Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
0:16
yix.in.net
Can I have a heart pls? 🙂
I wish the clips didn't cut off when Tru3 goes to give more insight.
I'd like if they let the killer see the number/progression of hooks for each survivor instead of just the bulk number of hooks.
What do you mean by rewarding less points to a progression hook? It already does, a hook always gives 500+200 while only advancing a hook stage gives only the 200
0:20
rtn.in.net
The thing about the hook counter, to me, I don't think it's necessarily meant as a mid-match representation of the hooking emblem progress. I think it's meant more as a progress bar towards a full win (i.e. four kills), so it doesn't really need to differentiate between hooks and hook progressions. That being said, I don't think there would need to be a hook counter if they would just put the individual hook counter per Survivor on the Killer's HUD as well.
I just wish killers didn't have to rely on perks to get actual regression, there almost no point in kicking a gen normally anymore
This is only time Tru is in a match with a Trapper and not paranoid as all hell and looking at the ground constantly.
Idk what it's called but the Trapper perk that knows what gen you're on at all times and affects gen progression in terror radius is really annoying to play against
Survivor is too easy and killer is too hard and unpredictable.
I hate it when you set up 1000 IQ trap placements but the survivors only run straight and throw pallets down immediately 😑
I like the idea with the golden progression hooks. As it is right now, this hook counter is absolutely useless, I can't even imagine a though process for adding it into the game.
Game got crazy hit box issues
Plastifix
"And thats kind of why the gaaame-"
5:45 She gets a notification that you're using honing stone. so she might as well wait
Progression hooks (as you call them) shouldn't award ANY points if the killer is still within X meters of the hook and not in a chase (aka camping.)
As an outsider, the new UI actually makes it a little easier for me to see the action happening on the screen, and I like seeing the Survivor's profile pics. It's just laid out super weird, and it takes a while to figure out where everything is. Very strange placement of the icons.
More on the positive reinforcement idea, at the core of the game its a score race between the killer and survivor team, yeah? What if on the end screen thet added a cumulative team score for the survivors and compared it to the killer score with a big blazing YOU WIN over the higher number? Or just making a bigger presentation of score in general because if you're not trying to rank up its kind of an afterthought.
This map has so many deathzones but i think its one of the best maps in the game
Hiw do you tell gens
Be ready for a bad pun: High tier Trapper gameplay? This is not Otzdarva!
U should have put trap on totem not near to totem, so if someone tries to break it u can stop him
True setting up trap but not finding last survivor 😂
But that also punishes the killers for survivor gameplay choices. If survivors don't rescue, the killer is punished.