What Happened To DBD's Atmosphere | Dead By Daylight Discussion



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32 thoughts on “What Happened To DBD's Atmosphere | Dead By Daylight Discussion”

  1. It should be a crime how bad dredge is, I bought him when I was new just because I wanted to branch off my previous main and move to someone who was more fun and scary. Just for dredge to be nigh unplayable because of how bad and unfun he is to play.
    I really wish dredge would get buffed and be stronger he has the potential to be one of my favorite killers

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  2. As an up and coming animator myself, I’m disappointed that BHVR removed the old injured run. As for the rest of it all, I think BHVR is taking a step in the right direction with the new map as well as the previous few, and I believe a big part of it is the lighting. If, for example, Dead Dog was lit like it is in Slinger’s trailer, I think it would be a much more frightening map. Lastly, as a killer main who enjoys stealth builds, I’m glad to hear that theres a chance that one day I might give you a fright.

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  3. I think we could do with a couple more realm beyond types quite well with maybe paragraphs to fill in the content gap but even that’s stretching it, I think we could really use a chapter or 2 of little to no new content where everything that’s bad about this game gets worked on and the general community is listened to more than ever and I think it would be worth the profit loss, as long as the next chapter that they would make with new content is good, it would also give them time to come up with a good set of ideas or get ahold of a license that we’ve been asking for, though I doubt behavior sees it this way and I don’t really know what goes on behind the scenes so my view could be completely incorrect but idk

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  4. I started to play after red forest got updated, I couldn't agree more. Every now and then I watch some older dbd vids and when ever I see the old maps, it looks like a whole other game. Since they've done the realm beyond, every map lost it's own soul. Now all their maps just look like maps. There is no moonlight, no thick fog, and no identity in any map anymore.

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  5. idk i feel like if bhvr kept their old atmosphere, and the old look of the maps the game would definitly be alot more spookier, the relms redone kinda destroyed thefeel of the game even dbd moble feels like a horror game, i dont think they will ever be able to get that feeling back unless they mess with new game modes that can effect the visuals of the map
    coldwin would prob be more creepy if they gave us a night version, maps with daylight kinda feel weird for a horror game as well
    and im not looking forward to when they change more maps

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  6. Much as I'm happy to see old maps get tweaked to work better with the modern mechanics and playstyles of present day dbd, i would've loved to see them maintain the more stylized approach the old models and maps used, Especially as some survivors arguably looked worse post-rehaul (Ace being the biggest victim)

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  7. Dead by daylight you say?

    Well there are plenty of Daylight on the corn map… and plenty of other maps as well, especially many updated maps are a little brighter.

    Maybe time for a rebrand to Dead by Nightfall, or Dead by Killer (joke) xD

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  8. 1:35 this, exactly. People wonder why a game they put lets say 1200 hours doesnt scare them anymore. Well, if you watch a movie for the 50th time, you usually dont get scared by it anymore. You know it inside out, the fear of the unknown and unpreditcable got eliminated. My first 20 hours of the game are memories that i know will never happen like that. and i value them as such. DBD has its scary moments (stealth myers since it is so rare, new killers, killers being undetetable next to you when you expect them to have a tr, etc.) and i think they are still so great since they are that rare.
    Moments like my fiance just jumping out of her chair because a myers scared the crap out of her. If every myers would play like that AND myers would be in every 2nd game, that wouldnt happen anymore. so im glad it is that rare.

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  9. Old Haddonfield with balanced landing was the true horror. That aside. I started playing year 3. And youre right. The atmosphere is gone. Old Coldwind farm had an unmatched vibe. Even the dumb way survivors used to run was a vibe. Old dbd was much more atmospheric. Much better.

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  10. I definitely understand and agree with many points here. That being said… as a primarily killer player back in the day (nowadays it's more even); I would MUCH rather have more generic and less atmospheric maps, then the near-literally (or in the case of huntress, truly unwinnable) loops like old haddonfield. That being said, that's only if I HAD to choose, which… It's really simple to rebalance without remaking. So yes, they should have just rebalnced most of the maps.

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  11. I think maybe consider how dark old dbd was, I already need to play with my lights off to see anything, now add in a Claudette in a bush with thicker fog and darker map offerings and you’ve gone from playing a slasher to playing hide and seek for 20mins, old dbd was way more creepy and atmospheric, but it was also way harder to see anything at all, I know fog offerings are a bit of a joke now and they removed the darker map offerings but the most fun part about dbd is chases and when you’re body checking every bush because you can’t see more than 10m ahead of you the game gets boring pretty fast from memory

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  12. Personally I would say that it is both some of the maps losing the atmosphere and the overcompetitive nature of the community that has drained the horror out of the game. I understand that for some winning is fun but let's be honest here for a sec, If you look at people playing in customs with friends for true fun ,there are scares and laughs.

