THIS IRI IS SO "OP" (LOL) – Dead by Daylight!



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22 thoughts on “THIS IRI IS SO "OP" (LOL) – Dead by Daylight!”

  1. People can cry all they want, but Engineer’s Fang was OP and needed a nerf. It’s ridiculous for a Killer to have passive slowdown, info, map traversal, anti-loop, and ranged injures all at once.

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  2. Is funny to see that even a good killer needs to sweet for at least one or two Kills theses days…
    Boons are the reason why the dev care more about the surv side.

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  3. Like True says game is designed for bad survivors to have a chance chance escape. I also watched the otz true debate on YouTube and true predicted the mmr system was going to be based on kills and escapes. Otz was wrong, true was right.

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  4. What if killers could choose between breaking totems and just snuffing them? Maybe allow token-based totems to be relit but restart at 0 tokens? Snuffing a boon nakes the entity block it for a minute or two? Boons are,,, so crazy, something needs to be done about them

    I'm of the school of thought that at least one survivor should get out and at least one should die but these boons practically guarantee that two or even three survivors get out

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  5. i don't get it. aren't iridescents supposed to be the STRONGEST killer addons in their arsenal? what's the point of addon rarity if they're all crap across the board?

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  6. I can't find any info on this nerf. Is that just theoretical or actually a thing? if it is confirmed, what is it gonna do now? I mean I would not be surprised, they do fuck up add ons all the time and a good portion of red add ons are actually trash now.

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  7. i cant wait for the day that it has literally 0 people playing killer cuz it'll become impossible to get even a single hook. then all them self entitled survivor mains will realise they're stupid af

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