Where is the Line Between Winning and Fun? – Dead by Daylight



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37 thoughts on “Where is the Line Between Winning and Fun? – Dead by Daylight”

  1. I think my list goes something like this in order of preference:
    1 – Fun Win
    2 – Fun Loss
    3 – Unfun Win
    4 – Unfun loss

    I do make choices towards the end of the game if I can try hard a bit to eak out a win on an otherwise fun match, I'll take an 80/20 fun/sweaty match that turns into a win anyday.

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  2. In my opinion a fun game is one where everyone's chances are relatively equal and fair (ik, really utopistic for dbd), everyone has a chance to play, test their skill, and outplay the other side.
    As a killer this means getting fun chases, outplaying survivors in chase, anticipating their moves on the map, and using your power and your perks strategically in a clever way.
    Survivor is pretty much the same, with the addition that since I usually play solo queue, getting impossible and clutch saves even at the cost of my escape is a really big factor

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  3. As a survivor it is nicer to escape but as long as I have fun chases I don’t really care but it’s the opposite for killer, I’m a terrible killer and I try my hardest to “win” I probably shouldn’t do that but I can’t see myself having fun as killer if I don’t have at least a decent game

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  4. I don’t even have a ton of fun in public matches anymore, steamrolling on either side whether it be with nurse or getting a swf together is getting stale. I either 1v1 a friend or scrim and when i play public matches its just all of us dicking around not touching gens, or on killer trying to get 12 hooks and taking every chase… not really worrying about winning.

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  5. For me the most fun aspect of the game is having good chases, both as survivor versus killer and vice versa. I've played a lot of solo survivor over the past few days to get my taste of what MMR is like there (spoiler alert: It's incredibly inconsistent). And I get the most enjoyment out of games with a lot of interaction with the killer, AKA looping. If I have a good long chase with the killer and I die for it, I had a lot of fun, holding m1 for 3 gens as the killer tunnels one or two survivors out of the game is no fun at all. This also depends on the killer im versing, if it's a killer where looping is part of the game my enjoyment also increases(I really dislike versing current Spirit without iron will or a good nurse).. Going for risky EGC plays sometimes balances these games out but that's personal preference. As for killer, I mainly play highly skilled killers with reasonable counterplay(M2 only blight with SB, LP, BBQ, Corrupt, Oni, Trapper, Hillbilly). For these killers enjoyment comes from getting great and short chases, Trapper is mostly fun when some random grass traps work but I enjoy playing his midgame. Again, most of the enjoyment comes from interaction here. I enjoy chasing survivors, I don't enjoy patrolling gens, kicking gens, or playing omegasweaty. I don't enjoy comp-style games at all, I don't take this game too seriously but playing vs 4 stretched res players bringing DS unbreakable to a map of their choosing usually diminishes my fun from the moment I see one map offering and one profile with 3 times my hours. I also dislike games where:
    -survivors predrop every pallet
    -leave their teammate to die on hook
    -all gens are done in 4 minutes due to split spawns and RNjesus
    Everyone enjoys a hard game every now and then but after 4 squads in a row bringing the strongest they can use, my enjoyment also diminishes since I need to change my overall nice playstyle not to lose the game in 3-5 minutes to get bullied in endgamechat when not running a sweaty build. Asides from that even if I get absolutely destroyed in chase and 4 people escape I don't mind, as long as there is some redeeming factor about the game.(One good chase/mindgame or hit I can be proud of).

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  6. The statement "winning is fun" means *winning a fair game is fun*. Eventually losing while goofing off becomes super boring and un fun so you have to start winning for the sake of fun.

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  7. for me fun lays in balance (as unreal as it can be some times)
    killer POV: if survivors eazy to kill then its boring for me and i may let one or two escape, if survivors very hard to kill/gens flying im just not having fun, i will try my best but it'll be like "just let me out of this game"
    so my fun as killer is where i can chase multiple survivors for reasonable time and try some mindgames and doesnt matter if they will die or escape
    survivor POV: if killer cant hook anyone/drops chases if tile is strong, its just wasted time, i'll just sit on gens and escape; if killer sweating his balls to get kills (camping/tunneling/slugging) its boring.
    so my fun as survivor is where i can get chased or help my team to escape, some times win=fun, but its mostly when im doing challenges and have to survive

