The Way I Die | Dead by Daylight | Gameplay | Part 02 | Evan Aabir



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The Way I Die | Dead by Daylight | Gameplay | Part 02 | Evan Aabir

Hi, My Name Is Evan Aabir, Loved playing lots of games. I play and Record and Upload for you.
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Basic gameplay

Most killers only have one form of locomotion, moving at a fast pace, which is moderately faster than the pace of a sprinting survivor. The average killer speed is 4.6m/s compared to survivors’ 4m/s. When hunting the survivors, the killer must capture them by either striking them twice with their weapon (the first hit reduces the survivor to the “injured” state and gives them a speed boost that lasts as long as the successful hit cooldown, while the second hit drops them to “dying” and crawling on the ground) or grabbing them in one move by either catching them inside a locker, while attempting to vault over pallets or through windows (these work only when the survivor is injured, and does a slow vault or a medium vault), while repairing a generator, or trying to rescue a fellow survivor from a hook. Some killers have secondary attacks that deal double damage and put survivors into the “dying” state in one strike.

The first time a survivor is hooked, they enter the first phase. In this phase only, the survivor can try for a low (4%) chance of escaping from the hook (the probability can be changed by perks and offerings) at the cost of tremendously accelerating the sacrifice process upon failure to escape. Hooked survivors can also be rescued by fellow survivors. If the survivor escapes or is saved and eventually hooked a second time, they will enter the ‘struggle phase’, in which the survivor has to resist the Entity trying to stab them by rapidly pressing a button, until they are either saved by an ally or killed by the ‘Entity’. If the survivor is saved during the ‘struggle phase’ and is hooked a third time, they will die instantly with no opportunity of survival.

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