Yoooo love your content…I have question…ok after demo Steve & Nancy are removed from the game do you think their perks will still appear in the shrine?
Don't know why it's such a taboo to mention SWF. I mean just logic alone in a game like this implies you have more of an advantage being on Comms. It's okay saying you shouldn't punish people for playing with their friends but why should the killer be punished instead?
Oh well… The survivor-hunting packs, united against the killer and fully playing out that DbD is an asymmetrical game in favor of the survivors.
I always feel it's a bit disrespectful to the roles in the game when the survivors do that – and then end up toxic. Whether it's through arrogance or because they can't handle it when they do end up falling behind. -.-
To touch on the thing you were saying about the self fulfilling prophecy I can see that totally being true because I have a friend who turned into one of those people who live their life that way and he truly believes that and he has changed so much it’s very sad to see happen.
– Almost everyone plays with Meta-Perks and the same builds – Sweaty Killers & Survivors, who abuses ridiclious strong perks and Maps – The toxic community and missing good sportmanship – The REALLY toxic community
Ability: you spawn with 2 other spring trap bodies on the map that don't move until you teleport your soul into them with rb and lb, when your soul leaves the springtrap you are in the body stands still with the ability to block windows and doors. Your soul has a travel speed making it so depending on how far away you are from the springtrap you want to control the longer it will take. Survivors can preform an action on an inactive springtrap that takes 5 seconds that sends it back to its original spawn but alerts the killer of their position
Perks Night shift: This is an active ability button where when clicked separates the map into 4 sections and blocks survivors from going into another section by the entity for 12 seconds as well as blocking the exit gates, has a cooldown of 100, 90, or 80 seconds depending on perk level
Strings attached: for every generator out of the 5 completed that a survior does not assist in reduces the movment speed by 1%, 2%, or 3% maximg out at 5%, 10%, and 15% depending on the perk level. to balance the perk out if a survivor participate in every generator and has gen progress done on a gen other than the 5 completed when the perk activates the survivor will gain 2%, 1%, or 0% speed bonus depending on the level of perk
Hex: Soul bound: survivors stopping an action will take .5 second, 1 second, or 1.5 seconds longer to cancel their action depending on perk level
Iridescent add on: when your soul travels between spring trap you can see survivors auras within 30 meters of the soul until it is in the body of a spring trap
Night guard perk ideas
Security Flashlight: You start with a flashlight with yellow, green, or purple rarity depending on the rarity of perk, flashlight takes 25% less time to blind a killer. you can carry 1 other item along with the flashlight and sawp between them using lb
Jump Scare: When hit by a basic attack you make no sound for 30, 40, or 45 seconds depending on perk level. when hit with a basic attack it also removes exhaustion. cooldown of 15 seconds
Cold Gaze: when looking at the killer the killera movment speed is decreased by 3%, 6%, or 9% depending on perk level
Love how survivors will literally go down as long as they can finish a gen in your face, but if you down someone off the hook because someone just holds W to it while being chased (and doesn't bring BT), you're immediately the next incarnation of Hitler and will be sentenced in court for war crimes.
What saddens me is that Pig isn't a bad killer, she's okay and so are many other killers. It's just they aren't good enough for high level. It pains me to see that happen because Dbd has SOOO many killers, soo many different powers, so much potential… And you hardly ever get to see it. What other game has all those licenced killers as well as original ones all in one? Really wish BHVR would polish their little gem… Who knows, maybe they will surprise us one day? They seem to have started at least looking in the right direction, excluding a "few mishaps" buuut I'm far from trusting them on it :V
The reason why everyone defends SWF so hard when it comes to this game is that a few years back the devs revealed stats saying that over 70% of survivors SWF. Ever since that revelation the devs have hidden SWF stats cause it caused outrage in the killer player side. Since then I can only guess that percentage has been raised. Survivors love to diss killers for “crutch perks” like NOED etc but are silent when the majority of them SWF.
What part of the game was he talking about in the first minute?
Yoooo love your content…I have question…ok after demo Steve & Nancy are removed from the game do you think their perks will still appear in the shrine?
0:03 – 0:41
I just played the game with random people , we helped each other and we all escaped
Felix are always toxics
Hey Tru3, ever get bored of DBD? Would love to see you play some other gamee
Don't know why it's such a taboo to mention SWF. I mean just logic alone in a game like this implies you have more of an advantage being on Comms. It's okay saying you shouldn't punish people for playing with their friends but why should the killer be punished instead?
Oh well… The survivor-hunting packs, united against the killer and fully playing out that DbD is an asymmetrical game in favor of the survivors.