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  8. For me, when I play killer, I'm having fun when I feel like the matchmaking is actually working. I like when the games are balanced and fun and I feel like I earned whatever result I got. I once turned a 0k into a 4k against a SWF just because I had NoED and they were still going for saves, and I still don't feel like I won that game. Fun for me is just when I play a killer and I can see that I'm getting better with the killer, be it a nurse blink that I try and get a hit on, or a clown bottle that shuts down a loop and lets me get a down that I may not have tried for last week. If I just cheat and turn into a Twins with hatchets and Oni blood rush, there's no point because the survivors never had a chance to begin with

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  9. Some people see wining as fun but cheating is obviously not a factor because if you cheat to win then you know you didn’t work for that win I would say wining is when you work hard for something and you get it in the end after all of that work and that satisfaction is fun for some people

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  10. When i play survivor, the main goal for me is to pull off some whacky play. If i died, but still had fun trying, thats always more rewarding than winning.

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  11. The way I've heard the fun argument is sort of like a margin or bell curve (?). The margin or "fun zone" is somewhere between low effort/skill and high effort/skill. No skill required is not fun, the hold M1 at the generator or face camping. Too much skill required, out playing a survivor who knows exactly how to loop your specific killer for minutes on end with all the pallets and flashlights or being downed because the Bubba has a chainsaw.
    The same reason watching two teams who are evenly matched is more exciting, watching them both push themselves to become better, to overcome an obstacle that is within their capacity to overcome.

    Translated, to face a killer or survivor with back and forth because of genuine skill. The survivor spins you and you get him the next time because you recognize patterns. That room for fun is where your skills are being tested in a way at just a slightly higher level that you can learn from and grow to become better at that skill.

    You'll recognize these moments as points in time where you're so focused on the moment that everything else is just noise and you're invested and immersed in that singular goal. Like a horror game that has you hooked and your cat jumps up and scares you, the moments where everything else is irrelevant or forgotten, falling to the wayside.

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  12. In my experience, I win when everyone has an enjoyable time. I prefer playing "skillshot" killers, such has Huntress and Nurse. However, I'm not going to hit every hatchet or have pinpoint blinks. I find the most fun when survivors stick around after doing gens to engage in a chase with me if I've been playing poorly. I enjoy killers where the survivors go "Damn, those were some good shots" or "Wow, what a good read with that blink." As far as survivor goes, I win by doing some dumbass combo with perks, or pulling off some coordinated stunt with friends. Getting a 4K/3k or escaping is always secondary to me, so I tend to never prioritize it.

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  13. Fun is building up 3 stacks of PWYF and grabbing that clicky survivor out of the shack window or purposely walking into a CJ tech attempt and downing the survivor who tried it.

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  14. i dont think that "everyone wants to win = everyone would cheat" is true
    Manypeople that want to win want it without cheating. They want a fair match and then still Win.
    also many People that would like to cheat wont cheat because they dont want their accounts to get banned.
    Many People also dont care too much abount winning because they played already for Thousands of Hours.
    There are many reasons why people want or dont want to win.

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  15. Ok. So, I have a perfect example of me sacrificing fun in order to win. I played trickster(before he was buffed) and had a rough match on wrecker's yard, mmr wasn't on back then but I got unlucky and got against a pretty good group of survivors that gave me a hard time. At that moment I really felt awful cuz I didn't really have fun when I was constantly Outgamered by these survivors. But, somewhere at the end of the match these guys got greedy and all were around the hooked guy on the second stage. I had no knives and 1 guy downed close to the hook.
    I had 3 options:
    1. Reload and lose both survivors, but without knives what's the reason to play trickster, right?
    2. Pick up the downed guy, let them save the hooked person and reload after to have some more chases and more interaction with survivors.
    3. Choose the most optimal but also the most boring play – camp the hooked person to death since he was half-way through the second stage already

