The True Prevalence of Tunneling in Dead by Daylight



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Raw data: https://docs.google.com/spreadsheets/d/1nQXPoCVznr4WLkCGgbN0Pqdh2egJwGVz3W5xUn1m6Ng/edit?usp=sharing

http://www.twitch.tv/ScottJund

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34 thoughts on “The True Prevalence of Tunneling in Dead by Daylight”

  1. I agree with Scott's point that tunneling is probably overstated. However, I don't think we can draw that conclusion from the content of this video:

    1. You talk about being lenient in examining your own 50 games, as well as tracking tunneling of your teammates. You describe the results of those 50 matches, but not how you arrived at them. How were you defining tunneling consistently across 50 games? Is tunneling defined as "the same survivor being hooked twice in a row"? Is tunneling "the same survivor being hooked repeatedly until dead"? How would you ensure that all 50 games were measured the same way? Were all 50 games in a SWF? If not, how were you able to reliably determine if a teammate was tunneled because of their own mistakes or a killer's decision? I'm not saying you didn't apply rigorous standards to judge each game consistently, but those standards aren't detailed here.

    2. While there is a difference between killer-induced tunneling and survivor-induced tunneling, that doesn't mean much for low-MMR/casual players. Tunneling results in them not being able to play the game – whether that's because of a killer specifically targeting them or because the survivor decided to heal under hook doesn't matter. Yes, the latter case is 100% the survivor's fault. It's still a miserable experience for the casual who plays DBD once every couple weeks and doesn't know any better. I'm not going to blame the killer for survivor-induced tunneling, but I still think its a valid complaint for casual players and "git gud" isn't a helpful response.

    3. The poll relies on people self-reporting based purely on personal opinion. There is no empirical data here to discuss. It might as well read: "Guess how many times you have escaped and how many times you were tunneled" and that's just not useable as data.

    I do think that this video is interesting and a topic worth discussing. I'm just concerned that people will hear the word 'data' being used and put too much credibility into the conclusions that are still based mostly on opinion.

    As an aside, I have tracked the results of every survivor game I have played for the past several years. I can say definitively that I have escaped 1125/2408 games (46% escape rate) and that on average, 1.65 people have escaped in those games. I've flagged 397 games (16%) as having tunneling but I wouldn't consider my tunneling numbers to be any more reliable than the ones in this video, since I didn't have a consistent metric or definition.

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  2. To play devils advocate I feel like at your MMR you will just see less tunneling because you are going against killers with better game sense that have an idea of the game’s macro and know how to win without relying solely on tunneling. Also, to be fair, I think even at my lower MMR I get tunneled more than you saw in these games, but not as much as some people exaggerate. I think it really comes down to how bad it feels to get tunneled out of the game a few minutes in when all you wanna do is just play casually with your friends. This is especially true when I get tunneled and then get mori’d, it just feels like at my skill level I can’t do anything about it without wasting 2 or 3 perk slots.

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  3. 0:05 I could've told you that without doing a study. According to everyone on Reddit and YT they get tunneled, camped, AND slugged EVERY single game. People just focus way too much on the few times it happens and ignore the 100s of times it doesn't.

    Now you just need to do one for slugging to prove to people that it is even more rare than tunneling so people can finally stop bitching about that. So sick and tired of hearing people whine about having to sit on the ground for 4mins bleeding out but nobody will ready up at the start of game so you have to wait 1min EVERY SINGLE GAME but that's okay somehow? Will never understand why one time waster is okay but another is not.

    Side note on the google doc. Hysterical to me the amount of people that claim it's "tunneling" if they body block and then the killer decides to chase them. This is just proof of why words don't mean shit anymore because everyone has their own definition. 324 people on that spreadsheet think it's tunneling if they purposely get in the way of the killer and then the killer goes after them because of it. THREE HUNDRED AND TWENTY FUCKING FOUR PEOPLE are that dumb. So at least 10% of this spreadsheet are entitled survivor mains.

    Lol you said you played 50 games and I immediately said 5 games he had a tunneler and sure enough. I really REALLY want you to do slugging so I can see the results and watch people lose their minds when you say in 50 games you had 1 or 0 slugging killers.

    5:50 I would say your skill would actually increase the odds of your teammates being tunneled. I know when I'm playing killer and I'm trying to win and I come across a good survivor I ignore them, so that means a lot more focus on the other three.

    9:30 I could've filled out for Asia to add to that, because I started playing DBD while in Africa and had to play on Asia servers with 100ish ping, and played like that for ~2yrs. Didn't really notice any difference between the amount of tunneling/slugging/camping/toxicity. It's all the same compared to US East.

