This Syringe Endurance Trick is INSANELY FUN (Dead by Daylight)



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The Dead by Daylight community has been in a minor tizzy over the perk Made For This and its in-built speed boost effect. But in this small commotion it seems like we’ve missed an important part of this (now meta) perk: the endurance effect. After using a medkit syringe on a survivor teammate while injured, the perk instantly gives you the endurance effect, allowing you to take a hit immediately after. The end result, when combined with We’re Going to Live Forever, is a double endurance chaos fest — and when chaos is on the docket, you’re in for a fun match of DBD.

Other suggested perks: Botany knowledge, Bond, Mettle of Man, Desperate Measures, For the People

Credit to AdrianaSkully for citing the mechanic!
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45 thoughts on “This Syringe Endurance Trick is INSANELY FUN (Dead by Daylight)”

  1. I was trying to do Mettle of Man plays yesterday and Every. Single. Killer had Starstruck. I've not seen as many Starstruck plays in the last 3 months then I've seen in the last 3 days so I was spending entire trials exposed, Jealous you got Mettle activated so quickly lol

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  2. I can confirm that i have seen that bug with blight's ability, but on legion side though. I played against legion yesterday and she was very suspicious. She actually ran in ability but with normal speed 4.6m/s and then downed me without a 5th hit, and she didn't have tablets also. They must have broken something after running this update🧐Btw that play with taking endurance hit and then taking another hit with mettle is the most satisfying play you can get in the game. Have a great day Yerv and keep doing these fresh and entertaining videos as always 🤠💕

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  3. Yerv this is a nice combo but I think you can get better synergy if you trade out Mettle of man and Bond and replace both of those with Resilience and For the people.

    For the people will proc Made for this and We're going to live forever after picking someone up off of the ground giving you both free hits and then if he decides to chase you that is where Resilience will come in handy for vaulting windows or pallets. I've been running it and I have a lot of fun with it.

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  4. Why do you think this will be removed? Because you're using an entire item with two purple/pink add-ons, and 2/3 perks to pull off one good play per game. I wouldn't say this is OP in the slightest.

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  5. By the way, there's one element of this effect that I didn't mention in the intro but you can see in the video at 4:22. If you apply the syringe while UNINJURED, getting injured after the fact will "re-trigger" the endurance when the survivor you healed get's up off of the ground. It's interesting and doesn't feel OP to me personally, so I hope it stays as is!

    Thanks so much for watching the video. Curious what you all think about the effect, though! personally i'm OK with it I just enjoy having fun things to do on survivor (and killer!)

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  6. Strangely enough, even though the latest patch notes suggests that FTP and MFT shouldn’t proc endurance, it does. Only if the healed survivor is injured to healthy, and not when dying state to injured. I have a video showcasing this.

    Do you think FTP and MFT working is overpowered?

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  7. unfortunately, your ability to have forearms has been removed. if you would like to negotiate about our decision, too bad.
    you are also reaching 140k subs. been here since 1k. been so happy seeing you grow.

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