rewards are enticing enough.

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  7. So in comparison to games like Dota where there isn't any inherent incentive to being a higher ranked player (besides a pretty emblem next to your name) would the difference be that the game is still fun at higher ranks and tends to require better and better skill to be competitive with opponents, as opposed to DBD where the game gets less interesting and often requires use of extremely strong options that don't really require higher and higher degrees of skill?

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