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  13. I think the movement now looks and feels way better than in the old days.
    Also the map changes arent inherently bad imo. They just reflect changes in the game overall.
    Since most players see the game as a competitive (not scary) live service game the devs tried to adept it towards that by unifying the maps and making them easier to see on.
    Making a map that is thematically scary and good for competitive play is pretty hard and BHVR went the safe and easier route for most maps. The ones where they went back on their horror roots like Toba Landing or Nostromo are heavily disliked for the visual obstructions not for their balance.
    I loved the old maps, but they dont really work in with the "new" dbd where everything gets more and more competitive.

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  14. I was there when they made these changes. My biggest disappointment has always been the Coldwind Farm. It was so much cooler at night. They did it to improve the gaming experience, so it would be easier to find other players. It ruined the atmosphere on certain maps. Sometimes the fog still looks like smoke after this graphical change. They never did fix it. I understand why they made certain changes because it was very difficult to find survivors, but they went too far in my opinion. Also, Haddonfield is a terrible map in all its versions when it comes to balance. I was so excited when they announced the rework back then, but I'm not impressed with it.

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  15. You do not want to play on the old maps. I get it that you want both the atmosphere and balance because honestly the devs should be more then capable enough, they're just too lazy and want to pump out new content. However I do not trust them enough to do that so bringing the old maps back would probably just be a copy and paste and by god those old maps were horrible. They're not even close to worse maps we have now. Haddonfield was legit and an entire map where every single house was an infinite, with old balanced landing you could loop a tier 3 blood lust killer with on nearly every house. The large maps where 3x as large and they were an automatic loss if you queued into one without a mobility killer. It was not "kinda bad" it was atrocious. You'd be more scarred of the thought process the devs had designing those maps then you would be with the old atmosphere.

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  16. The terror of dbd is lost when the killer stays by our side the whole time, and also because of the perks. Gosthface, Myers and Billy have a gameplay that is scary for a few moments, but it gets lost because the game needs to be frantic.

    In my opinion, dbd needs its game design, to state that the generators need to be made with parts that are found on the map, and also the survivors need to be done in stages, such as the game showing only one generator while the others are blocked, So while no one finishes the generator, they can't do it at a time, so the killers have enough time to create scary moments. If the killer attacks the generator, just create another method of escape. I have an idea that in the basement there is a closed room with an iron door that has a hatch, for the survivors to escape they need to find the key to the door.

    To find the key, the survivor needs to find a slot machine that will appear in random places, survivors need to spin to receive missions that will appear when the machine stops spinning, in this case the missions will be basic, in this case get an object which will appear on the map and bring it to me and I will select another objective until I hand over the key.

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  17. I sometimes wonder if its just a nostalgia thing for me. Because, arguably, the maps do look "better" but i definitely miss old coldwind lighting. Not to mention old blood lodge where you could have an absolute field day with Huntress.

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  18. I think it's the issue of realism vs gameplay. like that's cool about how the atmosphere was but it ultimately was a breeding ground for unfair gameplay from both sides. That still may fall under what you said about taking the game too seriously, but that's what I'm thinking

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  19. The Devs are too safe and have little imagination. The unknown is a perfect example. Imagine I told you about a being that lives in the shadows mimicking human voices to lure people in from all directions before killing them and taking there skin to further trick more people …. Now imagine it's main power has literally nothing to do with that. And that instead of doing anything to trick or lure survivors instead it is a launched exploding projectile…. Instantly the theming is ruined the atmosphere is lessened and the intrigue and gameplay is weakened. Now let's look at skull merchant. You expect a merchant selling stock made of bone most likely human. The only piece of her that eludes to that is the fact she has a skull on her drone. Nothing about her charecter screams skull merchant the power dosent say skull merchant to me. I feel like they can't be bothered to create actually interesting fitting powers instead they would rather just slap something mildly plausible on and call it a day. Imagine if the unknown could set up fake terror radius traps. Like knights guards where anyone who steps in the circle triggers the terror radius. Maybe give it the ability to see auras in a small distance for a short period of time. Maybe give it a doctor style madness system where skill checks are made harder maybe others survs let off a short terror radius when you get near them at max tier. The killer should debilitate disorganised and disorient the survivors. The literal last thing it should have is a chase power beyond his teleport. Every bit of joy love and excitement I had for the chapter was crushed and destroyed the second I saw gameplay of it shooting an exploding orb.

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  20. I have 5k hours in the game and nothing scares me anymore. Not even jump scare myers😢. The closest i get is the jumpscare when you are playing killer and a survivor surprise stuns you either because u didn't know there was a pallet around the corner or you didn't expect them to drop it😂

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