Why Aren't You Using Rapid Brutality? – Dead by Daylight



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Despite having one of the highest kill rates of any perk in Dead by Daylight, Rapid Brutality has a very low pick rate. Why is this? Let me explain, and show off the strength of this perk.

0:00 – What Is Rapid Brutality?
3:34 – Killer and Build Description –
7:36 – Game One –
20:10 – Game Two –
30:42 – Game Three –
41:04 – Final Thoughts –

Much longer video this time, hope you enjoy!

Perk pick rate: https://nightlight.gg/perks/viewer?role=killer&shown=pick%7Ckill_rate&sort=pick&start_days=28
Wikipedia article on bloodlust: https://deadbydaylight.fandom.com/wiki/Status_HUD/Bloodlust

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15 thoughts on “Why Aren't You Using Rapid Brutality? – Dead by Daylight”

  1. So is Rapid Brutality good on the Clown? i doubt it would be on Leatherface or Hillbilly "two of my favorites, besides Clown and Blight" would Blight's Hit be considered his "Power" as well? like the Nurse?

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  2. There is an underrated perk combo I love to run on Myers and Doctor. The combo being PWYF and Friends till the end. This combo is really fun and works really well on both killers other killers I can recommend for this are ghost face and wraith.

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  3. Personally i don't really use rapid on a lot of killers since it feels like it usually gets me diminishing returns unless I'm playing a M1 killer (which i don't often play much anymore aside from a VERY select few).

    One killer i will always use rapid brutality on however is spirit. Rapid brutality + save the best for last is probably one of THE BEST perk combinations for spirit imo.

    One of the skills you have to learn as spirit is resource management of the power gauge. Unlike more recent killers, spirit does NOT have two separate powers for chase and mobility. Spirit has one gauge, one power, one resource you use for both. Rapid brutality + save the best for last helps cut down on the distance a survivor gets from the burst of speed on hit a TON which means. . . Less distance. . . Less power needed to get the follow up hit (sometimes if any power at all). It makes it so much easier to manage the power gauge between chase and traversal when the perk combo sometimes allows you to cut the needed resources in chase by 25%-50%

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  4. Probably because its bad, it gives 5% haste for 10 seconds, 2.7 of which you are in the wipe animation, so instead of 0.46 m/s you move at 0.483 m/s and for 7.3 seconds you move 4.83 m/s giving you a total distance gained of 1.7411 meters of distance, not even a full lunge of distance. For context, go load up a game as trapper, and do a single lunge, that lunge moved you 6.2 meters. So you gain 28% of the distance of a lunge for a perk slot.

    Now if you run STBFL, you only need 4 stacks to gain more distance than it, and then after that you get double.

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  5. I almost never take it off. There are SO many killers that will never get bloodlust if you are playing them correctly. Until they change stuff like tapping demo's shred resetting bloodlust it's just stupidly inefficient not to run it.

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  6. I never use it because I'm busy playing for endgame rather than individual hooks all game. Game Afoot, Rancor, No Way Out, and a variable perk. I'm too used to dealing with bloodlust if I just cannot get to someone.
    Get first hook on everyone is the goal, then wait for the last gen and find my current obsession or prep to set a new one with game afoot so I can murder them immediately with Rancor.

    A 4 mori game with one hook each is a 12 hook game, scorewise. A rancor mori counts as two hooks, while an offering mori or killer specific mechanic counts as one.

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