I always feel it's a bit disrespectful to the roles in the game when the survivors do that – and then end up toxic. Whether it's through arrogance or because they can't handle it when they do end up falling behind. -.-
To touch on the thing you were saying about the self fulfilling prophecy I can see that totally being true because I have a friend who turned into one of those people who live their life that way and he truly believes that and he has changed so much it’s very sad to see happen.
Reasons, why i quit this Game:
– Almost everyone plays with Meta-Perks and the same builds
– Sweaty Killers & Survivors, who abuses ridiclious strong perks and Maps
– The toxic community and missing good sportmanship
– The REALLY toxic community
Solid game and love that ending when it hit them that they lost with all that flashlight clicking lmao.
My idea for the new killer springtrap
Ability: you spawn with 2 other spring trap bodies on the map that don't move until you teleport your soul into them with rb and lb, when your soul leaves the springtrap you are in the body stands still with the ability to block windows and doors.
Your soul has a travel speed making it so depending on how far away you are from the springtrap you want to control the longer it will take. Survivors can preform an action on an inactive springtrap that takes 5 seconds that sends it back to its original spawn but alerts the killer of their position
Perks
Night shift: This is an active ability button where when clicked separates the map into 4 sections and blocks survivors from going into another section by the entity for 12 seconds as well as blocking the exit gates, has a cooldown of 100, 90, or 80 seconds depending on perk level
Strings attached: for every generator out of the 5 completed that a survior does not assist in reduces the movment speed by 1%, 2%, or 3% maximg out at 5%, 10%, and 15% depending on the perk level.
to balance the perk out if a survivor participate in every generator and has gen progress done on a gen other than the 5 completed when the perk activates the survivor will gain 2%, 1%, or 0% speed bonus depending on the level of perk
Hex: Soul bound: survivors stopping an action will take .5 second, 1 second, or 1.5 seconds longer to cancel their action depending on perk level
Iridescent add on: when your soul travels between spring trap you can see survivors auras within 30 meters of the soul until it is in the body of a spring trap
Night guard perk ideas
Security Flashlight: You start with a flashlight with yellow, green, or purple rarity depending on the rarity of perk, flashlight takes 25% less time to blind a killer. you can carry 1 other item along with the flashlight and sawp between them using lb
Jump Scare: When hit by a basic attack you make no sound for 30, 40, or 45 seconds depending on perk level. when hit with a basic attack it also removes exhaustion. cooldown of 15 seconds
Cold Gaze: when looking at the killer the killera movment speed is decreased by 3%, 6%, or 9% depending on perk level
Came for the gameplay, stayed for the life lessons.
I am not knowledgeable of this: How do you see in the endgame screen that it's a team of swf?
Love how survivors will literally go down as long as they can finish a gen in your face, but if you down someone off the hook because someone just holds W to it while being chased (and doesn't bring BT), you're immediately the next incarnation of Hitler and will be sentenced in court for war crimes.
What the meaning of ft and swf ?
What saddens me is that Pig isn't a bad killer, she's okay and so are many other killers. It's just they aren't good enough for high level. It pains me to see that happen because Dbd has SOOO many killers, soo many different powers, so much potential… And you hardly ever get to see it.
What other game has all those licenced killers as well as original ones all in one?
Really wish BHVR would polish their little gem… Who knows, maybe they will surprise us one day? They seem to have started at least looking in the right direction, excluding a "few mishaps" buuut I'm far from trusting them on it :V
What do you think about a DBD spectate option where you have the ability to spectate a full game without playing and even a free cam like in CS?
Pig is not even that bad.
its nice seeing someone utilize pigs ability.
The reason why everyone defends SWF so hard when it comes to this game is that a few years back the devs revealed stats saying that over 70% of survivors SWF. Ever since that revelation the devs have hidden SWF stats cause it caused outrage in the killer player side. Since then I can only guess that percentage has been raised. Survivors love to diss killers for “crutch perks” like NOED etc but are silent when the majority of them SWF.
i clicked on this video and immediately got a spiritual awakening
the guy in end game chat probably thought you were mad because you didn't give the last one hatch or something lmao
first 3 seconds of this video and i felt like he was talking about me
Salty survivor? Sounds like you’re the salty one. You’re definitely right though. You NEED coms to get a ez free pallet save XD
Wow those decade hards got me mad and I’m not even playing
10 seconds in and I’m already feeling called out wtf
These new aged survivors are so toxic gen and perk tunneling. Why do Survivors have to be this way