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Hey everyone, this video, kind of an extension of last week’s video so felt applicable. Lot’s of Dead by Daylight updates and drama online. So today we’re looking at fundamental attribution error and how it links to the “Us vs Them” mindset that is becoming more and more clear among the community. We also discuss entitlement and the Dunning Kruger effect! I hope you enjoy!
References:
Benford, R & Snow, D. 2000. Framing Processes and Social Movements: An Overview and Assessment. Annual Review of Sociology 26(1): 611-639.
Breves, P., Amrehn, J., Heidenreich, A & Liebers, N. 2021. Blind trust? The importance and interplay of parasocial relationships and advertising disclosures in explaining influencers’ persuasive effects on their followers. Available at: https://www.researchgate.net/publication/349395022_Blind_trust_The_importance_and_interplay_of_parasocial_relationships_and_advertising_disclosures_in_explaining_influencers’_persuasive_effects_on_their_followers [Accessed 27 August 2022].
Brons, L. 2015. Othering, An Analysis. Avaliable at: https://www.researchgate.net/publication/273450968_Othering_An_Analysis [Accessed 26 August 2022].
Dunning, D., Heath, C & Suls, J. 2004. Flawed Self-Assessment: Implications for Health, Education, and the Workplace. Available at: https://pubmed.ncbi.nlm.nih.gov/26158995/ [Accessed 27 August 2022].
Gamson WA. 1992. The social psychology of collective action. See Morris & Mueller, pp.53-76
Jones, E & Harris, A. 1967. The Attribution of Attitudes. Journal of Experimental Social Psychology, 3(1), 1–24.
Kruger, J & Dunning, D. 2000. Unskilled and Unaware of It: How Difficulties in Recognizing One’s Own Incompetence Lead to Inflated Self-Assessments. Available at: https://www.researchgate.net/publication/12688660_Unskilled_and_Unaware_of_It_How_Difficulties_in_Recognizing_One’s_Own_Incompetence_Lead_to_Inflated_Self-Assessments [Accessed 27 August 2022].
Merriam-Webster. 2022. Definition of Entitlement [online] Avaliable at: https://www.merriam-webster.com/dictionary/entitlement [Accessed 26 August 2022].
Wondolleck, J., Gray, B & Bryan, T. 2003. Us versus Them: How Identities and Characterizations Influence Conflict. Available at: https://www.researchgate.net/publication/240457032_Us_versus_Them_How_Identities_and_Characterizations_Influence_Conflict [Accessed 26 August 2022].
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i play both sides though for content creation i have to do survivor cause its easier & funnier for the audience that way if a killer be's incredibly toxic or a survivor being toxic to a survivor/killer in a match i will ask them why they did it some will answer with a good reason a the others will answer with insults instead of being civil
a common answer is "survivor: i wanted to gain their attention/ killer: they were spamm clicking their flashlight/tea bagging or were really annoying "
Dead by daylight is a game of chance, rng. If people cannot adapt to the randomness, their enviroment and/or killer and their perks, as well as the situation, they complain. Since they cannot maintain control and have it their way, they just whine and refuse to change.
When I first played Killer out of curiosity, I was incredibly surprised that they have a different field of view. And taking this to a different level, I agree with you. The only way to stop that Us vs Them mentality is to have them understand / see the other side. If only you had to play as Killer and Survivor online once before leaving the tutorial, just so people can see how the game feels for each side and maybe be more understanding / reasonable.
I always liked how "unfair" DBD is, it makes each match interesting and new. You never get to slack off and be carried by your perks, because you never know what the other players bring!
I used to be a surviver main, switched to a casual Killer player because I got so fed up with solo queue surviver.
What a great video Gary! Thanks for the impartial voice, the insights on both sides. Again this is very informative but easy to digest, you brought up some points that gave me food for thought outside of DBD
I think all this killer vs survivor bs is stupid, always whining about what is or isn't fair. Claiming their side is more oppressed like it's a competition of who's the bigger victim, it's just so pathetic, and it's just a skill issue, is it any wonder that some of the better players in this game don't bitch so much? Maybe it's because you'll never get good like them if you don't allow yourself to enjoy the game and accept it in light of all its perceived unfairness.
