WESKER IS NOW S TIER! HUGE PTB CHANGES! | Dead by Daylight



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WESKER IS NOW S TIER! HUGE PTB CHANGES! | Dead by Daylight

Chad wesker update.
Yes

Blood web cheaper.
basekit BT 10 seconds.
Wesker super daddy
Best update

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https://forum.deadbydaylight.com/en/kb/articles/348

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32 thoughts on “WESKER IS NOW S TIER! HUGE PTB CHANGES! | Dead by Daylight”

  1. The only change i would say is going too far is the BT basekit change is a bit to much maybe if it was 7-8 seconds it would be all fine in my opinion
    Otherwise these balance changes are absolutely amazing

    Reply
  2. To be honest, I think BT is now basically pointless. It can be turned into an anti-camping by being immune to hits if both you and the killer are withi 4 meters of a hooked survivor and grant you the same effects as base bt to the rescuer.

    Reply
  3. Tbh i’m a killer main. And I thought Wesker was perfect for what he was. Not too strong not too weak. But now with these buffs I think he is way too op. And I think that is not good for the game.

    Reply
  4. No Wesker is not S tier, he's A tier at best.

    His changes to hit survivors mid vault were just quality of life changes, this mechanic was already present in PTB, but it was so buggy it only triggered if you hit survivors at the frame perfect start of the jump.

    His pallet vault damage change was needed to prevent god pallets from being actual god pallets on a killer that can jump them. Imagine as Legion you couldn't attack for 2 seconds after jumping and if the survivor just stood on the other side of the pallet, your vault would end up behind them, giving them a free vault back. That's how Wesker was.

    All the rest was just quality of life improvements, not so big a deal.

    Reply
  5. I'm very depressed about Reassurance, if you were the only person using it, it could've made a very high reward high risk gameplay to use it as repeatedly as possible- having the killer chase you the whole time while you try to run past the hook every 40 seconds, it could literally turn a very unfun strategy into possibly the most fun. Now it feels like all the gameplay has been taken out of it.
    I would've preferred it be reusable but not able to be compounded endlessly* or give the hooked surv the choice to opt out of being reassured.
    *this can be done by making the hooked surv only reassurable every 40 seconds, creating the same 10 second gap as before

    Reply

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