Why Hasn't the "3-Gen" Scenario Gotten Better? – Dead by Daylight



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This patch has been very strange with generator placements.
http://www.twitch.tv/ScottJund

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41 thoughts on “Why Hasn't the "3-Gen" Scenario Gotten Better? – Dead by Daylight”

  1. They could try implementing a limit on the distance generators can be from one another. Example, gens will AT LEAST be X meters from each other. It would stop those tight 3-gens at least.

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  2. I had a Garden of Joy this week with basically a 5-gen. Main building and greenhouse were off by themselves, then there were gens at shack, tile next to shack, filler space between shack and that tile, near the train, and in the front yard near all that stuff. It was real goofy.

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  3. I played as Chucky today on the swamp where I got a 5 gen in a really close zigzag line. The survivors just hid for 30 minutes until I found one of them.

    Truly a pretty good job so far moment.

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  4. Now i can see why ppl say what they do about scott, he is clueless. What galaxy is he from that thinks that survivors are not sweaty or lack simple strategy and skill that causes the 3 gen they get most times. And the statement that killers get free wins wow imagine being that deluded. Not going to get in the debate of is it killer or survivor sided as that argument never ends well nor will any person actually agree.

    Gen speeds are crazy if you have no gen regression perks being used and even then the gens pop off so yes most killers will look for the 3 gen to see what pressure can be put on it. Even then i have had a 3 gen, but yet the survivors were skilled enough to still break the 3 gen and get out, and it made it a interesting fun game because they actually were not afraid to get in a chase or have one survivor be used as a distraction, instead of the current way where they all hide in lockers etc.

    Scott talks about killers wanting ez wins, sounds more like yet again he wishes survivors to be handed ez wins and not have to worry about their own actual skill level.

    Sure the rng can suck once in a while just like it happened with say the pallet spawns and hook placements in midwich or scourge hooks spawning all in one section of the map nowhere near you. There are perks to assist you in knowing where the 3 gen is such as DeJaVu which since i have been using i rarely come accross a 3 gen unless a survivor causes it.

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  5. I wonder if they will massivly buff killers though since they did say if i remember correctly they want a 60% kill rate on all killers. So if they remove 3 gens would that lower KR?

    Most killers these days take gen spawns into heavy consideration and with the current perks and killers being very good in chase the KR for alot of them is 55% or over. So taking that away could tank some of their KRs. Killers that are good at keeping 3 gens will suffer. Trapper and Hag for examples.

    Im all for the change but its up in the air as to what they will do. Id personally assume either the gen spawns will be a little more fixed and less completely random or they could make the Entity grab a gen and move it. Grab it and make it burn away and replace it with one of the already lit gens. They could also make gen regression not work after a killer kicks the same gen alot.

    That idea has a major flaw i feel as if that was the case couldnt you just do all the gens in sight without worry? Since the gen will be replaced by one of the gens in the distance.

    The gen regression one sounds like the easiest and probably the one they will go for. The issue though is that it wont fix the issue entirely and it would have to only work when 1 gen is left.

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  6. Inertia is a thing too. Once a dominant strategy becomes discovered and popularized, even if you weaken it a bit it will still be dominant. Learning to do something new vs continuing to do what you know has a cost. Maps and spawns are definitely a problem, but the inertia of it can make it hard to change. We see this in other games where even after some builds or strategies stop working or no longer are optimal, they still are disproportionately used. Hopefully this isn't the case for DBD, but I fear it. Lots of players get comfortable in a pattern of play and you can have to do some drastic things at time to change that.

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  7. In my opinion, a good fix would be to have the generators be in a fixed location for every map instead of randomly generated. Survivors having to search for gens is such a minor part of gameplay that it shouldn’t matter if they always know where they are. This way there’s no worrying whether or not there’s going to be a 3 gen because of bad RNG; just take out the RNG.

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  8. I’m a killer main and I’ve noticed that even 4 gens are way too common on like 75% of the maps…. I’ll have games where I’m like damn I made too many mistakes but then the holy grail of a 4 gen is staring into my eyes

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  9. I been watching you for a months now. I still can tell if you’re just a survivor side person. Like Jeeze bro 3 gen is a problem now? As if the match aren’t against killers already. Move the gen on the edge of the maps.😂 GREAT IDEA SURE.

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  10. 99% of the time 3 gens are the survivors fault. They just hop scotch too the next closest gen and do those while leaving the whole other side untouched. Survivors just need too be more aware of the gen placement. They better not make an anti 3 gen too work against the killer, would be BS if they got penalized for survivors poor decisions.