I hate how prevalent this mentality is, it stunts the growth of the playerbase, and doesn't serve any utility, just play the game if you like it, don't play it if you can't handle it.
At the end of the day it doesn't matter, I'm not gonna be kept up at night by some face campy bubba, instead next time I see that guy I'll loop him for longer. Just like I won't get PTSD from a clicky swf, I just need to learn to better deal with them, and next time I'll beat em.
I guarantee you that everything in this game can be beated, even the toughest add-ons, killers, perks, maps, or whatever else people rage over, it's just a skill issue to learn how to outplay the stronger matchups of this game.
Imo survivors r entitled, killers have fragile egos.
Honestly when I have too many unfun matches as survivor, I often switch to killer just so Otter people don't have to endure the same for one Match, even if I have to sit in a longer queue
I really think the entitled ones want ez wins and suck at the game this goes for both sides 🥸 but playing both sides opens some different views. Survivor solo que can be rough with 2 claudettes doing nothing but swf is waaaaay to easy it is the power role in the game. As for killer solos are often ez wins a clean wipe but going against a 3 man or 4 man swf it is hell only a few killers can hang with that shit or you tunnel and camp. I think sbmm is hurting this game to much. People are to desperate to win and for a lot of people winning is fun 🤷🏻♂️
Answer: Those mfs on Twitter that say "Add this character/tweek this perk or I'm quitting" 💀
Very well-thought-out and comprehensive take on DBD as a whole. We do need to spend more time understanding and reflecting on the other side. I know I need to. As a survivor main, I need to stop expecting the killer should give hatch if I am the last survivor and as a killer, I need to take into consideration my game play so as to not play in a manner that creates and breeds contempt.
It's a scale. And bhvr need to balance it to either side for variety. Now is killer meta
Regardless of the words, in the reality the survivor side is more supported within the game and not to mention the efficiency of the premades, the amount of resources within the maps, the meta-perks that work without being combined with others such as the perks of the killers they make each player have more opportunities to exploit the game to their advantage (example = Dead Hard)
That became a common thing, so any change in favor of the killer's side is very scandalous and people get excited or angry.
Sure, it depends on the MMR in question on the matchmaking, because at low MMR, the killer has enough power, but the higher MMR, the balance leans more towards the Survivor side.
The case is which point should be balanced? In what scale of the MMR should be considered to change the entire MMR and with it the entire base of the game? in the middle where most people are playing or in the high MMR??
Of course, they should always consider many factors so as not to make a bad balance (I don't know if BHVR has that in mind when making the changes)
For example, in what rank should each killer be placed? Because if you favor one, you make the others even more powerful or weaker.
Another example is, the premades abuse things within the matches but if the efficiency is reduced the soloq would be in a worse situation, so they should think better how the adjustments are made.
Finally and as something personal, I never liked that the survivors do not have that difference in addition to the Male/Female physique**, skin color or clothing, I think they should fix and add differences in unique abilities/specialties/height/speed/etc of characters like the killers.
Is this a Joke question`?
Survivors are.
Everyone who says something else lives in another reality, that is just how it is!
And the "You vs Us" Mentality is not created, it is there!
YOU are the people that think this is fair!
We are the People that think BHVR is Crazy, Almo is ridiculous and King, Otz, Tofu and Paulie esther are goddamn suck ups!
And your conclusion is just "Oh dont fight, we all love the same game"…
to everyone with this opinion AND you!
FU from the bottom of my heart!
We will never be silenced by you "Its all good, be positive" morons!
DId you A Hole EVER, even ONCE come to the conclusion, that there are people that DO NOT WANT to play the other side?
Survivor is for me repetetive, lame ass, way too easy garbage….
Killer is fun but gets f ed up by BHVRs fetish to cater Survivor Players!
I play since 2017 and if it wasnt for this goddamn Tomes, i would not have touched Survivor ONCE!