    I chose the last option, not because I liked it but because I felt like I had to in order to win this match, I facecamped him without letting them save and won the game by slugging the other 3 at the last gen. And what after? I had no fun the whole game whatsoever and when I already felt miserable, I chose the most boring decision in order to win, and I don't really know what was going through my mind that match but I guess I just was pissed off at them playing well and was mad at myself for being a complete fucking Pepega with my knives. It feels like It was my way of proving to myself that I still can win even after getting destroyed almost the whole match, so out of this game I can draw my line of fun on the sand. If I don't have fun for whatever reason I'm already tilted so much so I don't really care If I have fun, I just go all in in order to get the most positive result out of a bad game, but If survivors are efficient enough to power through all the gens, as long as I had time to have fun chases I don't mind losing.
    (thanks for coming to my TED Talk)

    tldr; my line between fun and winning is If I rage I go full tryhard and If I enjoy the match I will still try to win but won't care if I lose (and won't commit scummy tactics simply to win and sacrifice my fun).

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  16. For me fun is when a match feels fair, so a 2k is an ideal scenario as behaviour said. The most unfun thing that can happen for me is doing my best, playing fair and getting nothing out of it, so if all survs have ds unbreakable for example and I end up 2 hooking everyone but they all escape, that is just depressing. If I feel i deserve at least a kill and I dont get it thats really unmotivating.

    Also I saw a couple of people say here that they tunnel only if they are losing, thats also true for me. As I said before I want to feel rewarded for my gameplay so if I feel like I deserve a kill I will f***ing get it.

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  17. I can't really define where the line between fun and winning is for me except for that I have fun by playing well and meeting the win conditions. I like going for 4ks, and I like going for 4 man escapes, if possible. Typically when I feel that I'm not having fun, it's either when I feel powerless to really do anything, or when my own mistakes cost me a game. So I guess fun in DbD for me is a range of either curbstomping the opposition or an engaging back and forth of equally skilled folks. In the latters case, if I played at the best of my ability, then I don't really care if I win or not, so maybe the line is there. That said, landslide wins are pretty satisfying to me.

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  18. When I play as Killer I always win because I go into the match with the mindset that I don't care about kills I can have fun just chasing survivors or just messing around with them. As Survivor I'm not so lucky as my fun is determined by the killer and my teammates being solo Q. Getting slugged and left to bleed out on the ground or getting face camped and die on the 1st hook ruin my fun so that is a lose to me or having one teammate afk, another DC after getting hit once, boom match is over before it could even begin. No fun = lose

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  19. For me if I smack a killer with a locker that’s a win and I’ll for real just Kill myself so others can play. messing around is the best part of this game and the funny stuff that can happen because of it is priceless

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  20. For me(a bit sweaty, tryhardy kind of guy), fun is playing however that game is generally played(meta) and there is a chance of winning for both sides. And both sides try the best they to win.

    If there is no chance to lose then its just boring, a few stomps now and again is fine but if thats all I ever had I would drop the game.

    And unfortunately because I prefer to not play the same thing over and over again (it gets so stale and boring to me) I have to mix it up. So unless im playing ranked to climb (not DBD) I cant get myself to play the same character over and over again.

    Now while the sweaty gameplay is my personal preference, there is a second one that I enjoy almost as much. Playing with friends and fucking around, doing off-meta shit or just throwing the game in the most absurd way possible. Happend in League of legends when I used to play that. If we had a match that was a stomp then we would sometimes all surrender just before the enemy nexus was destroyed.

    Unfortunately since this game is asymmetrical its almost impossible to actually have that first scenario so all im left with is goofing around with friends. Playing killer sweaty in this game almost feels like you have to play the part of 4 players but you are min/maxing them all the time. Thats fine for wanting to tryhard, but at least for me it wears on me xD. I get tired after a few games.

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  21. In my opinion, fun in DBD is where both the killer and survivors get to showcase their skills. Losing to perks is much less fun than losing to skill. If someone genuinely outplayes me I never get mad, but if someone hits me with a 59 second DS after I've hooked 2 other survivors that's not fun at all. There's a big difference between losing and "losing".

