THE RING CHAPTER MORI + GAMEPLAY | DEAD BY DAYLIGHT NEW KILLER



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WOW BIG CLICKBAITS WITH THE NEW KILLER FROM THE RING MOVIES, I HEAR SHE HANGS OUT IN WELLS OR SOMETHING, ANYWAY HERE’S SOME GAMEPLAY AND HER MORI AND ALSO MY INITIAL THOUGHTS YEEEEEEEEEEEEEEEE

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27 thoughts on “THE RING CHAPTER MORI + GAMEPLAY | DEAD BY DAYLIGHT NEW KILLER”

  1. I noticed that most tvs are near gens, so I think the idea is to have a lot of gen control and use the tvs to build condemned on survivors so they're forced to turn off their own tv reactivating your tvs. And the point is that either they're condemned and killable or they gave you more teleports

    IMO it's not the best idea, I think that condemned should give survivors exposure instead of killable and a few less stacks, I think you need 3 now, maybe 2 for exposure? IDK, it's interesting

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  2. After manifesting you quickly phase in and out of visibility for 4 seconds, you can use this to fake in loops and such, and it can be significantly improved with addons (flickering lasting up to 6 seconds with a full second of invisibility at a time).

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  3. So many details about this are cool. For instance, that short time when you manifest that survivors still see you intermittently catches them off guard because they know that if you're demanifested you can't hit them so they feel safe even if you're right up against them. A high MMR survivor might learn to time a Dead Hard correctly in the future, but it's still very hard from their perspective because it's a guess. It's an improvement learned from a design weakness on Wraith, which has a big counter at windows that's why those killers usually body block windows. Survivors see Wraith materializing and vault windows mid animation to escape his hit.

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  4. After playing as and against her, the bitch is horrifying. She’s really good at just kinda appearing out of nowhere. A lot of people have said she’s a jumpscare killer and it’s absolutely true. When she is demanifested it’s extremely hard to keep track of her, and she can just randomly teleport away from you. It’s very disorienting. I definitely she’s not great in chase, but the fact that you can teleport across the map faster than anyone else is not something to ignore. The major downside of her is that survivors have to actively try to condemn themselves. It’s kinda ridiculous how bad of mechanic that feels. But again, the instant map crossing is nutty.

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  5. Pssst Tofu the Brine perk works on any kind of gen damage, which means you can make perks like Surge or Pain Resonance even more powerful.. no kicks required!
    It has awesome synergy with oppression because you’re basically channeling the power of ruin into your boot

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  6. I have not played on PTB, so going off a few videos I have seen but I was thinking she looked like a cross between Nightmare and Spirit.

    I was thinking I would use TV's to pressure/check gens as you would with Nightmare and I was thinking you use her power in chases and guess where the survivor is going, as I believe they don't see you out with terror radius range, so guess you have to be good at mind gaming survs at loops. She does look smooth in moving around loops as well, so mind gaming is a big thing I think with her.

    I do think Fearmonger could be strong on her and I wonder what B & C be like paired with the scourage hook, as you see auras as you hook, then move to the location, see auras at the location.

    I'm just guessing based on what I saw on vids though, I'm not sure and not know until she is released.

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  7. Yo tofu don't know if you found out yet but there's some interesting easter eggs about the killer while you're looking for a match or leveling her up. It's kinda cool. The thing is you have to look carefully all over the background and things like that, otherwise you might miss them

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  8. Yeah I think she needs some buffs. I think they should really embrace her as a jumpscare killer. Drop her movement speed, make it so that TVs don't disable when you TP to them (But survivors can disable for longer than now), slightly reduce time to come out of a TV (with an option while coming out to quickly decide between being manifested or unmanifested), and reduce unmanifested vision radius from 32M to 8M. This indirectly helps condemn by increasing incentive to "cleanse" TVs, and allows for more TV teleporting. Maybe some of this needs tweaking, but I think the core of it is the direction she should go

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