I am a 50/50 now, with the amount of Surv Games I was FORCED to play ( I want to have anything unlocked in all games I play, so yes, i was FORCED!).
I did not learn ANYTHING through my Survivor Games that i didn`know before already!
Your whole speech is nonsense dude!
i can't comment to whether there's really an entitlement on either side because i enjoy the game as an outsider viewing dead by daylight purely as a spectator… though, from that perspective i think it's difficult to say if one side is more entitled than the other…
i watch dead by daylight regularly on twitch through streamers like yourself, attackamasha, johnwolfe, spookyloopz and runningman and while i don't play the game myself i feel as though i've consumed enough of it to at least form an opinion… i think there's clear examples of entitlement on both sides, for example each update that comes out is going to speak to one role more than the other and create a divide within the community player base… perks are modified to either help or hinder either side further feeding into the feeling of entitlement… survivors being given more skins than killers or vise versa feeds into the feeling of entitlement and favoritism… i think the developers potentially worked to create a sense of competition through these means but may have in a sense backfired and become the basis of player entitlement that the community has picked up and ran with…
amongst that it feels as though with the survivors their are two subsets, again simply from the perspective of a viewer… those being one group that essentially want to get into a match and attack generators, run loops and have a challenging but FUN match and understand that a killer can be challenging AND fun / enjoyable at the same time, those players typically seem to be chill in post chat with a "gg" for example… the other subset seem to be those who want the killer to allow generators to pop and if they hook anyone it's tunneling and HOW COULD YOU!… basically the asshats, or anyone you would generally encounter on overwatch…
and it's really the same for killers… there are two kinds… the killer who enjoys a balanced game where the chase is the objective and if they win, great! but if not that's fine too as long as it was a fun game where people aren't relentlessly teabagging and being jerks that's all that really matters… or you get nurses and pinheads…
which is why i feel it's hard to say that one side is more entitled over the other, it's shades of grey… i feel like for the most part the majority of games i see are balanced and people just want to enjoy the game but it's the minority that are heard the loudest… but again, i don't play the game myself, i purely spectate but my experience with the game, i feel largely due to who i experience the game through is generally quite positive, so you know.. i don't know how valid any of that is lol…
that said, i thoroughly enjoy and look forward to these videos… great job again gary!
I doubt many remember this but remember when the rulebook actually meant something? These days it is just a joke and or used to make up whatever rules "that player" wants, but back in the day when the community was much better than it is now the rulebook was actually used properly like not to abuse infinite windows ect. As flawed as dead by daylight was way back then before so much got changed before over half of the current community even started playing the community was so much better imo. Now those types of things and days are mostly just stories of history.
I always get blocked when I don't have the same opinion as them. Some Survivor mains are build different I guess
Easy answer: Survivor. The side with the most players over the years and the side who's been the most entitled over the years. TTVs especially give survivors a bad rep.
Tbh, the whole “Us vs Them” thing is so dumb. In my personal opinion though, I think survivors are by far the most entitled side. The only toxic killers I’ve seen are streamers and this one game I had, which was quite recently. It seems in general that survivors are more willing to voice their opinion in end game chat than killers are.
I'd say Survivors are the most entitled. They're always sore winners and losers, create Bully Squads, DC when Killers outplay them in a way that deprives them of Youtube content, rage at Lightborn, cry about Dead Hard nerfs, and never shut up about Nurse. Anything a Killer does that could be considered toxic brings them closer to getting a 4k win condition. Survivors teabagging, pointing, clicking flashlights, etc doesn't advance them any closer to victory. They do it simply to troll the Killer. Yes, Solo Que angels do exist. Does that absolve all that other behavior? Absolutely not. So, Killers are trying to win, Survivors are there to either win as well, or simply to torment a singular human being.
I agree that both sides are entitled, though from my experience playing both sides, i believe the 4v1 aspect of the game really exaggerates survivor entitlement, as because they have numbers they believe they are right. Ofc there are some survivors (including me) who call them out on this behavior, but it definitely adds up.
