I have a nerf for pinhead but idk how broken it could be, I've played quite a bit of him recently and found it really easy to get a chain hunt with hoarder and patroling the opposite side of the map as where the chain hunt started building, making it a lot more unprodictable like having the places it cant spawn toned down a little could help with this, tho with your buff it would definitely be broken lol ps loved the vid ๐
Ghostface nerf is not a great idea, he has low tier killer problems and you want to make it super easy to reveal him. It used to be 32 meters and it was a huge issue in his low kill rate measured by Bhvr. He's also, you know, a Killer, who should have some advantages.. and with add ons like telephoto lens, cameras, and night vision monocular in his lore.. So why should Survivors be able to Reveal-Stalk him as far as Ghostface can Stalk them. The whole reasoning behind the discrepancy of the distances is that a Survivor has to chose something like a gen or, you know, getting away from the Killer's LOS, rather than just staring him down at equal distance and revealing him faster than he can even Mark you usually. When you play in higher mmr lobbies, the SWF or high skill Strats are to take turns Reveal-Stalking the Ghostface and when the distance was 32 meters or if 40 meters, it was getting stupid dumb how Ghostface's could never be in Shroud the whole match. /endrant ๐ /biasedbutmaybenotreally ๐
What about giving the Nurse the add-on that permites us to know where you blink as a Nurse, so beginners could play her easier. I don't think it would buff good players
They already nerfed Wraith's breathing and sound noises like twice, actually. If you do it a third or fourth time then I fear he becomes useless as a Stealth Killer.
I like all the changes except one. The Dredge nerf should be it canโt teleport to the remnant it leaves when you go to tp to a locker. It give the dredge a second tp ability it shouldnโt have. ๐๐
For making it harder for the Twins to slug a whole team I think it would be cool if Victor clings to the downed survivor kind of like how he does when attaching to a healthy survivor. Victor would cause the survivor to recover slower and will have reduced crawling speed. This would remove Victor's ability to snowball injured survivors but allow Charlotte to be able to better secure the one down Victor gets.
My trickster buff and nerf would make him 115 nerf amount of knifes back 8 also just another buff increase the amount of laceration survivors get if they get hit from a distance.
Heu Kyto check this idea I have for Freddy, so he can switch gloves, from the original to the syringe one of the movie which can inflict deep wound (has short cooldown). Another is that when a player is in the dream world Freddy can extend his arm for some meters at the place of a lunge attack, and has a speed buff of 3 seconds (only on people in the dream), and yeah the drram snares are ok
What do you think was the coolest/best change on this list?
Dawg , these changes don't hit. ๐
General survivors now have the same crouch and stand speed as pig.
General turning on a flashlight consumes 2 charges but suspends the following first two charges of consumption
General killers can opt out of auto tracking attacks
General killers can keybind different actions to different buttons to prevent confusion
For sadako I think she needs to see curse progress and survivors shouldn't. This would make her far scarier
For pig I think that an addon should exist that takes time off the timer if you use items or abilities.
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I have a nerf for pinhead but idk how broken it could be, I've played quite a bit of him recently and found it really easy to get a chain hunt with hoarder and patroling the opposite side of the map as where the chain hunt started building, making it a lot more unprodictable like having the places it cant spawn toned down a little could help with this, tho with your buff it would definitely be broken lol ps loved the vid ๐
Onryo needs less cooldown on teleporting
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Ghostface nerf is not a great idea, he has low tier killer problems and you want to make it super easy to reveal him. It used to be 32 meters and it was a huge issue in his low kill rate measured by Bhvr. He's also, you know, a Killer, who should have some advantages.. and with add ons like telephoto lens, cameras, and night vision monocular in his lore.. So why should Survivors be able to Reveal-Stalk him as far as Ghostface can Stalk them. The whole reasoning behind the discrepancy of the distances is that a Survivor has to chose something like a gen or, you know, getting away from the Killer's LOS, rather than just staring him down at equal distance and revealing him faster than he can even Mark you usually. When you play in higher mmr lobbies, the SWF or high skill Strats are to take turns Reveal-Stalking the Ghostface and when the distance was 32 meters or if 40 meters, it was getting stupid dumb how Ghostface's could never be in Shroud the whole match. /endrant ๐ /biasedbutmaybenotreally ๐
What about giving the Nurse the add-on that permites us to know where you blink as a Nurse, so beginners could play her easier.
I don't think it would buff good players
They already nerfed Wraith's breathing and sound noises like twice, actually. If you do it a third or fourth time then I fear he becomes useless as a Stealth Killer.
The Bubba collison clip you talked about is from Scott Jund on Eyrie of crow
There it is: https://youtu.be/t44OAu8N5Po
๐ Nobody complained about hillbilly? Come on now. This is coming from the community that got Bhvr to nerf dream pallets. ๐
I like all the changes except one. The Dredge nerf should be it canโt teleport to the remnant it leaves when you go to tp to a locker. It give the dredge a second tp ability it shouldnโt have. ๐๐
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Love the video ๐
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For making it harder for the Twins to slug a whole team I think it would be cool if Victor clings to the downed survivor kind of like how he does when attaching to a healthy survivor. Victor would cause the survivor to recover slower and will have reduced crawling speed. This would remove Victor's ability to snowball injured survivors but allow Charlotte to be able to better secure the one down Victor gets.
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Nice video ๐
7:27 โI donโt think a single survivor enjoys looking at thatโ
Thatโs the whole point
Love this video dude! can't wait for the next one
Camping is fun to me
My trickster buff and nerf would make him 115 nerf amount of knifes back 8 also just another buff increase the amount of laceration survivors get if they get hit from a distance.
๐ W changes?!?
0:56 does kyto know something we donโt
Heu Kyto check this idea I have for Freddy, so he can switch gloves, from the original to the syringe one of the movie which can inflict deep wound (has short cooldown). Another is that when a player is in the dream world Freddy can extend his arm for some meters at the place of a lunge attack, and has a speed buff of 3 seconds (only on people in the dream), and yeah the drram snares are ok
2:30 How is your game so perfectly clear and bright?
Freddy buff ideas :
1= Teleport to finished gens .
2= reduce the teleport cooldown ( why it's 45s that's alot for low tier killer like Freddy ) .
3= combine both fake pallets & snares .
4= fake dream gens / totems / exit gates .
5= no skill check sound during whe u are sleep .
6= fake breakable wall that he can go through .