Why Won't BHVR Change FTP + Buckle Up ??? | Dead by Daylight



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33 thoughts on “Why Won't BHVR Change FTP + Buckle Up ??? | Dead by Daylight”

  1. What blows my mind is that BHVR knew this was going to be a problem. When MFT was first released there was a similar issue and BHVR within the first month of release gave a hotfix that removed the interaction between MFT and BU. I’m shocked that it's taken so long for them to look at something similar here.

    Edit: I think BHVR is probably hesitant to remove FTP + BU because they want powerful combos in the game so that they can release perks that address those combos and people will be appreciative. It’s my little tinfoil hat theory, but BHVR has run out of ideas that are easy to code/create and so they are stuck in the loop of power perk -> Counter Perk -> nerf powerful perk. For example, MFT -> Rapid Brutality -> *MFT (currently). Or in the past: We'll Make It -> Buffed Mangled -> Nerfed We’ll Make It. And so on.

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  2. I will say, cause Ive done it a few times, there is ONE counter-play but rng based and perfect timing is required. When the wombo combo happens, if luck is on your side, force one of the two survivors into a downed pallet or a window so you can grab them, instead of hitting them. I aint saying its perfect but its something and something is better than nothin' x)

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  3. is FTP + Buckle Up that bad… to get use one player has to be off gens. so only 2 players are doing gens and the other player is broken now. isn't that already a better situation then a flashlight save, were you wouldn't have a broken player as well? I also see killers wait out 10 sec all the time when someone is pulled from the hook. even saying it breaks game flow.. i mean wouldn't insta down perks do the same.. since the survivor is suppose to get 2 hits for a down. IDK im just someone outside looking in, maybe it is that bad.

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  4. As someone who started playing DBD as a killer main last summer, after the DH nerfs, after most of the extremely obnoxious survivor metas were nerfed, etc, getting hit with Buckle Up + FTP makes me have so much more respect for other killer mains who had to deal with those older metas, because oh my god it makes me want to throw my monitor out the window. It's one of the few things in the game that makes me want to DC upon seeing it in play, just a completely unfair load of BS.

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  5. I would guess it's data… what ever data they have on the perks has them in a good place regardless of our feelings on it
    As annoying as I find it I am not seeing it every single match
    Another issue is they might be having an issue figuring out which part to change
    For you suggestion I think problem would be constancy to other perks without outside understanding why is this perk the only one that has the "no instant heal" condition that's not me saying it's a bad idea I like it
    My suggestion is making FTP require at least 2 seconds of healing before use.

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  6. As someone who mostly plays killer I dont see any problem with FTP + BU. Yes it can be really annoying when it happens, but not every attempt has always been successful, it can go both ways. It makes for some interesting plays which I'm all for.

    02:00 "why its OP and frustrating and has zero counterplay"
    You know what also has zero counterplay? Camping with 8 stacks of STBFL or any insta down killer during the endgame. Should they be rewarded with a pity kill when they played bad all match? Both sides have things that are frustrating for the other sides. So I think its fine as is. One prevents a hook/kill, and one secures a hook/kill.

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  7. They probably don't have it on a priority list because "it's not a big deal, people rarely run the combo and most that do don't even survive". The same argument that kept Object of Obsession on a level of annoyance that old-timers like me still hold a grudge against BHVR for.

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  8. FTP+BU has a counter. Pick up the person you downed and put them on a hook. In all the matches I've played I've only ever had this combo used maybe 2-3 times. I can see from the occasions that I've played survivor why they would run this with the number of times I've seen my entire solo q squad lying on the ground at 5 gens and no I'm not saying killers shouldn't do it but FTP+BU isn't a combo that can be used over and over back to back. The person who uses it is then broken and can't heal for a specified period so can't use it again until they are fully healed. BHVR has added things into the camp to try to curb face camping, tunneling directly off hook etc. Use whichever playstyle you want but when the other side comes out with a build that counters you "in every match" maybe the problem isn't the perks but the way that you play.