Likewise, a general tone for killers complaining is more about the game from my experience, such as blaming items and their strength, while survivors tend to blame the killer player themselves leading to more toxic behavior. This, in combination with my prior point, is why i personally believe survivors are more toxic and/or entitled from my experiences, though both sides have bad actors.
What does it make me when i am a survivor who hates other survivors?
7:53 AMONG US!!!!!?
What a lame answer. Just because both sides can be entitled, doesn’t mean one side isn’t louder than the other. It’s a fact that there are more survivor players than there are killers, so clearly the more entitled side are the survivors
10:58 correction blight was "weak" because he was bugged the hell out and had his camera pov on his crotch instead of his neck like every other killer, not because his power doesn't fall in line with the other killers. I think a better example for this segment would've been the Spirit.
The spirit got pretty lack luster reception on her ptb, and she get buffs when she finally launched and got several more buffs later down the line. until it power crept her to the point where they had to go in and nerf her every other mid chapter for two years straight until she finally got her rework.
shes a better example of the community jumping the gun calling something weak, when she was actually pretty good once people figured out how to use her mechanics.
The only community I identify with in dbd is Deathslinger mains, we are the real victims of the game. (Unironically tho, good video)
I may (be wrong about, who knows, not me) not be entitled to the extent that is toxic and unhealthy to the game but it’s fascinating to see that I may have been exhibiting entitled behavior when I saw wiretap on the ptb and immediately thought, “oh shit, old object of obsession is back and with vengeance” and decided to immediately start asking for a tone down of any kind to it, which was made more aggressive when i saw the “openhandedly blastwiretap” combo and thought “why did no dev see this coming, oh shit, my gens are gonna get rushed unless I kick every gen I come near, and I might even have to kick mid chase depending on if there’s a loop near the gen or not”
I can confidently state that I was overreacting to the “everyone is gonna run this” part of the worries that ran through my head when I saw that on paper nightmare of potential balance issues that is wire tap’s affects, and I worried that people would think info perks are nowhere near as strong as the direct benefit perks such as “make killers want to mori thyselves” and “aw crap, where are the gens, I just forgot their locations and I can’t even see their auras *gen complete sound* ” and thus see no need to nerf “he isn’t near you or heading in your direction, rush the gen” despite how powerful the info on it is for how long it lasts and where it’s affects are put.
In conclusion, your balancing concerns about anything and everything for every video game sound entitled when viewed through this videos lens
Have fun sleeping at night knowing that 🙂
Survivors easy there is not debate there at all (but that does not mean killers don't complain ofcourse, not at all)
i play about yeah 50/50 killer and survivor maybe like 55/45 for killer but damn survivors are alot of the times such crybabies who complain about everything,
even when all 4 escape they can still complain or talk shit.
Amazing video glad I found someone who tackles these kinds of issues in this game. Completely agree on both sides being entitled. Been trying both sides for awhile and I can see both very well and I gotta say being able to sit on the fence like this and not be stuck on one side feels pretty nice.
The ending is a copout! Joking aside, the main issue is probably due to the fact that some players, both killers and survivors, don't care about the other side. They literally see their opponents as toys who need to play their role or be punished, or buy into the commonly repeated rhetoric. Another issue stems from the fact so many lust for the mythical "True balance" a legendary realm where both killer and survivor are balanced when that is literally impossible. Both due to the very nature of the game and that different people have different thoughts on what balanced is. Some survivors think decent coordination leading to a win is balanced, some want to literally one V one the killer.
I think this kinda coalesces around a recent debate I saw about whether or not killers should get FOV options or not. Where many vehemently stand by the idea that it'd be abused and be too much of a competitive advantage and those who get motion sick can get bent. Meanwhile survivors get to queue together and be on comms to accommodate people wanting to play with friends, which I think is perfectly reasonable, but I also think it's reasonable that a handful of visual degrees that killers can mess around with isn't a game breaking feature, well no more game breaking than comms on a game not made for comms. But maybe I'm just crazy.
