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Hey everyone, so as we covered the strongest state a while back, I thought it was time to finally look at the weakest state of every character.
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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Intro 0:00
Trapper 0:09
Wraith 0:36
Billy 1:08
Nurse 1:33
Myers 1:52
Hag 2:12
Doctor 2:35
Huntress 3:03
Bubba 3:29
Freddy 3:56
Pig 4:27
Clown 5:01
Spirit 5:18
Legion 5:42
Plague 6:08
Ghost Face 6:42
Demogorgon 7:00
Oni 7:16
Deathslinger 7:38
Executioner 8:01
Blight 8:31
Twins 8:52
Trickster 9:43
Nemesis 10:10
Cenobite 10:27
Artist 10:37
Sadako 10:55
Dredge 11:22
Wesker 11:34
Knight 11:43
Skull Merchant 12:09
Singularity 12:30
Alien 13:03
Outro 13:11
source
Clown main here: He only slow downed whenever he threw the bottle, not charging.
Then again, I might be wrong since its been ages.
Can you look at the best maps and realms for each killer
You forgot to mention PTB pyramid head could insta down, although it was a bug. I kind of missed that, but he certainly doesn't need it
I'd say with MFT still not being nerfed, trickster's weakest phase is now. Point of his power was that you could slowly build it up even when looping around, 1 knife at a time on corners and such, making it stronger than hatchet in that regard, but now survivors can just completetly ignore that part and cut corners much sooner resulting in you never catching up and never even having a chance to shoot that 1-2 knifes per corner, Erie is the worst offender with MFT for him, because they can loop you around the tree in main building and, they'd cut corners so mathematically close that you'd drop a chase mid looping every now and then, never resulting in you having bloodlust and therefore never catchign up, as well as never beeing in enough sight to throw a knife or two. I'd recommend to stay away from playing him untill it is nerfed/reworked, because this is beyond missarable, it's like playing old freddie but needing to hit 6 cross-map lobe hatchets before you can at least attempt at downing a survivor – nobody said thoes 3 other teammates wouldn't be there for a save. That's where devs should reconsider their balancing – you either have strong perks or strong save options, not both. If a hard earned down after 2-3 minutes looping is resulted in him going down on a pallet/all around are flashie saves then there's virtually no way to even benefit from downing a survivor – this is old decisive strike+dead hard all over again.
Freddy is the perfect example how ruining a unique killer to a generic boring killer. The old Power needed only really good tweaks.
And the nerfs in the new power was undeserved for him. swing chain and rope was only good because it has a stackable effect with thanaphobia.
Fun Fact : He was only strong because of the Healing/Gen Penalty but in general he is weak overall. BHVR had only removing the gen or heal penalty but no they
gutted him to hell. And now he is really rare.
And many Killer are only weak because the community want it. Some Killers like Deathslinger was never op. The old Rule from BHVR was every ranged Killer
getting 110% and 24m tr. Deathslinger need a small TR to catch up because he is already slow and get hard punished for every missed shot.
7:30 on pc If you practice enough you can 360 over and over I can do it and 180s or 270 ykyk
There was actually a brief period after Oni's release where Oni could not turn his camera and flick at all while attacking with his power. You were locked into lunging infront of you. This was undoubtedly his weakest state and made the killer unplayable for a week or so until reverted. Scott Jund has a few videos about this change from back in the day.
When they reworked clown they also buffed his reload substantially, so yeah, definitely weakest before that.
Freddy and pyramid head need an add on overhaul. I mean half of freddies addons just improve his hearing lol
Nemesis had amazing zombies at the start.
I just wanna say that it is always fascinating to see which Killers are more affected by universal game changes. Essentially how they get indirectly buffed or nerfed.
For example. I think Pinhead gets hit harder than Wesker for the "Now that there is a Killer's Items category, Franklin's no longer affects them."
Meanwhile on the oppposite side. I think Artist for example benefits way more from "Flashlights no longer interact with Killer Powers (Just ignore Nemi zombies)" than Nurse. Who hardly ever got lightburned to begin with but man. People were LINEBACKING with Flashlights for whoever the Artist was chasing before.
12:50 "slightly faster" I dont think 20 seconds was really "slightly", its still a lot
“[insert killer name] was weakest upon release“
Oni had a period of time when his flick was a max of 30 degrees
This is random but I feel like the twins would be more popular if they looked different. Like instead of it being twins do something like ferra/torr from MKX or Master/blaster from mad max.
I like the twins but their aesthetic is boring
Don't forget that Trapper used to have a random set amount of 4-6 traps per match. Someone at BHVR thought this was a good idea and was in the game for many years.
4:09 that poor thalita trying everything she could to save the condemned. that's really sweet how she was so frantic to save them that she just panicked and plotwisted ontop of her even thoughit wouldn't work bk the key binds. she just wanted her friend to live so bad she just flopped on top of her in hopes of protecting her. survivors are very cute with one another sometimes
I really wish they would buff Pig back to the Survivor being unable to escape with a Reverse Bear Trap on.
It would make End Game Collapse against her so much more interesting.
ЭТО ТАК ПРИКОЛЬНО МОНТАЖ СУПЕР УДАЧИ ТЕБК В РОЗВИТИЙ Я В ТЕБЯ ВЕРЮ)
Please do another if all killers fought Featuring new alien killer
You forgot, Doctor on relase was 4.4 killers as fast as huntress or Spirit, damn
My hot take that I remain to this day is that old doctor was strong and I don’t think he needed a rework.