10 BEST Killer Perk Combos – Dead by Daylight



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Top 10 BEST Survivor Perk Combos in Dead by Daylight

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34 thoughts on “10 BEST Killer Perk Combos – Dead by Daylight”

  1. I've gotta shout out Plaything + Pentimento. Every first hook making a dangerous Plaything totem that permanently hits a survivor with Oblivious until they cleanse it, while also showing them the aura to motivate them to cleanse it. Then when they do, you start slapping up Pentimento totems everywhere and suddenly survivors are dealing with a 30% gen speed and healing penalty and have to get through 3 or 4 totems to get rid of it. It wastes an INSANE amount of time.

    Slap on Ruin too, yet another strong totem they really want to break and absolutely mean combined with even one stack of Pentimento, and I'm surprised it wasn't on this list. Its a blast on Doctor, especially since Oblivious doesn't make them immune to static blast and just causes a lot of confusion

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  2. Another Great perk combo is Hex Plaything and Hex Pentimento

    This perk combo allows you to get the most value out of your Hexes. If they cleanse the Hex, you can rekindle with Pentimento. If they don't cleanse, then they're oblivious.

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  3. NGL, the way I feel about Pop+ Ruin is this:
    If a Survivor doesn't cleanse Ruin, you wasted a perk.
    Most Killers use Ruin to increase their map presence, especially if they have little map presence. So, Pop doesn't work to well on slower killers, because they can't use their Pop 50% of the time (examples: Clown, Pig, Ghostface, Trapper, Nemeisis, basically anyone with no TP or movement increase.).
    If you're gonna use Pop+Ruin, just use Ruin+Undying, or Pop+COB.
    However, the build is VERY powerful in higher ranks where you play Nurse, Blight, Demogorgon, Spirit, or Onryo.

    Also, IDC what you say, Nemesis (perk) and Rancor is one of the funnest combos in this game.

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