In the end, a lot of players take the game too seriously, and the game is then balanced in a serious way when any kind of equilibrium is basically impossible to truly attain, as there will always be someone somewhere feeling cheated by something in DbD. Perks, certain killers, certain addons, flashlights, SWFs. I've always felt DbD should become more casual, insanely casual and quicker paced so most semblance of balance is ignored in favor of fun. Replace hook states with lives, let both survivors and killers go crazy so total domination isn't the immediate "win" condition at first glance. But the core of DbD is pretty set in stone, as not only would it need a big overhaul which might be difficult after seven years of updates, that's also seven years of identity. Doubt any game could change so drastically after so long.
Really, any major change will be met with anger. Even something as simple as changing Dead Hard sent people into a tizzy, so I don't doubt BHVR is hesitant to change things too much. Imagine if another killer got the Freddy treatment nowadays, completely changing their kit so they're nearly unrecognizable. But it just seems like DbD is doomed to harsh peaks and valleys and eternal othering. I suppose you can't really find balance when the game can't be symmetrical.
But, great video, even if the ending is a copout. I really wanted an up and coming content creator to tell me which side is TRULY the most entitled and then contrast my bias against them! /s
Yeah, I have to object on the "Both sides are the most entitled" aspect. I was a player who played both sides, playing pig as my main, and mostly solo que while refusing to use meta perks, and 99% of the time the salt was coming from a surv end game. When a killer did say something against the match, it was usually something about dead hard, and I always agreed that was a dumb perk. Even when I did SWF matches, there were a few members of my team who would complain over comms when things didn't go their way.
I honestly quit the game somewhere between Sadako and Blight, and uninstalled it completely because I was sick of survs complaining as much as they did, while at the same time having the most advantages. From what I have seen, killers have been getting some better stuff, and Dead Hard is "easier" to deal with now, but it's still not enough for me to want to return to the game.
Love when you explore the psychological aspect of players! Also its easy to tell which tweets belong to a certain big streamer. Always like hearing your thoughts! Keep up the good work!
That was a nice video my good sir. I especially agree with the part with the Dunning Kruger Effect : often when you read DBD's forum, you'll see some people complaining from a "broken aspect" from the other side, and by reading it, you can clearly see they never play that side and have no clue of how it plays. You have to play both side to understand that many "broken mecanics" of the game are in fact, not broken at all. And it goes for both survivors and killers.
Definitely killer. Sure SWFs can be OP but killers are so entitled that they get everything nerfed because of sweaty SWFs when 9/10 games are SoloQ teams or SWFs that aren't sweaty and those nerfs ruin those 9/10 balanced games for the 1/10 unbalanced games. Also, ever since the update, I have lost about 10 matches of killer whilst playing probably over 200 matches. Killer is unbelievably easy now for me (I count 1 kills or less as a loss) and most of my losses were doing sadako or nurse challenges which are killers I'm not very good at on the largest most survivor sided maps. Whereas when I play as survivor I am constantly frustrated with SoloQ teammates blowing up gens every 4 seconds, crouching in corners, sandbagging me, not saving so I die on first hook etc and I only escape 1/10 games through the exit gates because all too often when playing SoloQ I have a teammate dead before I even reach 1st hook and I am the only one that has done a gen because my teammates are worse than ever. I am a killer main but killers are definitely more entitled. I only play survivor casually when my friends are online because SoloQ is torturous. Even worse for SoloQ is the increase in campers and tunnellers. I am sick of wraiths and bubbas that constantly camp and tunnel. I am also sick of huntresses because I get them way too much (2/3 of my games for some reason) and I want more variety. Overall survivor is a much worse experience for me as I win significantly less than killer unless I am playing with my friend because then I can atleast guarantee someone else will do gens, unhook etc. Also I forgot to mention I am currently iridescent 1 as both killer and survivor and have over 700 hours in the game so I have played enough of both to make a decision I think
holy shit someone made a video that ACTUALLY addresses the issue, I wish this video had more views seeing as this is the only video I've seen that actually explains the problem extremely well and gives as much context as needed to prove your point.
