THEY NERFED DEAD HARD AGAIN – Dead By Daylight (Developer Patch Notes)



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THEY NERFED DEAD HARD AGAIN – Dead By Daylight (Developer Patch Notes)

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30 thoughts on “THEY NERFED DEAD HARD AGAIN – Dead By Daylight (Developer Patch Notes)”

  1. The changes are great, the game wants to reward more altruism. Along with the nerf for med-kits, it feels fairer because when I play survivor and I'am hooked I see 3 selfish teammates repairing gens as if that depended on their lives .-.

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  2. Sure I’m a little salty about this change but I can easily go to sprint burst and be accusing of having auto sprint burst, but and interesting thing for dh would be making it auto dh cause it can easily be wasted

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  3. I switched couple years ago from using exhaustion perks. Made my route taking a loops stronger…their great perks for extending chases but really isn’t needed…specially any above average killer waits dead hard out. Which can become cat and mouse as the game goes on but current state is still favored to a decent killer

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  4. Ok first of all stop nerfing dead hard it was fine 2 years ago I know some people now prefer the new dead hard but me I like the old one better, second the perk is now mostly useless because it will now be a race to get someone off the hook first before anyone else does and that is what everyone cares about is getting dead hard activated to use and if you fail the dead hard say goodbye to it and u have to unhook another person and you will just be hope someone gets hooked just to use dead hard if it's going to be like this at least make it to if u fail the dead hard u don't lose it u keep it but have to wait to try again and if you do fail it u get a 10% haste for 15 seconds.

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  5. Honestly dead hard wasn’t a problem before(or maybe I’m just in shit lobbies). Half the time survivors mistimed it and the other half they never even get the dead hard off, if they needed to nurf it they should’ve just put it on a token system.

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