This NEW & META Survivor Perk Heals You MID CHASE – Dead by Daylight



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This NEW & META Survivor Perk Heals You MID CHASE – Dead by Daylight

In today’s video we are going to be using a brand new and meta survivor perk “Moment Of Glory”. Moment Of Glory activates after opening/rummaging 2 chests, then the next time you are injured, you will be broken for 60 seconds then fully healed. This perk is a great perk in any kind of looping build and has potential to be a very strong and meta survivor perk. Hope you all enjoy the video!

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Dead by Daylight is an asymmetrical horror game featuring 4 survivors and 1 killer. Some of the best perks in the game include sprint burst, dead hard, balanced landing, exhaustion perks, decisive strike, unbreakable, object of obsession, adrenaline, iron will, pop goes the weasel, Hex:ruin, corrupt intervention. Some of the best builds in the game include the no mither build, the tryhard survivor build, the meta survivor build, the invincible survivor build, the vault speed build, the most toxic survivor build, the legacy survivor build, the object of obsession build, the aura build, the most efficient survivor build, the best survivor build, the best killer build, the genrushing build

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25 thoughts on “This NEW & META Survivor Perk Heals You MID CHASE – Dead by Daylight”

  1. That David was a hero 👏 I love being the person that comes to save and body block, but it is always a gamble(sometimes you just have to leave or everyone will die)I do like letting people knoe(especially new players)that someone's got their back 😎👌 gg naymeti, grest games(this perk is interesting)what are his other 2?

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  2. It's a high risk perk… actually you would get more value when searching chest/rummage WHILE injured! Because it will still proc the perk. Maybe it would synergy with Pharmacy (Free medkits and faster searching speed)

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  3. I don't know the perk is quite mediocre when you consider that the perk takes two slots with appraisal and all the time it takes to find and rummage/unlock a chest. Then you consider something like selfcare and botany which can be used anywhere and infinitely then yeah quite bad.

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  4. If it's strong or helpful in any kind of way, it'll get changed. Gotta keep it easy for most killers ya know. Can't make them put effort into it. Good killers want a challenge and a hard fought match.

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  5. After watching the video, yeah they'll definitely change it. It's good for staying healed, which is key to survival. It gives survivors a fighting chance and we can't have that now can we killers. Come at me all you want, because as a killer main I am saying this. I like a hard fought match. Win or lose..

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  6. I think it's alright, it's definitely balanced and not broken like MTF back then. I will say that it would only feel toxic in the cream of the crop survs. The fact is about 80% of people can't use this that well without a SWF to back them up. The people that are really good at looping will definitely optimise this as much as possible and it helps when the killer wants to avoid you and you want to take hits, or end game saves when there's no time or communication to reset health states.

    Before using this perk, I ran inner strength and would heal multiple times when I escaped chase or when killers give up. This perk is even more helpful now that I don't have to escape chase, however, I doubt I can do this against the toughest killers unless I'm close to aryun's level. Unfortunately, I could probably only do this to 25% of the killers I meet. However, I'm equally excited about the aura perk if no one's made a video on the aura build yet. HEHEHE.

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  7. Is it me or this dracula guy completely powercreep Pyramid head? Like he has the power of pyramid head but harder to dodge + furry mode with two launch attack+ teleportation ability?

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  8. The perk is good if you can survive for 60 seconds and the killer will know you have it… A syringe does the same, but only for 24 seconds and no requirements. It's an ok perk, but unless you can juice top MMR killers for that long, it's not meta.

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  9. This perk is useless.
    I can see a good looper using it with deadhard and Lithe.
    But 60secs after 2 chests, and it's undone if put into the dying state…… Nah I ain't using this ever.
    Self care and botany or the 1 perk that increases healing based on injured survivors, is better.
    The fact you need a 2nd perk so you don't need a 2nd chest to be used is beyond a waste….. I rather use almost any other perk.

    The thing is it'll be overpowered too if they made it something like 40secs, 1 chest, and not undone when put into dying state. (deactivated?)

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