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  22. In my opinion the problem is focusing on one of these points instead of seeing the whole picture.
    Yes, winning can be fun, but sweating for a win isn't always fun.
    Yes, having fun might mean you don't win every match, but it doesn't lower the chance of winning.
    When I'm playing on my own (killer or survivor) I tend to have less fun, because it is an isolated environment and no one to really communicate to and whenever I either share my screen to a friend to have him watch me play killer, or we duo up as survivors the game tends to me insanely more fun (no shit, Sherlock. having friends is fun?)
    But I think that exactly is one of the frustration points. A killer usually is alone when playing so in my theory they are more likely to have less fun and take things a bit more serious which then starts to make groups of people (the SWF) mad making them toxic as fuck which leads to killers being toxic as fuck.
    Not within a single match but it seems to be a development over the time that has come into the community.
    After a lot of back and forth of pissing each other off, even a nice person that just happens to run a somewhat competitive build gets treated as bad person, which people will tell them, thinking that person had negative intentions and start another conflict because of simple misinterpretation.
    All of this causes an insane flood of toxicity within the community and how they feel about things, even when there's not even a logical reason behind it, growing from the roots of the game's nature, where you mostly pick your one side.
    Sure there's other lovely people who are standing above these conflicts and that is exactly where I feel is the line.
    You don't need to stand on either of the player's sides. You need to stand above them, treat people being nice and positive towards everyone else with the same positivity.
    On a side note, most players in the community are either quiet or positive minded already.
    It is mainly that the toxic ones are the loudest and most present, and people give them platforms which gives them the needed attention.
    There's no difference between this behavior and a typical school bully.
    So kick em in the balls and then give em a hug and stop being negative about everything putting yourself on the same level as them.

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  23. All about fun when playing killer or survivor sometimes I wanna win but I'd rather just try new/different things than run the same meta/good perks to win all the time I can't count how many times survivors think I'm farming as huntress but nah I just wanna practice yeeting hatchets holding m1 all game is boring af killer has noed well guess I'm going in guys 😎

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  24. I enjoy having long and skillful chases with people no matter what side I'm on. I try to keep my MMR low so I don't have to take things super seriously, and I always let the killer get me by the end. If a killer ever gives up I try to encourage them to chase me so they can work on their skills and improve, they don't always understand but I try my best anyway. As for killer obviously getting a 4K is super fun, but I try to avoid hard camping, tunneling, slugging, etc. as much as I can.

    Also, sandbag your friends is some of the most fun I've ever had playing this game

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  25. I played a game earlier where I didn’t even see the killer and we all escaped it was boring . As a survivor I like to take some risk I want to have a game where I can complete a generator on my own . I want to unhook ppl and safetly heal them, I want to get chased by the killer and get away due to a strategy I have came up with . I want it to be intense in the way that a horror movie is where there is a chance for both sides . As a killer if I am able to hit or find the survivors without having to face camp that is fun. I want to challenge the survivors but If I down them I don’t want it to be because I got lucky I want it to be something that I can repeat with varying amounts of success . If I am able to keep the survivors from doing gens for sometime ( even if I don’t kill anyone ) then I will know that we all had fun since I was able to put fear in them since they can’t find time to work on them. When I managed to kill all survivors or even 3 in a long game, that is when I feel at my best

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  26. At this point, I just play to see how long I can get chased by the killer. If I want to play the game for “wins” I’ll play killer. But I couldn’t care less about surviving or being sacrificed. I haven’t played this game in two months, played for the first time yesterday and the only game I legitimately didn’t have fun was a blight with ruin and undying slugging at 4 gens. Other than that, I had fun getting chased.

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  27. I think "sacrificing fun to win" only makes sense if we assume that it's always an option, but the average player doesn't get that option. Winning often feels impossible and matches often feel hopeless, so it's less "sacrificing fun to win" and more "I'm not having fun (getting camped, tunneled, looped forever) and I know I can't win".

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  28. Killer Main – Fun at this point is any game that isn't teabagging/blinking in the exit gate. There is much to love about the flashbangs and crazy things survivors pull off, but the exit gate just hurts to look into and most won't leave until you do.

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  29. I honestly try to decide that before the match. If I want to get better, I’ll pick a killer, perks, etc. to help with that and I will play to that. But if I’m just messing around, I’ll get a build that reflects that. Honestly whether I sweat or just don’t care is just dependent on how I’m feeling.

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  30. As a killer, I only play huntress and nurse. What it feels fun for me is when I get good hatchet hits or precise blinks even if lose the match. This game requires other types of skills like prediction so if the game goes as u planed thats another fun point. So I'd say winning comes after the fun. If I'm at least having its ok for me if I lose. I'll just accept that ur opponents better.

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