Content creators are to blame . Great Nurse main says nurse is too easy to play and survivors jump on the band wagon. No one sees the average casual nurse who gets 2 kills a game.
blight was weak when he released though, his bump logic was horrible and the old FOV, hes good now after several changes
The funniest thing I experienced about them bringing back Dead Mans Switch and Pain Resonance was that BHVR mentioned that the choice was either Dead Mans Switch or Merciless Storm when a Survivor could experience a potential 40+ skill checks due to how the 2 worked with one another and Dead Mans was by far the easiest one to deal with from a survivors perspective
We all know that the Survivor side is more entitled.
While both sides can be very entitled, I can't help but sense a bit of bias in this video.
You mentioned yourself how the update was killer sided and killers sat with glee at it. I agree that it is the most killer sided, but that wasn't glee from killers because numbers show for years a decline in killer players. This isn't an example of killer entitlement, this is frustration. Survivor queues were long whereas killer queues were almost instant, this is because no one had interest in playing killer. DbD even tried to address this by giving killer more BPs. Hell, the fact that survivors managed to adapt 'shockingly fast' to the update shows that it wasn't a bad one in most aspects, that it was a needed update for the better. Obviously killer mains did have a good laugh at survivors because everything got nerfed, but it was mostly deserved. Most people don't play S tier killers, so imagine the regular frustration just by playing your fav killer. Even you made a point of how you're having more fun as Pig, a really bad low tier killer by everyone's standards before this chapter and her update. Killers are arguably the most frustrated side here, if not for any of these reasons then for one reason – All survivors are the same, yet all killers aren't. Regardless if you play Laurie or Cheryl, you can still use the same perks and have the same playstyle – there is no difference. However I'm sure we can all agree that there is a big difference between someone like Blight and someone like Trapper.
Killers complaining about Head On, flashlights, sabos, t bagging – that is entitlement, expecting people not to do or use those things because it upsets them. But killers being happy about a chapter that made killers way more enjoyable and better all in all, that nerfed arguable busted perks on the survivor side? That isn't entitlement, it's relief
I love this video! I've been trying to explain this to a particularly entitled friend, and this video is exactly what I've been trying to say, with much more elegance.
Also, because playing both sides helps develop empathy for the other side, it also makes you better at playing both sides – a killer main who plays some survivor can predict perks and strategies easier, and vice-versa.
I think both sides need to actively play both sides. I cannot doubt noed is a pos crutch perk everytime I touch it my ability to get kills or mistakes I made melt away just from putting it in. stop being stubborn know whats actually bullshit. Dead hard needed this nerf and now its balanced if you still hate it legit wait 1 second before swinging and 9/10 they will waste that 0.5 second of immunity. legit not even a full second now. one thing about survivor perks is that most of them are basically gimmicks thats why everyone runs like the same shit because those are the only ones that do anything. like what the fk dance with me gonna do? nothing it does nothing and might save you in a 1 in a million circumstance. survivors almost have 0 choice on perks that do anything. go watch otz video on perks and most of them he will be either this is meh or just bad entirely because its true. Dont trust? go use non meta perks and you will soon change your mind. killers just got buffed a ton some times I win so hard I actively feel bad for the survivors and just let them farm after completely destroying them. Solo q sucks for them its honestly the worst feeling to try and do everything while you have usually 2 idiots that either actively destroy your plans or do nothing at all. Killer feels very good right now like the ball is in our court 90% of the time and rarely do I ever feel like I cannot get at least 2 kills
as someone who plays both Survivor and Killer, I can kinda agree because I do sort of rage in game
I think you should have mentioned the game's balance in regards to who is more entitled, or at least who is more justified in being entitled, since the imbalance isn't equal for both sides.
For the most part, the game is survivor sided. The vast majority of the maps are survivor sided against the majority of the killers. RNG factors such as survivor spawns also generally favour survivors, particularly on larger maps against weaker killers (the lot of the killer roster). Yes, Blight, Nurse, Spirit, and a few others exist, but remember there are over 20 killers in the game, not just ~five. Survivors have more tools (items, perks) to utilise to win games pretty easily without needing as much skill compared to killers. The ire of survivor mostly comes from disorganisation which is the nature of solo queue.
