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I’m just gonna link people to this video when someone asks me why I preferred the old Haddonfield, way before it got reworked. If they had removed the infinite fences and hedges it would be a in a good spot.
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but secound hadonfield was worse cause of the old better house of pain (it wasn't on high ground like this secound one and cause of it there was also a lot of infinites) and aslo you had 3 infinit windows on haddonfield in EACH OPEN HOUSE. For sure it wasn't better
EDIT AFTER WATCHING THIS: ok bring back this old haddonfield cause i got cancer
Bruh this annoying af map now has 3 loops, the one in the Strode building, the one featured in the video and the one North East side of the map, WTF BHVR?! 🙄😂
How’s your day
And that house even have 1 more window on the top floor
the windows would be blocked off if she stayed in chase. Dont get me wrong it is really strong against m1 killers but this pig was clearly trolling
If Balanced Landing was in your loadout that top window wouldve made things worse lol
That pig was honestly pretty dumb
At bhvr work manifistation of virgin map balance designer and chad visual designer
If survivors wanna feel the old Haddonfield they can send themselves to the Shattered Square lol
Place's got so many random-ass long walls that's just THERE
And yet the team mates i get still don’t realize these loops
This map is odd, you have strong sections on both sides of the map while the middle zone is usually a dead zone despite its size.
I never thought I'd miss old haddonfield as a killer
Yeah it's bad but this is the pigs fault to keep chasing and also not playing nurse lol
How could BHVR even think these 2 Windows are a good Idea?!
Old Haddonfield was even worse with those long ass fences.
The only counters are
1 nurse
2 ranged killers if the survivor shows themselves for more than a second
well, one half of the map is survivor sided, the other half is killer sided, so the map is balanced
Old Haddonfield had 1 infinite. New Haddonfield has 3
That loop isn’t an infinite tho. The pig cut out of chase like 3 times because they were trying to mindgame with stealth. That reset the vault counter. Normally, any of the M1 killers can easily catch up after 1 window is blocked
You said towards the end there isn't any counterplay to that exploit, but there actually is a really easy trick to stopping the survivor from abusing this oversight in the map design. See, if you just play Nurse, then all you have to do is…
There is counter play, just pick Nurse 4head
I hate the map because the houses are too big and the roads are too wide it looks unreal now bruh, not the mention the loops 💀 like…
Love how they spen a really long time reworking maps for "better" graphics yet they are usually just as bad or worse than before to actually play on
every time i see a Survivor run to one of the infinite Loops, i let them run there. But i am not dealing with that shit. They can Loop themselves if they want to 😀
This windows are broken but this pig played it as bad as she could lol
Let's rework the worst map and made it even worst.
How to balance in two easy steps. 1. Remove excess windows to lessen they're strength. 2. Add fall stagger to every window vault on first floor houses.
I don't blame you for doing it, and even I would do it. But that right there, is exactly why I don't enjoy killer anymore. Much more fun looping them, and being the survivor.
I found one and only efficient way to outplay these windowns: drop the chase.
I’m within the idea that maps like Haddonfield + Garden truly show the disparity of M1 killers vs mobility.
I’ve personally in this time laid off playing Pig as it’s not worth playing a losing game constantly from when you spawn, vs getting value because I get instadowns + more speed with Bubba with an even higher skill ceiling.
I can do 40x better with Speed Limiter Bubba than I can with certain M1 killers.
I will however exclude a few M1’s as I think their power does help balance the chase. (Ghostface, Myers, Wraith, Trapper, etc. as they provide reliable speed, instadowns, or even locking down an infinite area which are typically used.)
Bhvr doesn't know how to design videogames, vol. 18976:
We forgetting about old house of pain and the fences?