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  9. they dont look at perks to nerf unless they have a high enough pick rate. even if they look at it to nerf it either they wont nerf it at all or they'll kill it. that's literally how bhvr has been balancing dbd since the game came out. no one at bhvr plays at a high enough level to properly balance things, and all they have to look at is the numbers. easiest fix for ftp bu is to reduce the endurance you get for picking up another survivor but keep the endurance they get for being picked up the same as it is.

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  10. I think the reason they ignore it is because it eats up two perk slots for something you maybe or possibly be able to pull off and usually not at all. I mean, I get it. It's really fuckin' annoying when it happens but you really have to be chasing a killer that is chasing a survivor to use it. The one situation where it is really problematic is end game hook saves. With a swf, that hook save is practically guaranteed as one goes in for the save while another lies in waiting for the saver to get downed and have FTP/Buckle up ran on them. This is why I warned nerfing STBFL would strengthen this combo.

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  11. I believe they ignore the combo for the same reason old Object was ignored: It's not really a common pick and lots of people that use it end up dying anyway (likely due to being tunneled out by a frustrated Killer).

    I'm honestly confused by BHVR: They work with stats over feedback for tons of things and yet sometimes listen to feedback over stats and sometimes it's just nonsense;

    They have no intention to gut WoO despite it being the most popular Survivor perk for ages (for good reason, it's a newcomer's best friend and a SoloQ godsend without being broken or making people better at the game).

    For some reason beyond me they massively buffed Huntress of all Killers? Despite her being among the top 3 most picked Killers and nobody really asking for buffs for her (except for people asking for more lockers but that's also for Dredge and Trickster).

    They created an "3-gen solution" that is active the entire trial, despite tons of people in the feedback thread saying it should only be active when there's 1 gen left to not affect normal matches. They still made it active the whole trial which killed many perks. There were even videos posted in the thread where people not 3-genning were getting punished for using Surge around a generator that Survivors kept trying to come back to/kicking a high-traffic gen that Survivors roamed around. It was ignored and now tunnelling is worse, perk and Killer variety went down and only weaker Killers were really affected.

    They buffed Hag but didn't account for her powerful ability to remotely camp, which made her even better at camping from a distance by creating a minefield around a hooked Survivor. Literally simply creating a no-trap zone around a hooked Survivor would be fine: Dredge, Alien and Singularity have anti-camp features in their power, why not Hag?

    They nerfed STBFL in every aspect except the one aspect it should have been nerfed: It's insane camping and tunneling potential. Now Killers use it less and those who do usually use it to camp and tunnel more effectively as opposed to going for more chases.

    I could go on and on but the point is there: There's no pattern, it seems they can't decide on what to prioritize between actual feedback and spreadsheets.

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  12. all they have to do is add some stipulation to the second effect of Buckle up "this function becomes active after healing a survivor for X seconds. After completing a healing action on a dying survivor, both of you gain the Endurance status effect for 10 seconds" boom, the combo dies.

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  13. i may not of been around back in DBD's early stages or whatever. but i've been on both sides of the FTP + Buckle Up combo. and while i do kinda find it annoying as a killer to face someone with that combo, and it makes things hard a bit to secure a kill or hook even. but on the other hand. i feel it's a risk & reward type of a thing to use it in games. where you have to time it just right in order to get any value from the combo itself. and if you somehow altered the combo at all, i feel like it'd be another combination of perks together. or even solo that won't get used at all really. plus people would probably go off & say that this game is killer sided. survivors can't have good perks to use or anything. it's just one of those cases of. you can't please everybody

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  14. Its obnoxious right, but it's not greatly tipping the scales. Survivors, especially soloq are getting pummeled with a sub 40% escape rate. FTP+BU requires at least some team coordination which from my experience is pretty rare on solo. It's annoying but maybe bhvr don't see "annoying" as reason enough to restructure perks.

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  15. The only thing that can counter this survivor strategy is forced hesitation, stbfl, and star struck. But you still have to think fast. Maybe even that 1 perk where the survivors scream around a downed survivor.

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  16. I think the reason they don't change it is because it technically doesn't do anything that a flashlight or pallet save wouldn't also do. Only you trade 2 perk slots for it to be uncounterable.

    So, while it might feel really bad, it's not winning people matches overwhelmingly.

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