TOXIC MEG IS SALTY I USED GOOD PERKS! Dead by Daylight



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11 thoughts on “TOXIC MEG IS SALTY I USED GOOD PERKS! Dead by Daylight”

  1. It's like some survivors just want gen-repair simulator. They don't want a challenge, they just want to spend 4-5 minutes on gens and just want killers to be extremely minor nuisances for them, as oppose to a genuinely imposing threat that can end them if they're bad at the game. Seriously, why even play multiplayer games if you never want to lose? Just play a single-player game on the easiest difficulty, and you'd get the outcomes you want every time. Don't scream and demand at the devs to make 20% of the player-base absolutely miserable because you don't always get wins as easily as you want.

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  2. Having the issue when survivors not healing & doing gens? Thanataphobia will help with that issue. The no healing doing gens meta will make thanataphobia viable again. Been having a lot of success with thanataphobia lately.

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  3. First, as a survivor main, i dont think STBFL should be nerfed. Its a reasonable perk that rewards u for not tunneling and seems like a needed perk for m1 killers to be viable at times.

    Second, i seen Windows of Opportunity was on the rework or change list. I already rarely play this game anymore and will fully quit if it gets nerfed.

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  4. If STBFL is too strong than so is For the People + Buckle up and they haven't even mentioned working on that yet. That's what's unfair, supposedly strong stuff on one side is a problem but the other side broken stuff isn't.

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