This is why old Haddonfield was better | Dead by Daylight



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I’m just gonna link people to this video when someone asks me why I preferred the old Haddonfield, way before it got reworked. If they had removed the infinite fences and hedges it would be a in a good spot.
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32 thoughts on “This is why old Haddonfield was better | Dead by Daylight”

  1. but secound hadonfield was worse cause of the old better house of pain (it wasn't on high ground like this secound one and cause of it there was also a lot of infinites) and aslo you had 3 infinit windows on haddonfield in EACH OPEN HOUSE. For sure it wasn't better

    EDIT AFTER WATCHING THIS: ok bring back this old haddonfield cause i got cancer

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  2. That loop isn’t an infinite tho. The pig cut out of chase like 3 times because they were trying to mindgame with stealth. That reset the vault counter. Normally, any of the M1 killers can easily catch up after 1 window is blocked

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  3. You said towards the end there isn't any counterplay to that exploit, but there actually is a really easy trick to stopping the survivor from abusing this oversight in the map design. See, if you just play Nurse, then all you have to do is…

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  4. every time i see a Survivor run to one of the infinite Loops, i let them run there. But i am not dealing with that shit. They can Loop themselves if they want to 😀

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  5. I don't blame you for doing it, and even I would do it. But that right there, is exactly why I don't enjoy killer anymore. Much more fun looping them, and being the survivor.

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  6. I’m within the idea that maps like Haddonfield + Garden truly show the disparity of M1 killers vs mobility.

    I’ve personally in this time laid off playing Pig as it’s not worth playing a losing game constantly from when you spawn, vs getting value because I get instadowns + more speed with Bubba with an even higher skill ceiling.

    I can do 40x better with Speed Limiter Bubba than I can with certain M1 killers.

    I will however exclude a few M1’s as I think their power does help balance the chase. (Ghostface, Myers, Wraith, Trapper, etc. as they provide reliable speed, instadowns, or even locking down an infinite area which are typically used.)

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