What is the Strongest ‘Category’ of Killer in Dead by Daylight?



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Hey everyone, today we’re going to be categorising characters and trying to find which of the categories is the best. Recently I asked my Discord server to place each of the killers into one of 9 categories. These categories were Stealth, Insta-down, Slowdown, Information, Range, Trap, Mobility, Anti-loop, and Map control, in search of finding the best or strongest one. These were meant to encapsulate all possible aspects of killers and the categories they could fall into.

Come discuss over on my Discord: https://discord.gg/azhymovs

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Intro 0:00
Category breakdown 0:55
Trap category 1:13
Insta-down category 1:34
Information category 2:14
Range category 3:09
Stealth category 4:17
Slowdown category 5:16
Mobility category 6:56
Map control 7:24
Anti-loop category 8:19
Complex placements 9:03
What is the strongest category? 10:20
Outro 12:59

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37 thoughts on “What is the Strongest ‘Category’ of Killer in Dead by Daylight?”

  1. Why are killer names presented randomly?
    There's no "The Myers", it's The Shape. No "The Sadako", it's The Onryo. You called the Pig the Pig and not Amanda, you called the Wraith the Wraith and not Philip, but then called the Nightmare Freddy.

    Reply
  2. The fact that Skull Merchant was able to fit in so many categories shows so much of her design and how cluttered it is.And yet she doesn't really excel at none other than map control in my vision,it's both ironic and sad

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  3. i feel like that a majority of people voting didn’t understand that just because a character has mechanics in a category doesn’t mean they should be in that category. Like just because Legion can run at 5.4 m/s doesn’t mean they are “mobility”

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  4. As a Freddy main, it was no shock how spread he was in my opinion personally. He has versatility, despite being rather weak, this also means he can be 1 of those or all of them at once, which I've always enjoyed about his gameplay, you have to be on your toes and think quickly.

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  5. Imo trickster is barely a range killer. Like his power is nearly useless outside of demodash range. And to top it off, he can't really even use his power if there are high walls. He might not have been voted this way, but he is one of the characters that is easiest to have essentially no power with.

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  6. Makes sense. Killers are basically on a countdown to kill all survivors, either by hook after hook or snowballing into a 4 hook at the same time or slugged.
    Since a killer has a limited time to do either, you need to either kill them faster or slow them down. The reason antiloop is so important is because it significantly speeds up your hooking. Slowdowns give you more time to kill survivors, but having more time is pointless if you can’t secure the kills in the first place. Mobility does both, by slowing people down since you can go from chase to chase, while giving you faster kills due to less “downtime” roaming around looking for survivors.
    For every category, if hypothetically you could calculate how much time an ability saves you at hooking or killing, and how much extra time it gives you by slowing down the survivors in any way, you could know exactly how effective a killer is (of course adding variables such as consistency, rng dependency, etc)

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  7. Remember when dbd got like 7 ranged anti loop killers in a row with
    Deathslinger
    Executioner
    Twins
    Trickster
    Nemesis
    Cenobite
    Artist.
    With the cycle finally being broken with onryo
    Really made people excited about new killer releases when you could almost always predict the main part of their ability.

    Also i think people considering nemesis a "slowdown" character is probably more to due with the vaccines acting like a second objective than it does with the zombies. And no one consideres freddy a trap killer because no one uses his snares like traps they're just used as anti loop like clowns bottles.

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  8. I have a Ghostface loadout that's just all Hexes. Undying, Pentimento, Third Seal and Plaything (argue if you want idc)

    Third Seal and Plaything is to cause internal panics in players and disrupt them from their objectives when I down them and when they are unhooked, I'm still a stealth killer regardless due to Plaything even without Night Shroud. Also with the Third Seal, they won't even be able to find the totem at all unless they have sharp eyes or if it's in an obvious and open spot.

    Undying is to just keep disrupting them, making them think they cleansed a totem when they didn't.

    And Pentimento comes into play when most totems are down, hopefully all of them. Give them a huge disruption in slowdown and make them panic, making them think they're safe.

    It's a chaos loadout when everything works out.

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  9. I feel like pyramid head nemesis and xenomorph doesn't belong on the range category their ability may have some range but on the end of the day their not slower like other ranged killer and their ability most of the time help only on loops

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  10. If I’d voted, I probably woulda put Plague in Anti-loop as well. Between the green puke that can gradually injure people, and the red puke that can actually down them, being a ranged character feels to me almost like an automatic anti-loop ability.

    Reply

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