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Xenomorph Perks:
*Discordance:
Any Generator within a range of 64/96/128 meters that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Pop Goes the Weasel:
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
Performing the Damage Generator Action on a Generator instantly regresses it by -30 % of its current Progression
Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactivates after damaging a Generator or when its timer elapses.
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*Tinkerer:
Whenever a Generator is repaired to 70%, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25% of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
Nurse Perks:
*Lethal Pursuer:
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivor’s Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
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*Barbecue & Chilli:
After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 4 seconds.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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Hi
Yeah this YouTuber ladies and gents is great. Some of you people have no idea how much he could destroy you in this game lmao.
Nice games spaz, Nurse blinks are hard to master and glitchy but so satisfying to pull off hits with. If I come up against you as killer or survivor just end me quick 😂
I like your work very much , I wanna have xenomorph Is my favorite killer , keep make videos , good job
Why did Xenomorph got blind on 1:17 ?
Best YouTube no commentary channel out there❤❤❤
Scary how xenomorph stalks it's prey. Especially, when it's #Spazeline it will creep you out how he finds them. 😮
The nea chase with nurse waw awfull but GGs anyways!!🎉
Scary nurse especially on meat plant. Could literally appear out of thin air
great games as usual!! just a question, do you have any affiliation with the channel Scary No Commentary?
Another great video! Also, how did you get that Chucky portrait? I only have the dumb campfire one.
Dude that xenomorph gameplay was super cool. love that alien ❤️ been waiting for gameplay of them for so long. and that tunnel was so sick, love it.
Bro I love your dbd videos