From what I have seen, killers have been VERY entitled. Shaking head after downing someone and hitting on hook
I completely agree.
Both sides have incredibly entitled bad actors and people out there trying to plant a toxic seed in others just for their enjoyment. The playerbase has lost empathy to a big degree, and this metaphorical game of Tennis has just shown it's stronger, more amplified roots post 6.1.0.
This is only from my personal experience, but the amount of toxic killers has skyrocketed in the first week after the patch dropped. In a few dozen rounds, over half of them ended with the killer camping, tunnelling or slugging at 5 gens or using perks and add-ons in a combo that makes them almost or fully uncounterable granted to mediocre RNG. Likewise the amount of toxic SWF bully squads decreased and their impact on my killer gameplay has been lowered. Which brings me to the back and forth and ties in to what said in the video: Toxic behaviour feeds toxic behaviour. It just takes one too many bully SWFs or one too many toxic killers to make a player turn the switch and return all the annoyances back and in most cases onto a killer / survivors that don't associate with that playstyle and are innocent of anything that happened. The shift in the meta and the changes took away part of the power the bully SWFs had and gave it to the killers. This is why bullying has become less apparent and toxic killer behaviour more apparent. The scale has shifted, and with that the issues that already existed shift too. Stuff that wasn't so obvious before is now clear as day after the shakeup, and vice versa.
The biggest issue though is that all of it still gets enabled by BHVR. There isn't anything outright stopping a killer from camping, tunnelling and slugging at 5 gens, no natural discouraging of that playstyle. Toxic killers will get their goal no matter what. No bandaid fix perk will stop that, and to even realistically go against everything that can be thrown at a survivor there'd need to be at least double the perk slots. Likewise the other way round there is nothing stopping a bully SWF from coordinating their bully attempts in a way that killers can barely counter it. Basic tweaks to discourage that kind of behaviour haven't been done, and don't seem to be done in the near future.
And the worst of all? The fight of toxic killers against bully SWFs leaves the SoloQs in the dust. Players that make up a large base of the survivor players. It isn't any surprise that the matchmaking incentive, at least in the region I play, has been at 100% for survivors for most of the time, only rarely dipping into killer for a 25% boost.
BHVR has to change something in the near future to actively help going against this issue. Until then, what this community needs is to learn empathy for the other side and remember that at the end of the day they're facing real people that also paid to play the game (or got it for free on Epic) and at least want to get a bit of fun out of it for their sacrificed time. You might not be responsible for the fun of other players, but that doesn't mean that it gives you any right to be outright shitty to them and ruin their game.
Me who plays both but more on killer plays, base on what I've noticed playing the game, I only see other survs players who actually complaining are new ones and old ones (prestige 50 up). In the killer side, I notice when I play survs is the killer only complains when they're caught cheating, bad day etc.
The side that is RELAXED and gives up 5gen 3survivors, and as if thsese FILTH ever try to "SURVIVE".
ENTITLED means believing oneself to be inherently deserving of privileges or special treatment. Nobles, Kings, Queens or whatever are "ENTITLED" from the dawn of Civilization.
Why? Because they are free time to dwell PITY TOXIC on those unfortunate ENOUGH. Like King Louis XVI, guess how he met his fate?
Killers Suggesting Survivors Entitlement is in itself Entitlement? Gaslighting Wut????
Ohh I get it, so you are trying to Half and spread the Pain as if we are 1 Organism and should LICK each other wounds, to what CRY together? LOL
Pathetic, Filth are Entitle BECAUSE they are RELAXED!!
If you were hunted by a Real Serial in Reality and in its car on your way to the Butcher shop WILL YOU HAVE THAT Luxery to stand in front of the Killer and say "No.no" you cant do this. LOLOLOLOLOLOL Do try and give this pity SYMPATHY as if Killers have to feel sorry for these crying Filth.
What is next? Do I have to feel sorry for you, that your GF cheated with me? Rather then you Falling for her, saying excuse after excuse like its First time, We can still work it out?
You choose and knew to be with that STENCH and you are going to go blame the guy when IT didnt even tell him that IT had you and wanted back up?