WE ARE TROLLS | DEAD BY DAYLIGHT #222



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26 thoughts on “WE ARE TROLLS | DEAD BY DAYLIGHT #222”

  1. The legions power is feral frenzy. When they enter their power they move faster by .6 meters a second (5.2 meters a second) and you can’t see scratch marks left by survivors. If the legion misses the slash it will immediately cancel their power

    When hitting a survivor in feral frenzy it will reset your power and give the location of other survivors in your terror radius, additionally you will move faster for each consecutive survivor you hit. It can range from 5.2 meters a second up to 6 meters a second which is incredibly fast.

    Also, when legion hits a survivor they suffer from deep wound(the bleed affect) If the legion chains their attacks 4 times the 5th hit will instantly down a survivor even if you are healthy

    Important thing to remember is to not hit the survivor twice in feral frenzy unless they already mended their wound. If the survivor didn’t mend then they will receive a speed boost and it will cancel your power immediately. So it is best just to cancel it rather than hitting the survivor so they gain less distance.

    The perk at the end is no way out. If you hook no survivors then it blocks the gates for 12 seconds, if the killer hooks each survivor at least once it will boost the time by 12 seconds for each survivor up to a maximum of 60 seconds. This perk is a great as it gives the killer a second chance

    Not sure if you noticed but after you got unhooked you gained bonus status affects for 10 seconds. The status effects you gained were endurance and haste. The endurance allows you to take another hit as if you were healthy, however it will put the bleed affect on you and haste is haste. :/ The reason they added this is because of tunneling. Tunneling is when you target a survivor especially after they got unhooked because they were injured. So they implemented this new system to essentially help survivors not get tunneled a bit

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