THEY ARE GIVING SURVIVORS UNBREAKABLE AT BASE! Dead by Daylight New patch reaction!



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Dead by daylight aka DBD patch notes reaction! Ok this is now getting so silly! The dev’s are really listening to the wrong people

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43 thoughts on “THEY ARE GIVING SURVIVORS UNBREAKABLE AT BASE! Dead by Daylight New patch reaction!”

  1. This dude is so into himself. He always has to take credit for something like he’s the only one who ever thought of something. “My idea!”, “Streamers are talking about cheaters, I did a year ago!” Lmao, bruh, get over yourself, these things aren’t exclusive to your thought process. People have been saying the same shit for years.

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  2. You can’t nerf swf lol the only strong point about swf is communicating. You can’t remove that. Discord on cellphones. People could still call each other and they would. So how are they going to nerf swf true? Please explain.

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  3. Down someone with 5 stacks of devour, cant hook them because theres no hooks in carry distance. Hex breaks as you walk away and the slug picks themselves up 5 seconds later

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  4. That line about moris having a negative reputation and being used to spite survivors… like what? Is this not a game about trying to survive a serial killer hunting you down?

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  5. Seems like behavior just wants to make a final swing to make people completely avoid playing killer, I just want to know when they will finally figure out there is a person trying to play the game and have fun as the killers. Me personally I quit playing all together because I wasn't having any fun playing either side for that matter, behavior just wants to gut their game.

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  6. Will absolutely be going out of my way to tunnel people out of the game FAST. That way I can slug easier in the time limit they give us and insta end the game. If this goes live, killers will play as dirty as possible and I assure you we will make behavior regret making these dumb changes xD

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  7. Loop the killer and get downed in a pallet, they have to pick you up or you be up in 45 sec, wait cuz inc pallet sav
    e, rinse and repeat looool, they simply don't play their own game xD

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  8. Surely teams won't abuse Power Struggle since they no longer need to bring Unbreakable. They can have 2 on gens, 1 dies in a pallet whilst another teammate makes it obvious they are trying to pallet stun so that the killer doesn't pick up, the survivor recovers for about 6 seconds while the killer is distracted to activate power struggle, killer gets stunned. If they leave them on the floor they can just get up for free infinitely with no assistance whilst everyone else does a gen. Imagine a whole team that you can never hook but can also never slug, but hey let's nerf ruin+undying because to OP and totems to hard to find, surely there aren't perks and items designed specifically for finding totems that every survivor has easy access to

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  9. Body blocking is gonna get a huge buff because swf can run unbreakable, take multiple hits for each other, and there's literally no penalty unless there's only 2 survivors left alive.

    Devs legitimately do not care about the health of their game and are letting the guys in house who play killer and survivor at the lowest possible level make game changing decisions.

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  10. Very sad to see slugging is even considered problematic.

    The only issue with it is that 4 man slugs suck if the killer doesn't hook anyone, but other than that WHY are you not allowed to be punished for being caught?

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  11. I'm pissed off about the rancor change. I loved that perk now it is useless. 1 survivor becomes only exposed at end game if you haven't already killed them as the obsession? Load of bollocks

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  12. Imo the Devour Hope on is a buff, its not the same. Look at this from that angle:
    Previous:
    – You kill survivor thats powerfull okay, but then u had to find other survivors and waste time
    Now:
    – You can activate perks such as BBQ or PR and still get the kill.

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  13. I would just like to see more positive changes, for both sides.

    I like the direction of avoiding drawn out end-games.
    I just feel that the current method of "buff survivors until killers stop doing things" is a bad approach, I like basekit bt, and I like reassurance, but I feel it shouldn't go much further, and I don't want killers to just get basekit perks in return.

    I think I really want to see an incentive to first hook multiple people, this will help the "tunnelly campeh" crowd and might make playing killer a little more forgiving in some ways.

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  14. People will bring DS again since it got an indirect buff, if you slug they pick them self, and they can't be moried to counter DS, I'm not sure what they are planning to do, they wanted a meta change, but now they have DS Unbreakable and 1 slot free to use whatever they want

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  15. I'm only seeing this as a huge nerf to killers. All slug builds and Twins have been made useless. This is assuming the ability to pick yourself up is infinite.

    You will never have an opportunity to slug everyone in time to get a mori.

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  16. I was expecting from 21 min long video a heavy discussion on the topic. After 17minutes of watching the vid I can say Truetalent is only trying to understand English and no opinions were given.
    Oh actually, he agrees with himself. Thats it from 17minutes long vid.

    Reply

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