What Will April 2023's New Meta Be? – Dead by Daylight



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37 thoughts on “What Will April 2023's New Meta Be? – Dead by Daylight”

  1. You’re all fools, only No Mither, the unnerfable perk, will rise above the ashes. Don’t need to heal if you’re always broken. Likewise, it completely counters Sloppy.

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  2. I like these changes a lot. I'm just really afraid of instead of getting a more chase focused game, we end up going back to a hit a run focused game, and I really don't know what is worse between 3gens and hit and run, since in both cases chases aren't happening that often.

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  3. I didn't even realize that the Inner Strength meta is going to unintentionally recoil to hurt hex perks across the board (except haunted ground + Undying + retribution 💀💀💀)

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  4. Maybe someone can explain to me what the upside is in this patch for survivors? Yes, they nerfed gen regression perks however, as explained in this video, there are still some pretty strong regression perks untouched. For survivors there are weaker (severely) medkits and healing via boons pulls two people away from doing anything productive so players will most likely stay injured. Hit and run strats with Sloppy are going to dominate and unless you have good RNG, killers will down survivors pretty easy because everyone will be injured. So, there is a clear upside to this patch for killers,,,, where is anything positive for survivors? Asking sincerely. I think even Zubat said this patch is shit for survivors unless he was trolling?

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  5. I can't be the only one that thinks that this is one of the worst updates they've done. Healing was strong before, bit it wasn't game breaking. All the time you spend healing yourself, you're not working on a gen and trying to escape. A good killer still downs an average survivor in less than a minute or two of chase. The issue that, in my experience, made the game unfun was killers being incentivized to camp and tunnel. Now that their gen pressure perks are being nerfed into the ground and they don't have to worry about people healing as quick there's going to be more incentive to camp and tunnel more than ever. Why focus on stopping the survivors from completing gens at all when you can just injure a few of them and force one or two people out of the match while the rest are trying to heal?

    I don't see this being fun for either side. A fast match on either side isn't a fun match, and neither is a painfully slow one. Camping and being camped on a hook isn't fun. Having powerful heals is what incentivized killers to chase because you don't want to lose track of a survivor that can heal themselves quickly. CoH was strong, but fine as it was. It was already nerfed like 5 times since Hour of the Witch came out, why make it useless altogether? Why would they introduce something into the game if they're just going to nerf it so bad no one wants to use it? I wasted money buying Mikaela if this is the route they're taking. I feel like the devs focus too much of their time nerfing strong perks/addons instead of buffing other ones to make them more viable and interesting to use. I uninstalled after hearing about this update. I hope they change their minds on all of it other than the bloodweb and visual terror radius.

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  6. This won't solve anything both killers and survs will find new ways and then again another nerf will come on the popular perks. I think the new mmr system fucked up things a lot and made the game more unbalanced

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