WHY PYRAMID IS SO GOOD! Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

I’m live right now! get on over here – https://www.twitch.tv/tru3ta1ent

FOLLOW EVERYTHING!
www.youtube.com/tru3ta1ent |
https://www.twitch.tv/tru3ta1ent
https://twitter.com/TrU3Ta1ent |
https://www.instagram.com/tru3ta1entreal |
https://discordapp.com/invite/thetru3mmunity |
https://www.tru3ta1ent.store |
https://www.tiktok.com/@tru3ta1ent |

#tru3ta1ent #dbd #deadbydaylight

source

17 thoughts on “WHY PYRAMID IS SO GOOD! Dead by Daylight”

  1. Yeah breakable walls should have pros and cons. Like, if I break this wall, survivors will have clearer sight lines on me, but it allows me to enter the loop in a more favorable way. If anything breakable walls should always be beneficial to killers since it takes time.

    Instead breakable walls right now are literally pre-dropped god pallets. Not to mention, there are breakable walls on some maps that literally OPEN infinites (Dead Dawg Saloon). The devs have no fucking clue with map design.

    Reply
  2. LOL at when we thought breakable walls were going to be to destroy great loops. Like killer shack. Fast forward to now and there is only one killer shack with one in it. Meanwhile, the walls themselves instead are actually… killers MUST break walls or be looped FOREVER and in some cases making a hook impossible.

    Reply
  3. The eternals hypocrits of this gaming world "No I dOn'T CaRe AbOuT WiNniNg I jUsT wAnT To HaVe FuN" pretty sure you wont "have fun" losing every games on a PVP game, that amount of hypocrisy, people who says that are just people who are used to lose because they just don't have the level to win, they are not choosing to lose on purpose they a forced to cause they are not good enough to win. In two words, looser speach.

    Reply
  4. The best reason for breakable walls I can think of is that it allows killers who like more choke points to have them without making the map harder for the rest of the cast. It also allows them a middle ground between a window's infinite utility and a pallet's one time use viability; you can weaken a loop without completely destroying it.

    Reply
  5. Breakable walls were just awfully and lazily implemented. Really they should have served as a survivor side objective to put up to create a barrier between you and the killer. As of right now they just exist as something pre-placed on the map to re-implement infinites for free for the survivors.

    Reply

Leave a Comment