10 Laughably Bad Perks from Dead by Daylight’s History!



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Hey everyone, today we’re going to talk about some perks from Dead by Daylight’s history that are just so awful. Let’s get into it.

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The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Hope you enjoy!

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Intro 0:00
Calm Spirit (1.0.0) 0:08
Spies from the Shadows (1.0.0) 1:03
This is Not Happening (1.0.0) 1:25
Lightborn (1.0.0) 2:12
Dying Light (1.2.1) 3:27
Beast of Prey (1.6.0) 4:40
Déjà vu (1.0.0) 5:35
Unnerving Presence (1.0.0) & Overwhelming Presence (1.5.1) 6:15
Bitter Murmur (1.0.0) 7:39
Left Behind (1.4.2) 8:34
Outro 9:58

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43 thoughts on “10 Laughably Bad Perks from Dead by Daylight’s History!”

  1. If there were five gens left before Endgame collapse was introduced the hatch didn’t even spawn for the last person unless two gens were done. If five gens were left you couldn’t just leave through hatch. You got that buff for two reasons. 1 To get hatch to spawn in the first place and 2 have an alternate escape route if the killer was camping and/or trapped the hatch. It wasn’t that bad, definitely not a good perk either, but it wasn’t completely awful. Definitely had a more powerful effect than it does now, that’s for sure.

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  2. Its funny that Left Behind can only see the Hatch in a 32 meter radius, but Clairvoyance also lets you see the hatch and also lets you see hooks, generators, chests and gates in a 64 meter radius. Its a mix of Plunderers Instinct, Saboteur, Left Behind and other aura perks and better in many aspects to the counterparts, unless you want to sabotage in 2,5 seconds or have increased chances of a rare item from a chest.

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  3. During the time of old Left Behind, hatch might not spawn if you were the last survivor. Infact, if the match was a total blowout and your team died instantly, the hatch would not spawn. At least two generators needed to be done for the hatch to spawn for the last survivor. Left Behind was for that blowout situation, but it still was horrible.

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  4. I destroy flashlight users as Wraith with "Terror Radius Wraith build.
    With The Beast and The Hound add-ons, I use Monster and Abuse, Unnerving/Overwhelming Presence, and Dark Devotion for the biggest mind games ever. Throws bully squads off every time

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  5. i have to disagree with Dying Light the game back then was super survivor sided and it was common to lose 1 teammate early and still win with 3 people … remember that there were as many paletts as currently on 'The Game' map on EVERY map and they had vacuum as well, tunneling the obsession was a good tactic to get the 25% debuff

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  6. Old Left Behind saved me so many times before hatch rework, the 75% increased speed got me to finish 2-3 generators by myself in such a short amount of time, surprisingly I got to use it a lot because finding hatch always failed and the killer was just standing there waiting for the stare off.

    How I used it is that I would complete the generators, and when the killer realized what was happening, he would look for me, and I would run back to the hatch and escape, sometimes even finishing all the generators and the killer wouldn't even move until they were all done, and I would be on the gate.

    When they reworked this perk, I was very upset, and I still hate the affect it has today.

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  7. I think Furtive Chase from the Ghost Face is also one perk to take a look off.
    The obsession part of it like recently ptb buffed Dead Man's Switch isn't even the biggest problem, but why would you want to reduce your terror radius while in a chase?
    Tbh they could even keep the obsession part of it still but for the love of god making it outside of a chase at least lmao

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  8. Dying light wasn't bad, because that was also when mori's allowed you to instantly kill someone without them being hooked. So if you was going to run dying light you also brought a mori. It was really broken and basically won you the game (Though tbf old moris just did that anyway)

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  9. Just advice, with your addons on your flashlight, put batteries in the slot on the left then the low amp filament on the right because the games calculates from left to right. It just means that you’re getting less battery out of your flashlight because it will apply the 20% less battery consumption then the 2 seconds extra instead of 2 seconds extra then the 20% less consumption

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