2 Changes I'd Make for EVERY KILLER – Dead by Daylight



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NERFING and BUFFING Every Dead by Daylight Killer in ONE VIDEO! 0:00 โ€“ Intro 0:17 โ€“ The Trapper 1:08 โ€“ The Wraith 1:42 โ€“ The โ€ฆ

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29 thoughts on “2 Changes I'd Make for EVERY KILLER – Dead by Daylight”

  1. General survivors now have the same crouch and stand speed as pig.

    General turning on a flashlight consumes 2 charges but suspends the following first two charges of consumption

    General killers can opt out of auto tracking attacks

    General killers can keybind different actions to different buttons to prevent confusion

    For sadako I think she needs to see curse progress and survivors shouldn't. This would make her far scarier

    For pig I think that an addon should exist that takes time off the timer if you use items or abilities.

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  2. I have a nerf for pinhead but idk how broken it could be, I've played quite a bit of him recently and found it really easy to get a chain hunt with hoarder and patroling the opposite side of the map as where the chain hunt started building, making it a lot more unprodictable like having the places it cant spawn toned down a little could help with this, tho with your buff it would definitely be broken lol ps loved the vid ๐Ÿ™‚

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  3. Ghostface nerf is not a great idea, he has low tier killer problems and you want to make it super easy to reveal him. It used to be 32 meters and it was a huge issue in his low kill rate measured by Bhvr. He's also, you know, a Killer, who should have some advantages.. and with add ons like telephoto lens, cameras, and night vision monocular in his lore.. So why should Survivors be able to Reveal-Stalk him as far as Ghostface can Stalk them. The whole reasoning behind the discrepancy of the distances is that a Survivor has to chose something like a gen or, you know, getting away from the Killer's LOS, rather than just staring him down at equal distance and revealing him faster than he can even Mark you usually. When you play in higher mmr lobbies, the SWF or high skill Strats are to take turns Reveal-Stalking the Ghostface and when the distance was 32 meters or if 40 meters, it was getting stupid dumb how Ghostface's could never be in Shroud the whole match. /endrant ๐Ÿ˜› /biasedbutmaybenotreally ๐Ÿ˜‰

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  4. I like all the changes except one. The Dredge nerf should be it canโ€™t teleport to the remnant it leaves when you go to tp to a locker. It give the dredge a second tp ability it shouldnโ€™t have. ๐Ÿ‰๐Ÿ‰

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  5. For making it harder for the Twins to slug a whole team I think it would be cool if Victor clings to the downed survivor kind of like how he does when attaching to a healthy survivor. Victor would cause the survivor to recover slower and will have reduced crawling speed. This would remove Victor's ability to snowball injured survivors but allow Charlotte to be able to better secure the one down Victor gets.

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  6. Heu Kyto check this idea I have for Freddy, so he can switch gloves, from the original to the syringe one of the movie which can inflict deep wound (has short cooldown). Another is that when a player is in the dream world Freddy can extend his arm for some meters at the place of a lunge attack, and has a speed buff of 3 seconds (only on people in the dream), and yeah the drram snares are ok

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  7. Freddy buff ideas :

    1= Teleport to finished gens .

    2= reduce the teleport cooldown ( why it's 45s that's alot for low tier killer like Freddy ) .

    3= combine both fake pallets & snares .

    4= fake dream gens / totems / exit gates .

    5= no skill check sound during whe u are sleep .

    6= fake breakable wall that he can go through .

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