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  11. If they can fix the map generation, it would be a huge improvement. But not counting for bad spawns, I've always felt that 3 gen situations should only happen if the survivors mess up and leave gens too close to each other. One of my biggest pet peeves about solo queue is how so many survivors just jump on the 1st gen they see, instead of trying to locate the clusters of gens. Obviously, if a killer just babysits 3 gens from the start of the match you're gonna have a rough time. But I'd also advocate that survivors should be "allowed" to mess up and create 3 gen situations if they aren't paying attention. We'll have to see what BHVR has in mind to fix it.

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  12. I am hoping they fix 3 genning. As a killer main I never force a 3 gen. It's an immensely boring way to play. I enjoy the chasing far too much. And when I play survivor I frequently get put in a 3gen situation by a survivor not realising that they are doing it. So bring on the fix (assuming its a good one)

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  13. 3genning before CoB/Eruption was already very strong, only mitigated by very big maps, on small maps like Coal Tower or maps with preset 3gens like Azarovs was real hard to break if killer decided to aim for it from the start, this comes from someone who mains Myers and had to play aiming for 3gens since the start of the match in those days, I only used prenerf PGTW to defend it and had a lot of sucess (that being said it could be broken if the survivors played smart even if they werent very coordinated).

    Thing is they really didnt do much to fix this, they actually made it worse by increasing gen timer by 10 seconds, making maps smaller and overall nerfing chase surv perks (like DH or others), what they did is fix the completely unbeatable 3gen strat by nerfing CoB/Eruption but they did nothing to fix the old 3gen so we are back in the same place albeit with longer gens, smaller maps, worse surv perks and slightly worse PGTW.

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  14. its super annoying that map design sucks, and survivors can just gift me a 3 gen because they dont think and I'm going to have to put up with another nerf rather than just the map not spawning two gens in the same tile.

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  15. 4:12 sounds cool BUT
    what if, just what if
    add different gen types? they could be marked by colors like some gens in game are red or yellow, anyways
    put 1 or 2 gen in the middle of the map, make it unsafe to do but requires less time to finish, and put 1 or 2 safe gens on outskirts that require more work to finish and lets say that all other gens would be as they are now

    3 gen types, small, medium, big or however you'd like to call them, just mark them with colours so both survs and killer know what they are facing

    (btw this would probably be able to fix an issue with bigger maps where you can just decide about gen required time to finish based on distance from center of the map [or other similiar measurements – you get the point])

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  16. 5 months ago i had a three gen on coldwind map that was literally a 15-20 meter triangle with one of the gens only having 1 accessibility spot for working on it and the other two in deadzones….safe to say i won that as killer but that map generator was awful

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  17. 2 Ideas for mechanical changes:

    1. Only ever have 3 gens (or 4) gens that can be worked on, but spawn more gens and the gens that can be worked on change every time a gen pops. Gens could spawn in groups in an area and incomplete progress could move to a different gen / gens build progress towards a central pylon that needs to pop. Ensure in any given map, no matter what order gens are completed in, there's always one group far enough away to not "3-gen." Killers change tactics from ensuring 3 gens to protecting their strongest areas for longer so that the last objectives are in more strategically advantageous positions (like closer/further from exit gates, hatch, scourge hooks, etc)

    2. After gens pop, they "slowly transfer their progress" to power exit gates and once they've transferred all their power they break again and can be worked on again. This maybe needs to be balanced with maybe reduced returns for each "re-completed" gen, or something, but in theory either the survivors do nothing to wait for their "safe" gen while the killer gets more time to hunt and reduce resources or the game plays as normal.

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  18. you are so right. I remember the time that RPD had only one gen in the middle because they wanted to split gens to avoid 3gen which people were complaying about on RPD and somehow they revert this change and there are always 2 gens in the middle

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  19. 3 gening was only an issue with some specific killers like knight and skullmerchant. but knight was not that op compared to skullmerchant in 3gening. after they reworked her, only the healthy not harmfull3gening remains. Also if the survs have the possibility to get op tiles(good rng) then the killers should got sometimes stronger gen spawns thats how its fair.

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  20. I honestly wish they would stop developing this game and make a new one from scratch where its not gonna be spaghetti code, like in the new patch HOW DO YOU SCREW UP THE TREJECTORY OF HUNTRESS HATCHETS BECAUSE OF AN ANIMATION FIX ??????

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  21. Huge map design issue. I don't know why the devs can not accept that they suck at making maps for their own game and just fix the spawns. Instead they want to punish killers and reward survivors for their poor map design. There are many times were killers do not specifically defend 3 gens and survivors put themselves in that situation. If the solution to 3 genning benefits poor survivor game play this will outrage so many people. Fixing the spawns can not be that hard. Like why are we adding a whole new mechanic to a game that just needs simple map design adjustments.

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