THIS IS WHY KILLERS SWEAT! Dead by Daylight



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18 thoughts on “THIS IS WHY KILLERS SWEAT! Dead by Daylight”

  1. dunno how fog and darkness offerings got removed but they kept map offerings in the game. Removal of the offerings themselves would be a lot better for the health of the game for both sides.

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  2. Another reason is sore winners, so losing as killer feels 10x worse that it otherwise should, so you want to throw the scummiest builds just to keep from having to deal with it.

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  3. I don’t agree with everything tru3 says, but the point about how survivors don’t NEED to be good to win is just correct. A bad killer might facecamp/tunnel out one person, but the time it takes to do that will guarantee every other survivor gets out unless they’re dumb and don’t do gens. Survivors on the other hand, can just hold m1 and hide when they hear a terror radius. Even if they just go to a tile, predrop, run to the next and then go down they waste enough time for their teammates to do gens and get out.

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  4. where do i have to subscribe to be able to suggest builds for you to try? I think it’s a cool way for you to interact with your audience and would be def willing to sub/donate to suggest builds

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  5. Not communicating spirit fury enduring should be a sign it isn't a swf. Mmr has made it difficult to tell really as just 2 solid survivors can make it miserable for a killer.

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  6. Yesterday I 4k’d a swf and they said “bro why are you sweating it’s not that serious” I was literally playing the dredge on iri. They were mad that I ended the game in 4 minuets because I was countering their flashlight save attempts and they said “you realize you get more blood points if the game lasts longer right?” Like ok… the game would also last longer if you were good at it.

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