THIS IS WHY CHASES AWAY FROM GENS ARE DANGEROUS! – Dead by Daylight!



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12 thoughts on “THIS IS WHY CHASES AWAY FROM GENS ARE DANGEROUS! – Dead by Daylight!”

  1. Hey Tru3,

    do you have an update on the "healing speed with Thanatophobia" topic?

    We discussed how the debuff is calculated some weeks ago.
    You didn't really want to believe that a 50% speed decrease would increase the healing time from 16 to 32 seconds.
    But you said that you would look into the numbers and maybe measure the time in a test match.

    Did you finds out anything?

    Reply
  2. For the people who can't see after-game statistic First guy: Second Wind (3 lvl), Adrenaline (3 lvl), Prove Thyself (3 lvl), Alert (3 lvl) – 19 079 BP (Dead)

    Second guy: Power Struggle (3 lvl), Bond (3 lvl), Self-Care (3 lvl), Sprint Burst (3 lvl) + Shroud of Binding offering (spawn together with everyone) and brown Medkit with next addons: Rubber Gloves (increases great skillcheck's healing bonus) and Butterfly Tape (Slightly increases healing speed) – 18 773 BP (Dead)

    Third guy: Sprint Burst (2 lvl), Plunderer's Instinct (3 lvl), Spine Chill (3 lvl), Dark Sense (3 lvl) – 13 738 BP (Dead)

    Fourth guy: Self-Care (3 lvl), Botany Knowledge (3 lvl), Decisive Strike (3 lvl), Resilience (3 lvl) – 10540 BP (Dead)

    Tru3Ta1ent: Bamboozle (3 lvl), Brutal Strength (3 lvl), Enduring (3 lvl), Sloppy Butcher (3 lvl), Black Ward offering (saves addons) + Add-ons: Solvent Jug (Intoxicated survivors suffers from Exhastuion for 30 seconds) and Flask of Bleach (Intoxicated target suffers moderately from an extra Hindered penalty) – 25 977 BP (Ruthless Killer)

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  3. Watching tru3 has really improved my game. (Don’t stay near hook as much and don’t laugh as often and Still no way near as skilled, but still having better games and the fact I don’t care if I 4K e or survive every game helps too

    Reply

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