TRAPODOKU! ft. MASKLESS TRAPPER! – Dead by Daylight!



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent

source

40 thoughts on “TRAPODOKU! ft. MASKLESS TRAPPER! – Dead by Daylight!”

  1. For those who are wondering why Trapper is maskless and if it’s a new skin or not, it is actually a bug. When you equip the metal mask for Trapper, the mask doesn’t render in like it is meant to.

    Reply
  2. Im so glad tru3 isnt a dev. God every pallet would be like that one he was calling fair. With only one side you can go around, all the killer has to do is go around or fake go around. Even if the survivor predicts what one he does they are still going to get hit there.

    Reply
  3. Trapper needs a Rework, so this are some ideas for it

    First Change^^
    New Trapper Mori, so some killer have different mori and the trapper needs a mori where he uses his traps
    so basically Every Time you have a Trap on you the Trapper will use it to kill the survivor^^ head vs trap^^

    – First real Change, Dead Hard trough traps is no longer possible

    – Trapper starts with 4 Traps + 6 more traps already on the map(3 of them already armed)
    – Give the Trapper a new Add on, yellow and green which will give the survivor who frees themself from a Trap the Hindered Effect for 6/10 Seconds(- 10% movement)
    can be useful to catch up to them(i mean there was a beartrap piercing into there leg, cannot be paired with padded jaws and honing stone.)
    – Logwood Dye(Yellow) is now base
    – Trapper Bag(brown,Yellow) removed
    – Tar Bottle(Green) – makes the traps darker or lighter( depends on the floor there on)
    – Traps can be no longer detacted with a map
    Honing Stone and Iri Switch effects:
    New Honing Stone: – every 30 seconds a random bear traps opens again on the map
    – Survivors who free themselfs get the haemorrhage and mangled status effect until they healed up

    New iridescent Stone: – Survivors who free themself out of a trap go into the dying state
    – The Survivor who frees the trapped survivor gets the exposed effect for 25 Seconds

    just ideas, but things that can be tested in a ptb

    – 2 new Traps that he could use
    – Barbed Wire Traps = could be an Add on which removes 3 Starting Traps and gives him 3 barbed Wire Traps which he could use to trap windows
    – Effect could be, each time a Survivor fast vaults the trapped window they get deep wounds (Still has 6 normal traps around the map + 2 on him)
    – The Wire can be disarmed with a Tool Box(Time needs to be adjusted)
    – Trapper can get new wire traps out of lockers

    – Maybe take it further, trapper can trap 3 pallets, those can be used normally by any survivor, but once thrown, there no longer be able to go over them without taking 1 health state of damage:D, kinda strong but interesting, those can be disarmed with a toolbox aswell(25 Seconds or so, Bar does not reset like on chests when you stop to sabo)
    So Changes up the Gameplay since breaking the Pallets isnt always necessary in that Situation

    – Trip Wire
    – This is something a few people already posted, so this is my take on it
    should be like a normal second power
    – Trapper can place up to 6 Trip Wires, walking trough these will give you the hindered effect for 3 Seconds(- 5% Movement) speed + a notification to the killer
    – you can disarm them or step over them. disarming them will give the killer a notification(should take like 4-5 seconds to disarm
    – can be used on doorways or in between objects such as crates etc. not wider then 3-4 meters id say

    where can this be useful? well basically on every infinite, killer shack or bigger loop. or to gain map info on sneaky boys

    Reply
  4. It seems like Tru3 dislikes anyone that uses Dead Hard…and yet he uses and understands that its the best exhaustion perk…it's just a lain to watch. You. Can't. Complain. If. You. Use. It.
    Also, thx fot the content my guy

    Reply

Leave a Comment