TUNNELING WRAITH MEETS HIS MATCH! – Dead by Daylight!



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29 thoughts on “TUNNELING WRAITH MEETS HIS MATCH! – Dead by Daylight!”

  1. This pallet bug is real weird. In my experience as killer ive been getting dodgy hits way out of range because of it, whilst simultaneously being robbed of hits because ive gone for a lunge because I know the surv cant get the pallet down in time even if they do choose to throw it, only to get locked in place as if the pallet is already down as soon as they start the animation. Not even granting a stun. Anyone else?

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  2. Tru3 pre-dropped every pallet like there's was no tomorrow while he was getting tunneled. I know he was playing it safe to stop the Wraith's tunneling momentum, but I am pretty sure he has the ability to loop the shack at least twice before dropping the pallet.

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  3. I used no ed when i was brand new to killer and I've stopped using it. It's a bad perk overall and it caused me to play carelessly because i had that to fall back on. Legit one of the shittest perks in the game.

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  4. I play both sides and I can't wait for noed / keys to be changed both really don't make killers or survivors learn the game instead use a crutch

    Noed for keys is a very fair balance to both sides

    Keys all you really need to do is cap the amount of survivors allowed to escape by key unlock or to stop the whole jumping in straight in your face add a small unlocking progress bar so killer can at least play more tactical

    Noed I would personally make it a instant mori for 1 survivor or only 1 to 2 hits are insta down pair it with rancor would be a nice end game potential

    The Mori fits the no one escapes death oviusly no more insta downs but still the worry of a killer having noed

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  5. If a killer hyper tunnels off hook I always assume NoED because it's clear their plan is to eliminate a survivor before the last gen is completed so they have a better chance of getting unearned kills once they are finished.

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  6. NOED needs a balance rework… It’s usually a net negative for killers in this scoring system, not to mention a huge crutch for killer players that just stunts skill growth because it just wrecks low tier survivors… And it’s mostly horrible waste of a perk slot against high tier survivors… So why is NOED even still a thing in its current state?

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  7. That Wraith is the reason why this community is so toxic. He tunnels, uses NOED and abuses every shit just to ruin someone's match.
    He really must have had a very bad day to play that unsportsmanlike just to get his 4k.

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  8. Wraith is so good now but that garbage player has to insult a fun killer with tunnel vision and noed. Was undying too strong, yeah kind of with the rng aspect forcing 5 totem cleansings, but now it's basically a waste of a perk slot. And now you have a perk that almost gave this guy a 4k for not playing smart. Noed should make the killer more efficient at catching survivors end game, but not give him free hooks.

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  9. I tend to use noed only if I got other good perks especially if it's with a killer I'm crap at. Besides hex ruin hardly last long in my games and it just feels like that basic attacks from playing against killers hits me when shouldn't but I play killer they just out of reach. It's so annoying.

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  10. Personally I think NOED should be removed from the game, but what if NOED was still a Hex, but the degree of its power was contingent on the amount of hooks the killer has gotten throughout the game?
    So for example:
    A certain amount of hooks = Increased speed
    More hooks = Speed increased further
    Even more hooks = Insta-downs

    At least then the killer would have to earn the benefits of NOED, instead of lame ass tunneling killers like this Wraith being instantly rewarded for playing like shit.

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