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Weird to think one of the last 3 gens was the first to get 99ed, then got hit by Pop repeatedly.
First
Yes
It was to late to be first
4:47 lol
4:47 CHERYL LOL
When I saw this pop up in my notifications I was reminded of the time I was told why 99-ing gens against Pig was a bad idea, so seeing this video made me go 'Oh wow, I get to see why it's a bad decision in action!'
You missed Cheryl at 4:40
Not to be rude but I feel you're always really antagonistic towards survivors, especially when they haven't really done anything wrong. Like every time someone uses dead hard you make some sort of snarky/hostile remark. I know dead hard sucks to play against, I agree, but they're just trying to survive and keep the chase going, as they should… If they have the ability to escape a down and keep going why would they not use it. Then there was the comment about holding shift+w and another about spine chill. Maybe I'm misconstruing or maybe that's just how you talk but it always feels so excessive.
Bro I love you cm man
Why not make it that if you pop the same gen 4 times, it just becomes unrepairable
What kind of machine can endure being destroyed 4 times?
I still would 99 gens there, because its safer if you are good enought to loop the pig for the rest of the game!
Love how they had such an ez win. But then they just.. 99'd gens for no reason
EVEN when he's constantly applying pressure to survivors, constantly getting hits, breaking pallets relatively frequently, applying traps, and even gaining stacks to cooldown his successful basic attack, STILL survivors completely control the match by 99ing gens for the first while and then when they decide to repair them, 4 very quickly fly by.
The majorly revealing symptom of poor game design and imbalance in this game is the fact that the team role is also the actual power role because they can completely control the flow of the match if they play well. Killer has no control.
Sure, if survivors play well they should be rewarded, but their reward shouldn't be so massive while the killer gets nothing. The killer should always be in complete control, except for the circumstances where survivors play well, in which the killer should lose control or use their skill to keep and maintain it.
Survivors, in the current build of the game according to design and balance, are both the team role as well as the power role and that is a major failure of the killer role.
What do you think of the new Artist scourge hook perk? It’s like a combination of Tinkerer and Pop. Could it potentially dethrone either of them in your build?
4:45 Cheryl becomes a wall
99%ing gens use to be effective when Tampered Timer and Crate of Gears were insanely strong together (inconsistent, but based on my experience, it was pretty strong) but ever since the addon pass there is literally no point to 99% a gen, Pig's addons dont really kill as easily (or randomly) as they use to, they are just game slowdown, nothing else.
Maybe they wanted to open the secret room
11:13 The animation makes it look like Cheryl is crawling on the floor
I swear survivors now a days don't know how to loop without their dead hard 🙄
Easy win (or at least pressure) for them if it wasn't for them thinking that 99ing gens is as good as 99ing gates.
11:13 throw leon in the prison for pushing my girl cheryl over
"Tell me why there's scratch marks up there.." I mean, the Cheryl crouching there might be a clue 😛
Really interesting choices by the survivors. They really should not have worked or paid off, but Lord Cote deemed this fair.
If they didnt 99, they could've easily been an extremely hard survivor group with probably only one kill.
wtf is that pallet placement 4:18
Hi
4:46 Cheryl hiding in the corner
sneaky
4:54 Schrodinger's Leon
Love you content I would have never have gave pig a chance till you open up my eyes and showed me her potential thank you CM
4:45 lmao cheryl