    11:35 Counterpoint to that is, in my experience, that time period and a bit before is when everyone is playing as a SWF and sweating their asses off. The harder the matches for killer, the more likely they are to tunnel.

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  4. survivors been real quiet after this one dropped. you should record game length to figure out how fast survivors can actually "gen rush". bring 0 slowdowns and just play the best you can and record the games where you feel as if the game went quickly while also timing them. knowing average gametime would be nice too. i suppose maps would play a huge part in the variability though so im not so sure if it will be consistent.

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  5. The way they designed this game just inevitably makes it so dbd is a game where players who do well, or just do the bare minimum to help the team get punished and BHVR rewards tactics the majority of the community views as unfun or underhanded.

    I'd be satisfied if at the very least the extreme cases actually compensated the players being griefed and/or deter the kills through various punishments. If you blatantly tunnel someone right off rip then you stop gaining pip progress and BP as a result of killing them. If you remain near the first hooked survivor for too long within the first few minutes of the game, that surv gets extra BP and/or the team gets faster progress on the gens until the killer stops.

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  6. based on your intro to the video and nothing else. you're absolutely wrong. tunneling has drastically became super prevalent. I played for 4 hours 2 weeks ago and got tunneled twice in a row.

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  7. I feel like Americans are more chill about this game or games in general than Europeans lol thats why I think in EU servers ppl tunnel more often because its like a lot of ppl cant lose and in US ppl just dont care that much and try to have fun – its only my opinion based on what I see on streams/vids/my games

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  8. From my experience when I was still playing, 1/3-1/2 of my games, the killer would either proxy and chase me directly off of hook, or would run/teleport back, and immediately gun for me, even when the person unhooking would take a hit. That's only the games where I was hooked at all, in games where I was not hooked, I witnessed similar happening to friends and randoms. So idk if location matters or time of day or what, but it seems like everyone has far different experiences. If I had to put a number on it, and exclude the self induced tunneling, I's say on average, people are getting tunneled about 1/4 of the total games they paly.

    Edit: Oh damn I was kinda close to what you got data wise.

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  9. Yeah, the issue that I run into as killer is that any time a survivor decides to play ballsy and loses immediately, they're going to complain about tunneling.

    Dwight: "I'm going to sprint immediately to the hook despite the killer still being there."
    That Same Dwight: "I'm going to chase the killer to flashlight stun him every time he goes for a hook."
    Still Dwight: "I'm going to bodyblock the killer while on death hook."
    Dwight in post-game chat: "Why do killers always tunnel???"

    I'm not following YOU, you're following ME.

    Also, sometimes, when you're wearing glowing neon pink clothing and I can't find anybody else, you're gonna die first.

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  10. I mean, the last several times i've played survivor it's filled with being the first on hook, getting proxy-camped, upon getting unhooked immediately getting chased again (despite me running in the opposite direction of them, dropping pallets, vaulting windows to get away as quickly as possible) just to be downed again. Last time i played survivor i got tunneled by a plague, nobody else even got infected they were on me for the entire game (3 escapes, i died)

    edit: worth saying I stopped playing a while ago because i stopped finding the game fun in general, although i still enjoy listening about it and watching videos

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  11. Something I notice from playing with randoms, is that survivors love to call anything tunneling, they’ll be hooked, get unhooked, then the killer chases me, and hooks me, then the killer finds them, and the survivor says it’s tunneling, because they got found once more. The other scenario I see is that survivors think that only finding the same two survivors you are simultaneously tunneling the both of them. Lastly, survivors think tunneling makes them the worst person on the planet when they’re just taking what they can get. I always point out others mistakes when they claim tunneling with me.

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  12. Great video! I do think that a part of the problem of tunneling that you didn’t mention was that, yes, tunneling may not happen as often as people say; however, when it does rarely happen it feels really bad, self induced or not. And the argument around tunneling isn’t necessarily how do we remove tunneling from the game, but how do we change the game so that when tunneling does happen, it doesn’t feel as bad

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  13. I do see a decent amount of "tunneling in oce servers but it's almost always when we're at 1 or 2 gens left and the killers super behind and I feel like no one should complain about that

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  14. I already said this on one of Scott's vods, but I counted 13 matches in a row where an A tier or higher killer hard tunneled. You don't have to believe me, you can say it's negativity bias, whatever, it doesn't change the fact that it happened. Maybe I'm the least lucky player in DBD, but in my games tunneling is absolutely a problem. I don't know if it has to do with the fact that I mostly play killer, or my region or something, but it makes solo que a real headache. I'd just like to see an actual ds buff, or new and better anti tunnel perks. Preferably a generic one so new players have it too. I also think Kindred should be basekit, and so should barbecue and chili (as well as the small haste buff after leaving hook from Devour) but those are separate discussions.

