This NEW META Survivor Perk Is A GAME CHANGER – Dead by Daylight



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This NEW META Survivor Perk Is A GAME CHANGER – Dead by Daylight

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Dead by Daylight is an asymmetrical horror game featuring 4 survivors and 1 killer. Some of the best perks in the game include sprint burst, dead hard, balanced landing, exhaustion perks, decisive strike, unbreakable, object of obsession, adrenaline, iron will, pop goes the weasel, Hex:ruin, corrupt intervention. Some of the best builds in the game include the no mither build, the tryhard survivor build, the meta survivor build, the invincible survivor build, the vault speed build, the most toxic survivor build, the legacy survivor build, the object of obsession build, the aura build, the most efficient survivor build, the best survivor build, the best killer build, the genrushing build

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34 thoughts on “This NEW META Survivor Perk Is A GAME CHANGER – Dead by Daylight”

  1. If this makes it to live, I ain't gonna touch killer again ever. Now I only play it once I am iridescent I on survivor and have no challenges left to do on survivor. I had entire months I didn't touch killer. Especially after the nerfs to grim embrace, pain res, pop and deadlock. Now killer will be unplayable.

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  2. This perk is going to be so insanely bad for me… because I'm too polite. I usually try to hook everyone twice each and then I start sparing, so this is going to wreak havoc on me trying to remember who has how many hook states.

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  3. After transfer hook state I don't like idea of screaming ("hey I'm here !!!") and being exposed For 30 sec, usually killer is nearby and that's just trade of. 😅
    And… You can use it only once per trial

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  4. Shoulder the burden won’t work with any hook perks because the trigger condition for them is actually being on the hook, not the hook state itself. That’s why all hook related perks won’t work when uncaged by a Pyramid head despite taking a stage.

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  5. Not good perk at all because now killers will camp more often. Besides, in solo queue this will be a disaster most of the times because you often get players who don't last even 10 seconds in a chase

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  6. I think they should remove the Exposed (so it becomes useful 100% of the time by avoiding a trade) and make it so it only works once per survivor or deactivate it at some point in the match (so it doesn't become too opressive on killers against SWFs). What they can't do is ONLY nerf it (without buffing it along with the nerf), because this perk is extremely good at fighting early-game tunneling (anything that works against early-game tunneling is a good thing).
    PS: Also, I think the scream is a good thing because it alerts the killer that the survivors are running this perk.

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  7. The Exposed status effect lasts pretty long. The Killer would have to be really bad to not get the down if they were proxy/camping anyway. It's a good perk against Killers who just focus on objectives, but if they watch their HUD it'll be kind of a meh perk. Reliable if your teammates are good. Competitive value? AMAZING. Soloq value? Meh.

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