THIS Is The NEW Singularity META! | Dead By Daylight



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27 thoughts on “THIS Is The NEW Singularity META! | Dead By Daylight”

  1. So this is my opinion, is THIS particular playstyle toxic? Debatable, but when you get games like the last one in the video, it can be hard to tell. Sure you weren't INTENTIONALLY bleeding them out, but how can the survivors tell? To them, you waiting until everybody is downed to hook them looks the same as downing everybody to bleed them out if you have a hard time downing everybody. And while the playstyle may not be toxic, it is definitely not fun in my opinion for either side. Survivors can't do much except try to avoid being downed and then SLOWLY getting themselves up IN HOPES that a teammate gets to them, and killers more or less nd chases instantly. Not to mention the shorter game time. I just don't like this playstyle personally even if it is DEBATABLY toxic.

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  2. Now do it again against a SWF… Waiting… 🙂 You can literally play random perk challenges versus solo lobbies and do very well. It's SWF that are always the lobbies that break the game balance. No matter how strong of a build or killer you are playing.

    Regarding the lobbies I see here, it's obvious you either had to fish for a lobby like that, or you are smurfing. Cause If you play that well and still get survivors like that… Not a hair on my body will believe it is your usual matchmaking 🙂 I run into constant 8k hour SWF on my killers. Yes I do get these potato lobbies occasionally as well, but it is so dishonest to make a video out of it, owning them and then claim the build is "amazing".

    The only exception to it all is Nurse, I 4k on her consistently 😀 But then again, a killer like that should not be in the game. Just hold a button and get an injure, hold it again for a down… yikes! It is beyond me how pig keeps getting nerfed year after year, but nurse is allowed to exist in it's format 😀

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  3. Idk if you do build suggestions but i had this one build for singularity that ive been trying to get to test out myself but its taking me ages to grind for it lol.
    The perks are game afoot, rapid brutality, furtive chase and friends till the end. Addons are the slower overclock stun penalty and the hinder survivor when tping or extended overclock mode.
    The idea is you hook the obsession then tp to the new obsession begin a chase and slipstream them and try to get “stunned” by a pallet to gain the speed boost from game afoot and hit the survivor to gain as much speed as possible without straying from normal singularity gameplay.

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  4. Base kit Unbreakable makes sense. Survivors can pick themselves up once per match regardless if it’s their first or fifth down. Recover speed doesn’t change from default, however the recovery bar will degrade overtime if survivors don’t recover. Also, survivors bleed out timers are reset upon entering the healthy status

    Perks changes:

    Unbreakable – Keeps its increase recover rate but allows survivors to recover twice per match

    Tenacity – Remove Recover rate penalty

    Boon: Exponential – Recovering from the dying state while inside the radius of this Boon, don’t count towards survivors base kit or Unbreakable recover token(s). Unbreakable’s increase recovery rate no longer stacks with Boon: Exponential’s recovery rate

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  5. i'm a solo q survivor main
    – i don't think there should be anyhting like basekit unbreakable at all
    – i don't consider slugging toxic, just boring, but i don't dc
    – i rarely meet any mass slugging or any build to back it up (i wouldn't mind once in a while, it's something fresh at that point). in most cases it's just slugging for 4k so it's a very different match altogether (and they will drag it out for 4 minutes if they must)
    – this playstyle is definitely viable because once you got 2 slugs it's basically impossible to find gen time

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  6. No shit, it's a bug with the lighting? I legit thought I was going schizo when I tp'd two days ago and my midwich turned into the abyss by dropping three or four color waves.

    Love you Coco, thank you for the content! 🙂

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  7. I don't think that this is toxic but it could be an unhealthy META, as taking agency/choice away from either side isn't great. Just like how the old Eruption/Call of Brine META wasn't toxic, but it was unhealthy because it took options away via the Incapacitated status effect. Same with some survivor METAs/stuff in the past that hasn't been overtly toxic, but was unhealthy.

    I think in moderation, slugging and even camping or tunneling, is fine as a strategic move, but putting all your eggs in one basket (all slug, hard tunnel, etc.) could be unhealthy for the game even if it isn't explicitly toxic/bm'ing.

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  8. The solution to bleed out is giving the survivors the option to just bleed out fast if they choose to, so they die in like 10 seconds. Cuz getting rid of bleed out entirely is stupid since that is often part of the pressure a killer has when slugging, if the survivor doesnt bleed out, the survivors can just leave one slugged and do gens cuz he wont die anyway and unbreakable is certainly not the play, in high mmr it happens that one survivor isnt hooked until the very end of the match and if that guy gets unbreakable for no reason while the killer is searching for him to hook is just gonna be abyssmal.
    Slugging is a tool of pressure for the Killer and shouldnt be made worse, survivors should just have the option to escape being kept hostage when all are slugged. Which would be granting the ability to just completely bleed out instantly at like 50% bleed out timer or so

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  9. I like your content a lot, but this build is laaame to me. Very 'unsportsmanlike' for lack of a better term, and personally I don't find it very enjoyable to play (although I can see why some killer mains find it fun- lots of chases).

    To me, this build amplifies certain problems still dwelling within DBD's core design. I mean, the perks are in the game and synergy between them is meant to be used, but the tools that take away a 'fun factor' are encouraged to work together.

    Unfortunately, Behavior has made the 4 man slug very viable on high mobility killers with no signs of fixing it. Not sure what the proper fix would be, but bleeding out on the ground is never enjoyable.

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