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  15. I find it frustrating that I don't ever deliberately tunnel unless there's only 1 gen left and it's my only way to try to snatch a victory back. And often will go out my way to not even allow survivor induced tunneling to happen by ignoring an easy down to look for the rat that's hiding. Yet I still get people complaining on my profile about me "tunneling and camping" about 1/5 games. It's gotten to the point where I can't really be bothered to keep playing nice if I'm just going to get people yelling at me anyway and if there's a survivor induced tunneling incident I just take it. Weirdly I seem to get less people now commenting on my profile or attacking me in postgame chat than I did back then and it's made me wonder if because now I'm not "giving them a glimpse of victory" and just winning most matches with 3+ gens left. People are less likely to lash out because they don't think they stood a chance vs when I was playing nicer. If it is true then it's a frustrating revelation that they're kinda causing their own misery when it comes to people like me.

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  16. As a killer main, there aren't many times I'll actively tunnel. It's usually when I'm losing a game, and i need to get someone out quick to get more pressure. Other than that, it'll be the survivors fault. Examples being if they body block with base BT, if they are quite literally everywhere I'm looking and no one else is around, if their teammates leave them on hook till stage 2, and if they BU+FTP a teammate after i down them (they are begging for it by using that combo)

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  17. I play on US East and whenever the game decides to put me in a South American server, it seems to be a 90% chance a tunneler. Curious if anybody else gets that. Specifically from Perú at that. It's become a joke now with some friends.. if we ever get a tunneling killer, we call them Perú killer.

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  18. I didn't get on any social media about DbD until about 800 hours and up until that point I just considered tunneling "getting focused" which happens in many games. In any PvP game if you don't wanna get focused make it painful to focus you.

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  19. I was playing killer once and hooked someone and when the got unhooked they body blocked me and flicked their light at me. But was and endgame gamers and was mad that I tunneled

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  20. Hey, sorry for being a bit of a statistics nerd. I know that you don't claim that your analysis is perfect and super rigorous but I still wanted to comment on a few things:

    1. the frequency of tunneling in your survey is ordinal data which makes looking at the average/mean really problematic. If two people answered this question one with "0-20% of the time" and the other with "21-40% of the time", their respective frequency could be far apart (in the extreme case 0% and 40%) or really similar (one 20%, the other 21% for example). Consider if the individual frequencies in reality would be 20% and 40%, with a mean of 30%, right? Well in your analysis you would get a 1.5 [assumption here that "0-20% of the time" would be coded as 1 and "21-40% of the time" as 2], which would need to be interpreted as 20.5% maybe? You have a deviation from the real mean by almost 10%. You cannot assume that the individual frequencies people had in mind when selecting the same answer are equally distributed with the answer range: they could be skewed towards the lower or upper bounds. In that way this kind of data also obfuscates extreme cases which would be interesting to know: If a majority of people did not think they experience tunneling at all, they are lumped in with people who say that they experience it every 5th game. This type of data will never be able to show such an edge case. Simply allowing people to give any percentage between 0 and 100% would eliminate this problem.

    2. while you showed data for times and location there could still be a significant effect of time AND location, called an interaction. For example here in Central Europe there is at least anecdotally the narrative that because of timezones at late hours a lot more russian players come online which – again anecdotally – have a reputation for playing more sweatily, including tunneling (no hate here, I had some lovely russian gamers in DbD). This is just meant as an example of an interesting effect that a look at interactions may or may not show.

    3. kind of an inescapable problem is that of sampling bias. One of the consequences of which is visible with the little amount of respondents from Asia and the high number of US respondents. This also includes, well – your audience knowing and likely (not definitely) sharing your opinion on tunneling – at least to some degree. People are rarely in the habit of regularly listening to someone they violently disagree with. (this is not to say that everyone in the audience always agrees with you but there will be a tendency that will influence the data) It could be mitigated however if a broader audience would be invited to answer, maybe by collaborating with other DbD content creators in advertising it? if a question of "how did you hear of this survey?" or "which dbd content creators do you watch regularly?" would be included effects of sampling by audience could then be statistically be accounted for. Idk this would obviously more work which tbc I do not expect of you, Scott, but which would make the results that much more reliable and interesting.

    That being said, I really liked that you took the time and effort to even try to collect and summarize this data. I wish we would do more of this work to figure out what the real issues in DbD are.

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