This Killer Perk is BROKEN OP – Dead by Daylight



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Hex: Blood Favour, a Killer Perk from Blight, has been buffed to make it BROKEN OP in Dead by Daylight’s PTB for October Mid-Chapter, this perk is extremely strong

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00:00 – Intro
01:45 – Trickster Showcase
05:34 – Nemesis Showcase

#DBD #OP #PERK

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25 thoughts on “This Killer Perk is BROKEN OP – Dead by Daylight”

  1. I too think the way it works on Trickster will be changed. If it doesn't though, we might be facing a completely new meta (definitely not fun for the survivors however lol)

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  2. Here to just comment how stupid saying "Broken Op" is because they're two words that literally mean the same thing in gaming. If something is "broken" they're usually calling it op.

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  3. A change I could see is making it activate on healthstate rather than attack. Take a health state from a survivor by any means and the Hex activates. Boom, you have a powerful perk that can be nuked in 15 seconds at the start of the match, or stay for eternity.

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  4. ''This Killer Perk is BROKEN OP'' sure. Winning against people that dc'd and died against a Flopster on Haddonfield. They did not even have the least amount of knowledge looping a Killer correctly. Casuals or noobs are not a comparisement neither for a Killer nor a perk. You could have played only with Monstrous Shrine and you would have gotten a 4k. So, is Monstrous Shrine automatically an OP Perk? No. I wish you could show a game against casuals and a game against good survivors that know what to do. And also, it is a Hex Perk. High risk. high reward. It's the same with ruin undying. Can be good but I would not recommend it against good survivors. Casuals will call it OP, ofc.

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  5. This is also broken op on the following killers:
    Legion with fatigue addons or iri button + cold dirt
    Pinhead
    Clown
    Almost any killer with STBFL with 8 stacks

    I understand it's a hex perk, but hex perks are not supposed to make the killer almost invincible. If you bring other perks to protect your hex, your chases will be so fast they won't have time to get rid of all the totems before you get multiple hooks, and they will barely even have time to work on gens.

    This perk needs a REWORK, not specifically a buff or nerf.

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  6. I propose that they add a 10 second cool down and obviously make it so that trickster doesn’t get it first knife and nemesis doesn’t get it until he injures someone with his tentacle instead of infecting.

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  7. Some people unironically think this is okay just because it's a Hex perk. Next suggestion will be Hex: Everyone dies on 1st hook. JuSt CLeaNse!!

    Also funny that Hex Thrill of the Hunt actually seems useful. So many people thought it would be utter trash.

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