Year 7 Roadmap Additions – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/372
http://www.twitch.tv/ScottJund

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24 thoughts on “Year 7 Roadmap Additions – Dead by Daylight”

  1. yup! i use bot matches to try out killers i’ve never touched since i’m usually more of a surv main. it’s been really nice to find out what maps i do well on and what maps i suck on. trying synergy of perk builds and stuff.

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  2. 2:50 I don't get why the Map change should have an impact of the queque-times. It's just a script that choses between a predetermined
    amount of maps. It's not like we have to wait for a map to get free (because other players play on it) Lol.

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  3. My only concern with killer repeat prevention is that it would make queue times pretty bad. If everyone is playing blight, but everyone has already played against blight, no one will get to play. At lower MMR it’s probably not a big deal, but it’s be pretty bad for higher MMR.

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  4. Yes he did

    Map repeat prevention wuold be a bad thing for q times if the game had 5 maps, but since it has dozens, it will group up 5 random people who all have played different maps before (for example crotus prenn, azarovs, RPD, red forest, saloon) and give them different map if no map offerings are in play (midwich or coldwind map or any other one)

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  5. I don't think having tha repeat system for killer is a good idea for high MMR where certain killers are played a lot. Or just in general really. There will always be a meta and certain killers will always be more popular. I don't think we should punish these killers with longer queue times just because they choose that certain killer. I do stand behind the idea, but I think it would just turn into waiting simulator.

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  6. Scott. There are 5 players in a match. And like over 30 something maps. I seriously doubt the twice in a row prevention will fuck up queue times, even though its bhvr were talking about.

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