Tiffany Gameplay & Mori (No Commentary) | Dead by Daylight Chucky DLC



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Game 1 Perks:
*Friends ’til the End:
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
Their Aura is revealed for 6/8/10 seconds.They suffer from the Exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
Causes the Survivor to scream and reveal their location to the Killer.
They become the new Obsession.
You can only be obsessed with one Survivor at a time.
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*Batteries Included:
Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.
The effect lingers for 1/3/5 seconds after leaving the Generator’s range.
Batteries Included is disabled once the Exit Gates are powered.
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*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30% of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactivates after damaging a Generator or when its timer elapses.
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*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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Game 2 Perks:
*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30% of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactivates after damaging a Generator or when its timer elapses.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25 % of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
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*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

*Hex: No One Escapes Death:
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
Increases your Movement speed by 2/3/4 %.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

0:00 Game 1
6:17 Mori
6:33 Game 1
11:11 Game 2

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20 thoughts on “Tiffany Gameplay & Mori (No Commentary) | Dead by Daylight Chucky DLC”

  1. BS! How do you get Slice and Dice to run so long!? When i activate it, I only run a 1/4 of that distance… It's so frustrating. I see all these YT streams and they all dash the length of a football field, help?

    Reply

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